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Murkywater Response

A Skin Mod for Payday 2

Updates

Phalanx and GenSec
  • Winters and his Fuccbois are now in Murky Uniform.
  • The Grey Deathwish Units are now In Murky Elite Uniform
  • Winters now looks more aged and experienced.
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Taser Yellow Revamp
  • As seen in the most recent taser screenie I have made the yellow less solid and intense so it appears more pleasant and less of an eye sore.
UPDATED TASER YELLOW CHESTED

 The Taser's yellow chested uniform has been revamped so it doesn't appear so solid in the yellow areas so now it should be more pleasant to look at.
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Hello everybody, This submission modifies all of the Tactical Response units to appear as though they were deployed by Murkywater.

Install instructions

To install just stick the folders you see into the mod_overrides folder inside your payday2 assets folder (If it doesn't exist create one)

THE TASER

The taser is subject to change if seen fit due to the nature of his color scheme. The Yellow should make the taser a much more cannon fodder like enemy. There is some slight discoloration on his back but that may be fixed soon. 

EDIT*** The yellow is now optional on the taser.

THE BULLDOZERS

The bulldozers included in this pack are the Green Dozer and the Saiga Dozer (Black/assault). The Green Dozer has a blank faceplate and the Regular Murky Camo. The Saiga Dozer has the dark Murky Camo and has a shark on his faceplate. The dozers also have modified faces to appear more aged and human.

EDIT Skulldozer has Navy Digital Camo

THE CLOAKER

The Cloaker has the regular Murky Camo with his armor remaining gunmetal black. To clarify his goggles still light up green, its just not seen in these images. The Cloaker has been given more human like arms and hand textures. Prior to that they had very pale unlively arms and hands. NOTICE: This was also applied to the taser given that the taser shares the same UV format as the Spook (Cloaker).

SWAT TURRETS

The SWAT turrets (now the Murky Turret) is the same besides adding the Murky camo to the base of the vehicle while leaving it off the armor plating and changing the text on the SWAT turret itself from "S.W.A.T" to "MurkywateR" with white and yellow text for different levels of armor plating on the turret.

REGULAR UNITS

I've given all the regular units lively fingers so that they don't have pale undead fingers. I've also darkened all of their helmets to a gunmetal black. 

THE SHIELDS

The shields are more or less the same besides a layer of Murky Camo on the front of both shields and the frontal Armor Plating sporting a MurkywateR text banner. The Green shield has a bug that is unrelated to my mod which makes the badge on their rear ammo pouch appear to clip with the pouch, that is not my doing.

THE SNIPERS

The snipers share the same textures as the Regular units with an extra being the cap on their head.

FACES

Winters now shares a face with Bill Overbeck from L4D

CLOSING STATEMENT

If you like my mods you should check out Lordhiggi's Christmas suits here You can also find her at LastBullet under the name "The Cig' Smokin Sniper"

Files

Posts

  • 2y
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    Posted by Skippertomtom

    I honestly never really liked how the SWAT/shield units looked, and FBI units looked a bit iffy, but this has improved a ton on that.
    As for the dozers, they look like straight upgrades to the stock, and still keep the dozers looking snazzy even if you aren't up for Deathwish.

    I appreciate the feedback and I'm a fan of the way you worded the feedback using phrases such as "still keep the dozers looking snazzy even if you aren't up for Deathwish."

    Absolutely love it!
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    Mantra
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  • 2y
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    I honestly never really liked how the SWAT/shield units looked, and FBI units looked a bit iffy, but this has improved a ton on that.
    As for the dozers, they look like straight upgrades to the stock, and still keep the dozers looking snazzy even if you aren't up for Deathwish.

    10

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    Mantra
  • 2y
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    Posted by Allen Scott
    It's done and you have been credited for your effort.


    Neato
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    Mantra
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  • 2y
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    Posted by IppE

    Posted by Allen Scott
    I did my best to locate the camo they used but alas I did not prevail.


    *Image of correct camo*


    well its too late now.

    Edit*

    I'll see what I can do, but it will most likely remain the same.

    Edit**

    I will make it with the alternate camo but that will take some time seeing as I didn't save all the units with the layers intact, only a select few.

    No worries, It'll get done.

    Edit***

    It's done and you have been credited for your effort.



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    Mantra
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  • 2y
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    Posted by Allen Scott
    I did my best to locate the camo they used but alas I did not prevail.


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    Mantra
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    Posted by IppE

    Would've made sense it the camo you used was multicam like with the Murkywater PMC enemies already in the game.


    I did my best to locate the camo they used but alas I did not prevail.
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    Mantra
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  • 2y
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    Would've made sense it the camo you used was multicam like with the Murkywater PMC enemies already in the game.

    • Agree x 1
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    Mantra
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    Posted by LordHiggi

    Pretty well done camo.  Definitely fits the 'Murkywater' theme well.

    Thanks, I appreciate the input comrade.
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    Mantra
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  • 2y
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    Pretty well done camo.  Definitely fits the 'Murkywater' theme well.

    9.6

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    Level Designer

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Credits

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Designed the Modification.
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Resource Contribution
Packing
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Packed this into the mod_override format.
CAMO UPDATE
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Provided the correct camouflage.

Submitter

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Development Info

Notes
Soon I will be adding Captain Winters and his guards along with their shields as soon as I locate the textures for them.

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Featurings

  • Best of Yesterday Dec 15 2015
  • Today's Pick Dec 14 2015

Stats

  • 2,993 Downloads
  • 8,167 Views
  • 9 Posts
  • 2y Submitted
  • 3mo Modified
  • 2y Updated

Scores

88 bScore
9.9 Rating

5 voters

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