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Skullbuster: A very unofficial Hotfix

A Skin Mod for Team Fortress 2

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Updates

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v4 - Invasion patch! 4y
  • - Added a Unique Skullbuster for the Shooting Star sniper rifle
  • - Added inspection cameras for all the other rifles.. just in case
  • - Fixed the inspection cameras again..? (Please test this and report)
  • - Cleaned up the Alts folder to be less of a mess
v3 - Gunmettle Fixes 4y v2 5y 1.4 hotfix 5y
Well, Scout's a practical joke, isn't he?

====================

The original mod, "The SkullBuster", was created in part by users Evil_Ice, mcneebs, and BlightedArt. The updated (and frankly much superior to mine) "Skullbuster 2012" was created with the addition of Sparkwire, the Heartsman, and Blaholtzen. I take no credit for this mod. Any problems with the submission with this skin, and I **will** take it down as needed. Thank you.

----------------------------------------------------------------------

Happy April Fools! Well, it might be later, but at the time of writing, it's still April Fools. Anyways, the Skullbuster's always been a favorite of mine, so it, of course, pained me to see it fall into disuse. Well, that was until I saw user Gunslammer's explaination on how you actually _could_ fix it! Deciding to follow his example on it, I extracted the Skullbuster model from the old mod, and "polished" it up for modern TF2. By "polished", I mostly mean getting it to have a working ejection port, muzzleflash, a moving jaw-bolt, and other slightly adjusted things, mostly based off the SB2012. "Why are you making a mod using the old model, when a new model exists?" You might ask. And it's really only because Sparkwire seems to have forgotten to ever release it, and Evil_Ice has since been offline perpetually. Shame, really.

Features

--------

- Updated out of the v_model system to work for all Sniper Rifles

- Backpack Icons

- Killstreak, Festive, & Australium support (Botkillers already work)

- Updated with proper particle attachment points

- Blue teamcoloring on Red team and Red teamcoloring on Blue

- (Scout and Bonk model) reskin compatibility

- Working inspection cameras!

- Fixed StatTrack counters for those who own a rifle with one.

- [Option] Slightly different textures more akin to "the Skullbuster 2012" workshop submission

- [Option] Some differently-hatted versions of the Skullbuster for the non-stock rifles, and a Batter's Helm for the Stock one

- [Option] Red Teamcolored variants for Red team and Blue variants for Blue

Pending Issues

--------------------

- Clipping!

1. In world, it's with the thumb on the "hammer" of the rifle. I'm not sure how much more I can alter that part without it looking _real_ off, though. Also some minor clipping with the ribcage and jawbone throughout, but the ribcage is mostly smaller clipping now.

- **The animations from the old mod don't work!!**

1. Look, I actually do know how to restore them.. slightly. But a problem still remains in the other rifles, which aren't designed with the Skullbuster animations in mind. So therefore, it's physically impossible for me to actually _port_ the animations without major conflict until the High Noon comes out officially

- No real support for non-Scout skulls

1. I might do this later, but I'll need to figure out how I should go about it. Some classes don't even have hats, and I'll have major trouble fitting a balaclava onto the Skull

- No killicons

- Backpack icons for skinned weapons might be iffy

- No skin support (It's much too complicated and relies on the weapon only using one texture. This uses about 4..)

------------------------------------

Probably going to be one of the last things I make before education starts to take over. I'm also starting to get the modder's version of Writer's Block, so there's that as well. I figured y'all were sick of me already. Appreciate it, guys :p (I jest, it's alright.)

