Enables animations that are otherwise missing for the robot models
The MvM robot models are lacking many animations that are not normally used by robots in MvM, or which have been added to the game more recently than the Mann vs Machine Update.
This mod changes the robot models so that if they are missing a particular animation, they will fall back to the regular human animation for their class, instead of having no animation at all.
The engineer bot model already does this (apparently due to Valve being too lazy to give the engiebot a full set of custom robot animations). My mod just extends the same "fallback to human animation" behavior to the rest of the robot models.
This mod works for all classes, giant and non-giant (including the Sentry Buster). And it will continue to work in the future, even for animations that haven't been added to the game yet, because each model file simply _references_ the file with the human animations, rather than copying any of its contents.
This mod also integrates my Sentry Buster model fixes mod, which fixes the missing uber and jarate effects on the Sentry Buster model.
For giants, I made them fallback to the non-giant bot animations first, and then fallback to the human animations. It might not make much of a difference, but I believe there are a few animations that are missing in the giant bot models but present in the non-giant bot models.
This mod is wonderful. Makes MvM much more appealing (At least for Bonk Scouts.) Only wish is the taunt bones (For things like Victory Lap or Digeridrongo) existed. And the fact that a Human Sniper hand is visible on Sniper-bots.
> **Posted by dooki51**
> One thing I don't understand is, on a regular server without this mod, a person who does the conga as a robot is immobile. If I put in this mod and do the same thing, would it crash my game?
I very much doubt it would crash your game.
> **Posted by LookMLG34566**
> > **Posted by Zwip-Zwap Zapony**
> > > **Posted by OMFG435656**
> > >
> > > Could you fix the weapon taunts?
> > What do you mean? They work, they're just using animations intended for different weapons. And for that, blame VALVe.
> > Edit: Well, this assumption is based on the standard Mann Versus Machine robots, not this mod.
> Can you just make a skin that makes all robot animations to human ones
> also when robots do conga and kazotsky kick with this they don't move
This is most likely because of the fact that Robots don't really have the animation by default, and this is only a reskin for the robots, so they never really move with this mod.