Robot animation fixes

A Skin Mod for Team Fortress 2

Yo, buddy. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending sigsegv points.
  • Post: Give sigsegv your thoughts on this Skin.
  • Vote: Help sigsegv win the Monthly Awards.
  • Rate: Give this Skin a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Skin.
  • Watch: Get notified when this Skin is updated.
Mascot

Resistance is futile...

Sign up

Already a Bananite? Login

Updates

Version 3d
  • Fixed pyro and pyro_boss models not compiling due to bone-related issues (oops)
  • Fixed bad paths to user_animations model files
sigsegv avatar
sigsegv Offline
Member Joined 3y
607 points Ranked 7485th
sigsegv
2y
Version 3c
  • Fixed Valve using wrong invuln textures on spybot model
  • Added spybot skins for disguise masks
sigsegv avatar
sigsegv Offline
Member Joined 3y
607 points Ranked 7485th
sigsegv
2y

Enables animations that are otherwise missing for the robot models

The MvM robot models are lacking many animations that are not normally used by robots in MvM, or which have been added to the game more recently than the Mann vs Machine Update.

This mod changes the robot models so that if they are missing a particular animation, they will fall back to the regular human animation for their class, instead of having no animation at all.

The engineer bot model already does this (apparently due to Valve being too lazy to give the engiebot a full set of custom robot animations). My mod just extends the same "fallback to human animation" behavior to the rest of the robot models.

This mod works for all classes, giant and non-giant (including the Sentry Buster). And it will continue to work in the future, even for animations that haven't been added to the game yet, because each model file simply _references_ the file with the human animations, rather than copying any of its contents.

This mod also integrates my Sentry Buster model fixes mod, which fixes the missing uber and jarate effects on the Sentry Buster model.

Video demonstration of this mod in action

Note about sv_pure

------------------

This mod **will not work** on sv_pure servers (including Valve servers). It will only work on servers that don't enforce sv_pure on the files that are modified.

How I made this

---------------

I decompiled the bot model files with the Crowbar tool. Then I made a very simple addition to the main QC file. I'll show an example here with the non-giant soldier model.

bot_soldier.qc (before):

$includemodel "bots/soldier/bot_soldier_animations.mdl"

bot_soldier.qc (after):

$includemodel "bots/soldier/bot_soldier_animations.mdl"

$includemodel "player/soldier_animations.mdl"

For giants, I made them fallback to the non-giant bot animations first, and then fallback to the human animations. It might not make much of a difference, but I believe there are a few animations that are missing in the giant bot models but present in the non-giant bot models.

bot_soldier_boss.qc (before):

$includemodel "bots/soldier_boss/bot_soldier_boss_animations.mdl"

bot_soldier_boss.qc (after):

$includemodel "bots/soldier_boss/bot_soldier_boss_animations.mdl"

$includemodel "bots/soldier/bot_soldier_animations.mdl"

$includemodel "player/soldier_animations.mdl"

After making this small modification, I recompiled the model files with Crowbar.

Files

Posts

  • 2mo
    Uberblitz avatar
    Uberblitz Offline
    Member Joined 8mo
    104 points Ranked 27893rd
    Pros
    Near perfect mod

    Cons
    Meet the Medic Taunt Is same as ever lol
    The taunts look a little too smooth
    Bananite
  • 3mo
    MOO0505 avatar
    MOO0505 Offline
    Member Joined 4mo
    im glad the holliday punch now shows instead of them stopping!
    Bananite
  • 3moEdited 3mo
    [.GFG.] avatar
    [.GFG.] Offline
    Member Joined 3mo
    This mod is wonderful. Makes MvM much more appealing (At least for Bonk Scouts.) Only wish is the taunt bones (For things like Victory Lap or Digeridrongo) existed. And the fact that a Human Sniper hand is visible on Sniper-bots.
    Bananite
  • 8mo
    Envy Homunculus avatar
    Member Joined 1y
    271 points Ranked 14488th
    Where to put it?
    Bananite
  • 12mo
    PyBroBot avatar
    PyBroBot Offline
    Member Joined 9y
    1,469 points Ranked 3260th
    8 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    So in addition to finding ALL the bugs, you make mods too?

    Is there anything you don't do, sigsegv?
    どうもありがとう, パイブロボット!
  • 2y
    JUANLOLX avatar
    JUANLOLX Offline
    Member Joined 2y
    Plis need make the next taunts and taunt kill :

    Medic-Meet the medic (Taunt)-And The taunt kill of ubersaw

    Heavy-taunt kill-Pootis Pow

    Scout:Taunt kill with the bat

    Demoman:Taunt kill with the Sword

    Spy:Taunt BoxTrot box buged 

    Taunt for all class : conga as a robot is immobile fixed plis




    PLIS FIXED ALL OF THIS TAUNTS  PLIS 

    • Agree x 1
    Bananite
  • 2y
    sigsegv avatar
    sigsegv Offline
    Member Joined 3y
    607 points Ranked 7485th
    > **Posted by dooki51**
    >
    > One thing I don't understand is, on a regular server without this mod, a person who does the conga as a robot is immobile. If I put in this mod and do the same thing, would it crash my game?

    I very much doubt it would crash your game.
    Bananite
  • 2y
    dooki51 avatar
    dooki51 Offline
    Member Joined 6y
    450 points Ranked 9716th
    11 medals 1 rare
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    One thing I don't understand is, on a regular server without this mod, a person who does the conga as a robot is immobile. If I put in this mod and do the same thing, would it crash my game?

    10/10

    Bananite
  • 2y
    > **Posted by LookMLG34566**
    >
    > > **Posted by Zwip-Zwap Zapony**
    > >
    > > > **Posted by OMFG435656**
    > > >
    > > > Could you fix the weapon taunts?
    > >
    > > What do you mean? They work, they're just using animations intended for different weapons. And for that, blame VALVe.
    > >
    > > Edit: Well, this assumption is based on the standard Mann Versus Machine robots, not this mod.
    >
    >
    > Can you just make a skin that makes all robot animations to human ones
    > also when robots do conga and kazotsky kick with this they don't move

    This is most likely because of the fact that Robots don't really have the animation by default, and this is only a reskin for the robots, so they never really move with this mod.
    • Agree x 1
    JanTran
  • 2y
    Very useful on servers with !robot plugin although lacking robotic movement (yes I know you only copied but maybe update it?)

    6.8/10

    • Agree x 1
    Happy VACaction ;)

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Authors
sigsegv
Author
FissionMetroid101
Red Sentry Buster texture

Submitter

sigsegv avatar
sigsegv Offline
Member Joined 3y
607 points Ranked 7485th

sigsegv
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
  • Paypal Donate
Sign up to access this!

Category

Sub-category
Animations icon
Animations
Super-category
Robots icon
Robots

Attributes

Texture
Default

Stats

Posts
27
Views
29,457
Downloads
10,157
Total Downloads
10,157
Date Added
2y
Date Modified
4mo
Date Updated
2y

Scores

77 bScore
9.5 Rating

6 voters

Sign up to access this!

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

More from Submitter

bcp.crwdcntrl.net tracking pixel