Remember, _if there are **ANY** problems with the submission of this mod, I **WILL** trash it_! I've tried to get in contact with Evil_Ice endlessly for permission to upload, but he hasn't been online for months. Honestly, with my luck, he'll come back 5 minutes after I upload this and tell me to take it down. Eh, no hard feelings if so. I had fun making this, and that's what counts. (I know y'all are going to give me 1,001 reasons why I can't have fun with mods and kill my high spirits, so whatever)

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  • Zwip-Zwap Zapony avatar
    Zwip-Zwap Zapony username pic Joined 7y ago
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    > **Posted by SilentFox3** > > > **Posted by Zwip-Zwap Zapony** > > > > So Insanicide (whose Steam name is actually Insanecide, with an E in "insane") made the old-school pack? Yeah, that's right, but what does that have to do with this high-poly submission? I don't get it. > > Ah, I used his TF2 Oldschool Pack's Scout Hat for the Classic Skullbuster. Found it the most fitting thing to put there, every other old-ish cosmetic for Scout didn't really ring well with me. Oh, so they're actually there for a reason. I just didn't see anything extremely low-poly or pixelated in the screenshots.
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  • SilentFox3 avatar
    SilentFox3 Joined 6y ago
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    > **Posted by Zwip-Zwap Zapony** > > So Insanicide (whose Steam name is actually Insanecide, with an E in "insane") made the old-school pack? Yeah, that's right, but what does that have to do with this high-poly submission? I don't get it. Ah, I used his TF2 Oldschool Pack's Scout Hat for the Classic Skullbuster. Found it the most fitting thing to put there, every other old-ish cosmetic for Scout didn't really ring well with me. I could have also done one of those TFC Scout hats, but I'm not aware of any that were ever released _publically_ (outside of steam workshop as a mod, that is. I think there are at least 4 on workshop, but none of them have mods?) Also, I'll go and fix that typo, thanks! Better 6 months late than never, heh..
    Just your average mod-maker avatar
    Mantra
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    So Insanicide (whose Steam name is actually Insanecide, with an E in "insane") made the old-school pack? Yeah, that's right, but what does that have to do with this high-poly submission? I don't get it.
    *Insert User Title here*
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  • SilentFox3 avatar
    SilentFox3 Joined 6y ago
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    > **Posted by AmR** > > can you add a version with out the scout skull? A few technical difficulties are keeping me from doing that presently, sorry. The upper portion of the cranium is riddled with ambient occlusion, which would look less than good if I just removed the hat presently. I'll see if I can change that, though.
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    Mantra
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  • can you add a version with out the scout skull?
    Shall be lazy till the end
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  • SilentFox3 avatar
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    > **Posted by Lumoss** > > I get the model BUT i have missing textures... did i do something wrong? You might have not extracted qSkullbuster_materials. That's a mandatory folder / .vpk. It's its own file, since having the same materials repeated like 23 times thoughout the mod and all it's alts takes up a lot of unnessecary space.
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    Mantra
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    I get the model BUT i have missing textures... did i do something wrong?
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    > **Posted by CuddlyAmiibo** > > > **Posted by the_evil_pancake** > > > > this is the greatest thing since sliced bread... and i was fucking hyped for sliced bread > > What about canned bread? i didn't know you went to tentacle acres.
    • Interesting x 1
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    If only they made the texture fit with tf2 artstyle.
    drifting like a sage
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    > **Posted by the_evil_pancake** > > this is the greatest thing since sliced bread... and i was fucking hyped for sliced bread What about canned bread?
    The One Everyone Forgot...
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SilentFox3
SilentFox3 Joined 6y ago
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Very slight model tweaks, slight re-rigging, hexing, horrible render, and a few other things
Original Authors
Evil_Ice
Evil_Ice Joined 11y ago
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Primary and original creator of "The Skullbuster"
BlightedArt
BlightedArt Joined 10y ago
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Concept & Texturework for "The SkullBuster"
mcneebs
mcneebs Joined 10y ago
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Texturework for "The SkullBuster"
Sparkwire
Sparkwire Joined 11y ago
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Work on "The Skullbuster 2012" workshop submission; Basis for creating
blaholtzen
blaholtzen Joined 9y ago
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Work on "The Skullbuster 2012" workshop submission
The C***'sman
Work on "The Skullbuster 2012" workshop submission
Insaneicide
Insaneicide Joined 11y ago
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Creation of the "Team Fortress 2 Oldschool pack"
Valve's Team Fortress Department
Creation of most of the other used assets
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Gunslammer
Gunslammer Joined 8y ago
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Bringing to my attention that the Skullbuster COULD indeed be fixed
WatchingChibi
Suggestion of Jarate Bonk Helm

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SilentFox3
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