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SFM Viewmodels

A Skin Mod for Team Fortress 2

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Sniper UV Fix 4y
  • - Fixed a minor UV bug on the Sniper's glove
Gunslinger Update 4y 70 FOV Edition + Minor Fixes 4y Update #3 4y Update #2 4y
Render is basically the entire mod. It replaces the viewmodel arms with the arms seen on the SFM/HWM models (Except for the Spy's sleeve, it looked better and I had to do less work :P ) Video by GhostKage: Bugs: - None as far as I know

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  • Why do people use this?
    Bananite
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  • Mr. Confused avatar
    Mr. Confused Joined 2y ago
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    179 points Ranked 57272nd
    access_time 1y
    Fix hot hand plz
    Bananite
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  • access_time 2y
    works on Valve servers?
    Potato
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  • nopeboy avatar
    nopeboy Joined 2y ago
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    why did you make a reskin for the scout?
    Bananite
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  • Sneckvil avatar
    Sneckvil Joined 2y ago
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    Fingertips....
    All women are queen
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  • Wraty avatar
    Wraty username pic Joined 4y ago
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    access_time 2y edit 2y
    The heavy's gloves are broken

    [EDIT:] Apparently the TF2 TIP heavy fucked the mod up for some reason..

    Does anyone know a fix to this?

    I'm going to try editing something through photoshop..

    [EDIT:] It worked
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  • A Random Person avatar
    A Random Person Joined 2y ago
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    Cool skin but could you please add the SFM Spy sleeves at least as an option, I like the SFM ones better.
    Bananite
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    Xamer username pic Joined 5y ago
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    Why does blu scout have blue pants?
    Wasnt that in TIP?
    ...
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  • Nonhuman avatar
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    access_time 2y
    So uh.. i decided to try this out and i found a Bug, not sure if this was done on purpose.

    There are some modified versions of Scout textures, and the vmts of scout_red and scout_blue have their bumpmap parameters commented out... for some reason... 
    It just looks wrong on the whole scout playermodel... also not to mention the blue pants BLU scout, i don't feel like this mod should change those.

    I'm guessing you were probably just making the scout's handwrap thingy loop properly around his hand by those edits, but i don't understand why you didn't really have different file names on the custom vtf and vmts you had and have the qc's material path lead to the custom materials you have.
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    access_time 2y
    Posted by Fiopon

    Do these still function?

    They should, since there hasn't been any changes to the viewmodels since Gun Mettle (I think). If not, let me know of any issues that pop up.
    • Helpful x 1
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    Who even finishes mods, right?
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G)-(OST CAGE
G)-(OST CAGE Joined 6y ago
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Sniper Viewmodel, Extra Pipboy Engineer Viewmodel, Spy V_models
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The Rest of the Viewmodels. Fixed Spy Viewmodels
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Game Zombie
Game Zombie Joined 10y ago
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Hand models
Wingserver
Wingserver Joined 6y ago
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678 points Ranked 42991st
SFM - TIP Playermodel pack from which the models were hacked from
Valve
Orignal SFM/HWM models
Special Thanks
FineLeatherJackets
FINGERTIPS (Creating the video that the render was taken from)
GEquals
GEquals Joined 5y ago
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