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Viewmodel Sway/Motion

A Skin Mod for Team Fortress 2

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More motion and juice to your viewmodels.

Adds more motion and sway to the viewmodels whenever you look around, walk, jump etc.




-Compatible with reanimations.

-Compatible with viewmodel arm texture changing mods.

-NOT compatible with viewmodel arm model changing mods. ( Like 70 FOV Arms fix, SFM Viewmodel arms ETC. )

---IS YOUR VIEWMODEL FLIPPING UPSIDE DOWN?, IS IT NOT SWAYING?, READ THESE!---

-The reason for it sometimes going upside down is because of the generic jigglebone problems that occur, just like the Mackerel going all messed up or any other jiggleboned item going upside down, enabling and then disabling "r_drawviewmodel" in your console will fix this easily, it's also a good idea to bind that to a key, here is what to put in the console: BindToggle o "r_drawviewmodel" , with this you can reset your viewmodel by pressing "o" key, you can change the key to something else you want.

-If the mod isn't working, you're either playing in a Valve server or playing in a server with sv_pure on or you have jigglebones disabled, to enable jigglebones type "cl_jiggle_bone_framerate_cutoff  20" in your console.



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Credits

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Nonhuman
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Valve
Original models

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Development Info

Notes
$jigglebone "root"

{

is_flexible

{

length 150

tip_mass 2

pitch_stiffness 60

pitch_damping 20

yaw_stiffness 60

yaw_damping 20

angle_constraint 5

}

}

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