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Rainbow Six Siege: Doc

A Skin Mod for Counter-Strike: Source

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  • Greatest work mate!
    Please master make the Sledge, Glaz and more R6 SIEGE skins.
    Bananite
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  • Ezk!mo avatar
    Ezk!mo Joined 5y ago
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    756 points Ranked 43,263rd
    5y
    Really great skin! But the fingers are a little odd. Looks like he fell down the stairs and broke a few fingers. It's not a big deal tho, but try to keep it 100% next time. Detail is important to me. Besides all this I use this player model anyway. Im looking forward for more cool models :) You should make a complete team!!!!!

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    soundcloud.com/esk-mo
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  • Hey Dauge , i really like your work on this one , loving the Rainbow six Seige models , but is there any way you could port the models from Rainbow Six Seige E3 2014 trailer ? The models in that trailer are pretty damn badass and somewhat more realistic than the current models , really appeciated it if you can port them ,i know it is nearly imposible since you dont have the files for those models but still.....

    A nerd
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  • xplor3r avatar
    xplor3r username pic Joined 9y ago
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    5y
    Anyway i didn't said is bad, if is working in the actual game, then that's what matters, i also when i do public stuff i really don't give a crap how is the result, BUT when i do private stuff, meaning players here's how i do them right:

    - first i import the player i want to swap, SMD and bones and wight
    - then i import the player i want to swap and position/pose/scale i mean whatever is meant to be for it to fit the initial player mesh..also i don't import not a single bone, just the mesh for this
    - then i move the bones from the main base to match the pose of this new mesh i want to swap
    - now what's teh most important thing of ALL, is on this second mesh, WHATEVER attachments are on this [bags/holster/helmet etc] i mean all that represents soem attachment, i just detach from it
    - then leaving the second mesh player with only head/clothes/arms/legs etc and nothing else   and then i use the skin wrap to transfer the weight from the main base mesh
    - so after all is done , then the rest of the attachments i just simple link them to bones, meaning for example i have soem helmet, i just link that to the head bone, therfore when u'll use  the neck will work great, same goes for holster, knife or whatever it may be, i just link them to bones and NOT to the weight, this way will be more better

    Then at the end if after the skin wrap, some weight acted weird  i just use the "Paint Weights" option, so i choose envelopes, then that paint thingy and i just select a bone, then it will show me what weight that bone is using, then i just paint and i just add a manual correction to the weight..then that's that.

    This is the same as in Maya/Blender/3ds Max/Cinema 4D  

    Other way in CSS, is to just import some mesh with skelet and link the bones from it to the inital CSS skelet..it takes time, but works

    I don't know, this is the simple method i could think off..if by any means u use Milky, i advice u NOT using when importing/exporting players weights, Milky ALWAYS fucks weight, is good for other things.Cheers! 

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    !!! RETIRED !!!
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  • Dauge avatar
    Dauge Joined 5y ago
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    Dauge 105th Inc. Flag
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    5y
    Posted by xplor3r

    That neck, fingers etc how they clip..!!! Pay more attention next time, is ok in css if you don't care about these things!


    I managed to fix the fingers on I.Q but the end result wasn't really worth it, so I just leave the fingers as they are until I see a method to fix weight corruption.
    Diamond Dog
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  • Glitch C*nt avatar
    Glitch C*nt Joined 7y ago
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    5y
    those eyes.... theyve seen pure terror....

    • Funny x 3
    • Win x 1
    A̶̙̼̮͚ͥͣ̾̌̊͠ ̛̮͖͇͈̪̭ͪͣͯ͒̉͡͡čͭ
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  • xplor3r avatar
    xplor3r username pic Joined 9y ago
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    5y
    That neck, fingers etc how they clip..!!! Pay more attention next time, is ok in css if you don't care about these things!

    • Helpful x 1
    !!! RETIRED !!!
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  • captainruSH avatar
    captainruSH username pic Joined 5y ago
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    captainruSH
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    5y
    GOOD JOB !

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    Aka Necro
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  • Ghost1358264 avatar
    Ghost1358264 Joined 7y ago
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    5y
    Ah...this is good... you should do more. :)

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    • Agree x 1
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
    (づ。◕‿‿◕。)づ Ripe Supporter Moderator
    Coding
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    Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage
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    5y
    Great conversion.

    • Thanks x 1
    https://checkpoint.cc
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Dauge 105th Inc. Flag
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105th Inc.
Dauge Joined 5y ago
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105th Inc. Flag Affiliation: 105th Inc.
5,390 points Ranked 1,315th
13 medals 2 rare
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Compiling to CSS, fixing consistency error
Lenoax
Lenoax Joined 5y ago
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Rigging and compiling to Garry's Mod
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Luxox_18
Ripping from Rainbow Six Siege
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Ubisoft Montreal
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Dauge avatar
Dauge Joined 5y ago
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Dauge 105th Inc. Flag
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105th Inc.

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