The Game Modding Community - Since 2001

Team Fortress 2 Classic Allclass Crowbar

A Skin Mod for Team Fortress 2 Classic

Updates

Version 16.0 Civilian Update
  • Added a revised Civilian Crowbar, for the new model
  • ...
  • No, really, that's literally it..!
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SilentFox3
2y
Version 13.0
  • Updated the Crowbars to the newly-added L4D-esque viewmodels (Will now work with custom arms)
  • Fixed / adjusted positioning for the stock animation variants
  • Removed Mercenary Crowbar due to redundancy
  • Returned the Crowbar to its original scale on Scout (was previously a scale of 0.7)
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SilentFox3
3y

Because I'm getting really, really getting tired of reposting it

NOT COMPATIBLE WITH TF2. THIS IS DESIGNED FOR TF2C.

Because I'm getting really, really getting tired of reposting it constantly

So, I'm quite convinced that the Crowbar is eventually going to end up as a Mercenary-only weapon. Or maybe it'll be all-class and added some at some point. Who knows, it's a mystery. But, in either case, since I have this thing lying around idly, still in mod form, no less, I might as well post it now.

It's a crowbar, as you could guess. I took a model that nobody seemed to have really noted before from the SFM Beta repository (medic_crowbar.mdl, in the TF2 facemovie models section. A perfectly TF2-styled crowbar from the guys themselves). Took that and turned it into a working weapon model for live TF2 first (I'll post that later), and then worked it slowly into TF2C.

Features:

  • Teamcolors for all 4 teams
  • Support for all classes. Even Spy and some of the newly added classes (As of time of writing)
  • Worldmodels that work with the stock melee animations (And don't clip any more than the defaults do)
  • Cloaks properly if a Spy cloaks
  • Bucket Icons
  • Critglows!

Stuff to Fix / Add:

  • Heavy is still missing the world model
  • Medic swings the Crowbar wrongly, as he is using the Bonesaw animations
  • Pinky Fingers
  • No Killicons as of current

Other
cool
images

Knock yourselves out.



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  • 3y
    LordOfTheSluggies avatar
    LordOfTheSluggies Joined 3y ago
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    fixed bug with guard dog, seems legit.
    Bananite
  • 3y
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    Sandwich Studio Flag Affiliation: Sandwich Studio
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    > **Posted by SilentFox3** > > > **Posted by griffinkey64** > > > > Can i try and compile this for tf2? and credit you? Cus this would be a neat Frying pan Replacement! > > I've got it lined up myself, so no, but thanks for the offer. I'm still trying to iron-out some problems with the positioning and rotation of the crowbar. > > Mainly a problem for Pyro, Engineer, and Heavy, but the other classes have less than perfect positioning, as well. I tried but never could get it to work! so thats good! I would also try for engie and such maybe wrench and knife replacement!
    do the stanky leg avatar
    Mantra
    do the stanky leg
  • 3y
    SilentFox3 avatar
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    > **Posted by griffinkey64** > > Can i try and compile this for tf2? and credit you? Cus this would be a neat Frying pan Replacement! I've got it lined up myself, so no, but thanks for the offer. I'm still trying to iron-out some problems with the positioning and rotation of the crowbar. Mainly a problem for Pyro, Engineer, and Heavy, but the other classes have less than perfect positioning, as well.
    Just your average mod-maker avatar
    Mantra
    Just your average mod-maker
  • 3y
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    Can i try and compile this for tf2? and credit you? Cus this would be a neat Frying pan Replacement!
    do the stanky leg avatar
    Mantra
    do the stanky leg
  • 3y
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    Backstabbing with a crowbar is awesome!
    Bananite
  • 3y
    SilentFox3 avatar
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    > **Posted by Stargazer** > > Pretty cool, even more so that you did all 4 of the class teams colors ontop of things in case they ever do add Green and Yellow to TF2, which were hinted at when 2 Cities came out with the 4 team color shovels. Oh, this isn't quite for live TF2, like you're implying. Green & Yellow skins are included for a different reason. This is for Team Fortress 2 Classic - where Green & Yellow already exist. You can read all about Green & Yellow here. Bear in mind, you might need an account for Facepunch, if you so choose to visit. But I will note, nice connection - I hadn't realized it myself, heh.
    Just your average mod-maker avatar
    Mantra
    Just your average mod-maker
  • 3y
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    DeadArt Flag Affiliation: DeadArt
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    Pretty cool, even more so that you did all 4 of the class teams colors ontop of things in case they ever do add Green and Yellow to TF2, which were hinted at when 2 Cities came out with the 4 team color shovels.
    Lunar Knight avatar
    Mantra
    Lunar Knight
  • 3y
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    It'd be good if you made them hold the Crowbars from the bottom of it instead of holding it wrongly, but otherwise, good mod.
    • Helpful x 1
    • Thanks x 1
    What's up fuckeeeeeeeeeeeers?
  • 3y
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  • 3y
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    ![](http://i.imgur.com/BO7rmKK.jpg "What year is it")
    • Funny x 2
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    Buckle Your Pants

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SilentFox3
SilentFox3 Joined 5y ago
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Model positioning, consistancy tweaks for teamcoloring, horrible render, and more
chowder908
chowder908 Joined 4y ago
Offline
Textures for blue, green, & yellow & initial worldmodels
Various other Facepunch chaps
(Some)criticism
Original Authors
Valve Source Filmmaker Team
Creation of original model & texture
MaxOfS2D
MaxOfS2D Joined 6y ago
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Leaked SFM Beta repository

Submitter

SilentFox3 avatar
SilentFox3 Joined 5y ago
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SilentFox3
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Stats

  • 1,178 Downloads
  • 9,657 Views
  • 10 Posts
  • 3y Submitted
  • 2y Modified
  • 3y Updated

Scores

86 bScore
9.6 Rating

2 voters

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