Australium MK.III Weapons Pack Part 1

A Skin Mod for Team Fortress 2

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This has been done for roughly 4 days, but I kept getting sidetracked with other things SO! This pack includes - Grenade Launcher (1 style) - Medigun (3 styles) - Rocket Launcher (3 styles) - Stickybomb Launcher (3 styles) They should hopefully not interfere with Decorated weapons (i.e making them solid gold) Browse through the folders until you reach the vpks and toss 'em into your Custom Folder The Albedo and Scorch Mediguns are NOT Team Colored, only the Regular one is Sniper Rifle, SMG and Minigun should be done...later

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  • Posted by Hawkshadow741

    Posted by SouBRGentleman@gmail.com

    So, i had a fine Australium mod which transformed a lot of weapons into Australium, but after the Gun Mettle update, it stopped working.After months of search, i thought i had come through my salvation, but, sorry, i didn't. These Autraliuns versions don't look like the real ones, like i had. IF at least the regular version would have them normal, i would go for it, but, sorry, i'm no gonna go for it

    There's a mod that restores the original weapon models from Pre-Gun Mettle somewhere in the Packs section
    I did found 3 packs like you said, but all of them are outdated and none of the creators plan on updating it. Guess my searching ends here

    Bananite
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    Hawkshadow741 username pic Joined 10y ago
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    3y
    Posted by SouBRGentleman@gmail.com

    So, i had a fine Australium mod which transformed a lot of weapons into Australium, but after the Gun Mettle update, it stopped working.After months of search, i thought i had come through my salvation, but, sorry, i didn't. These Autraliuns versions don't look like the real ones, like i had. IF at least the regular version would have them normal, i would go for it, but, sorry, i'm no gonna go for it

    There's a mod that restores the original weapon models from Pre-Gun Mettle somewhere in the Packs section
    Retired King Midas
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  • So, i had a fine Australium mod which transformed a lot of weapons into Australium, but after the Gun Mettle update, it stopped working.After months of search, i thought i had come through my salvation, but, sorry, i didn't. These Autraliuns versions don't look like the real ones, like i had. IF at least the regular version would have them normal, i would go for it, but, sorry, i'm no gonna go for it
    Bananite
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  • petey9 avatar
    petey9 Joined 3y ago
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    Please bring back the original aussie weapon replacements!

    Bananite
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  • Newls avatar
    Newls Joined 3y ago
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    DUDE! the only australium in this pack thats normal is the medi gun.

    Like the rocket launcher is NOT norman the MKII is the normal rocket launcher...

    Please make that to work!

    :)

    Bananite
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    cmyk Joined 6y ago
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    3y
    Hawk, do you reckon you could do a Mk.III minigun and/or FaN in this style? That'd be sweet

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    GreenGhost21 Joined 7y ago
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    4y
    > **Posted by Hawkshadow741** > > > **Posted by GreenGhost21** > > > > Is there any visual difference between these weapons and their respective Mk. II versions? If so, could you make a version for the Australium weapons instead of the stock ones? > > Once I finish the rest of the weapons that have Australium counterparts, I'll release a pack that'll allow you to replace Australiums with the refined versions, but I'm not sure how long it will take > > And if Valve changes more textures, the delay will be even longer Yeah, let's hope that Valve doesn't do that again. I'll be looking forward to the Australium-replacement versions, keep it up! (Incidentally, I remembered after I posted that the new models require different textures. Forgot about that issue last night.)
    Bananite
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    Hawkshadow741 username pic Joined 10y ago
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    4y
    > **Posted by GreenGhost21** > > Is there any visual difference between these weapons and their respective Mk. II versions? If so, could you make a version for the Australium weapons instead of the stock ones? Once I finish the rest of the weapons that have Australium counterparts, I'll release a pack that'll allow you to replace Australiums with the refined versions, but I'm not sure how long it will take And if Valve changes more textures, the delay will be even longer
    Retired King Midas
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    GreenGhost21 Joined 7y ago
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    4y
    Is there any visual difference between these weapons and their respective Mk. II versions? If so, could you make a version for the Australium weapons instead of the stock ones?
    Bananite
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    Descentfreak Joined 5y ago
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    > **Posted by Hawkshadow741** > > > **Posted by Descentfreak** > > > > > **Posted by Hawkshadow741** > > > > > > > **Posted by Descentfreak** > > > > > > > > > **Posted by Hawkshadow741** > > > > > > > > > > > **Posted by Descentfreak** > > > > > > > > > > > > I don't know why, but for some reason, the Grenade Launcher skin isn't working for me. Granted, I do have a shit-ton of other skins, but I don't see any of them that would interfere with the Grenade Launcher skin. > > > > > > > > > > > > EDIT: I also have the Australium741 pack (aka the old Australium Weapons Replacement), but when I remove that, the Grenade Launcher skin from this pack doesn't show. I still have the old pack & the Medigun, Sticky Launcher, and Rocket Launcher appear just fine. The Grenade Launcher, somehow, does not. > > > > > > > > > > Works fine for me > > > > > > > > > > Not sure what's wrong > > > > > > > > Okay, now I got it working, but for some reason, it only works for the stock Grenade Launcher & not the Festive one. > > > > > > I think the Festive model still uses the old c_grenadelauncher model > > > > > > not 100% sure > > > > Well, shit. That sucks. > > Updated my comment with a skin that should still work for the Festive model Yay, it works! Much obliged! :D
    • Thanks x 1
    Bananite
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