TS Synthetic Recolor Compilation

A Skin Mod for The Specialists

Greetings! We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending Zafer233 points.
  • Post: Give Zafer233 your thoughts on this Skin.
  • Vote: Help Zafer233 win the Monthly Awards.
  • Rate: Give this Skin a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Skin.
  • Watch: Get notified when this Skin is updated.

Sound fun?

Sign up

Already a Bananite? Login

Re-Color/ Re-Compile Mini Project

The content provided in this release merits no credit to the distributor besides that of the compilation itself. All texture recolor and model re-compile are provided as a contribution to the mod community behind The Specialist Half-Life and as a compliment to the TSHD v0.1 compilation. These are detailed recolors of the synthetic in each firearm that represent it's real counterpart. This did start out as a personal preference with only one firearm and it worked out so well that I decided to extend it to as many as I could afford to do on my watch. Unfortunately, it was near the ending when I realized I should probably make alternative colors and save the selection process in a file so others could easily create their own re-color. I used references from actual pictures from the web to do all of the re-color work properly except for the M4. That was partially inspired by War-Zone Punisher. I also included two re-compiles from a few selections here and fixed them up a bit. The Beretta and Mark 22 are re-compiles. ***The content in this release is subject to author discretion*** ***Credits for all content are contained in Credits.txt***



None found


Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:


Key Authors
TheLama Offline
Member Joined 11y
10,763 points Ranked 410th
Twinke Masta Johan Santana
Member Joined 9y
Model / Texure
Stoke Offline
Member Joined 11y
579 points Ranked 7855th
6 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon
Model / Texture
will Offline
Member Joined 8y
Kimono Offline
Member Joined 12y
80,924 points Ranked 46th
2 medals 1 legendary
  • 1st Place - Skyrim Swordmaster Skinning Contest Medal icon
  • Reached 10 subscribers Medal icon
Model / Texture
logger Offline
Member Joined 11y
7,841 points Ranked 577th
Havoc Offline
Member Joined 11y
133 points Ranked 23967th
Schmung Offline
Member Joined 12y
5,751 points Ranked 806th
Teh Snake avatar 586 Studios Flag
586 Studios
Teh Snake avatar Offline
586 Studios Flag Affiliation: 586 Studios
Member Joined 11y
690,924 points Ranked 1st
39 medals 10 legendary 9 rare
  • 1st Place - CT 2020 Skinning Contest Medal icon
  • 1st Place - Toy Time Studio Contest Medal icon
  • 1st Place - BLACKFOX Skinning Contest Medal icon
  • 1st Place - Magnetic Justice Skinning Contest Medal icon
  • 1st Place - CSGO Skinning Contest Medal icon
  • 1st Place - Character Modding Contest Medal icon
Thanez Damage Inc. Flag
Damage Inc.
Thanez Offline
Damage Inc. Flag Affiliation: Damage Inc.
Member Joined 11y
14,282 points Ranked 309th
26 medals 1 legendary 4 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Submitted 50 Skins Medal icon
  • Reached 50 subscribers Medal icon
  • Received thanks 50 times Medal icon
  • Modeller of the Month, September 2013 Medal icon
SureShot Offline
Member Joined 14y
16,341 points Ranked 263rd
10 medals 1 legendary 1 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • Reached 7,500 Points Medal icon
  • One month a member Medal icon
Unknown Content Artist
daniel Offline
Member Joined 8y
Unknown Content Artist
Sin Offline
Member Joined 6y
Unknown Content Artist
QUAD Offline
Member Joined 11y
1,939 points Ranked 2464th
Unknown Content Artist
End Of Days
Member Joined 15y
2,982 points Ranked 1571st
Unknown Content Artist
The Tub
Unknown Content Artist
Unknown Content Artist
Member Joined 8y
Unknown Content Artist
Weiss Schnee avatar Life Tree Flag
Life Tree
Weiss Schnee avatar Offline
Life Tree Flag Affiliation: Life Tree
Member Joined 8y
19,427 points Ranked 227th
27 medals 3 legendary 7 rare
  • Submitted 100 Skins Medal icon
  • 30 submissions featured Medal icon
  • Reached 100 subscribers Medal icon
  • Submitted 50 WiPs Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
Original Compile
Original Compile
Freddie Mercury
Member Joined 7y
Original Compile
Nocturne Offline
Member Joined 6y
Original Compile
Corporal Dogmeat
Member Joined 12y
825 points Ranked 5757th
Original Compile


Zafer233 avatar
Zafer233 Offline
Member Joined 3y
124 points Ranked 25117th

Are you the owner? Request Ownership
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!





Total Downloads
Date Added
Date Modified


85 bScore
9.5 Rating

2 voters

Sign up to access this!

Development Info

I used GIMP 3.0 for Windows to do all texture modifications and backups of the original textures are contained for each model accordingly. Milkshape 3D 1.8.5 trial version was used to decompile the two models and correct any flaws either upon decompilation or from the original compiler. Texture re-colors may have imported and exported incorrectly and I appreciate any constructive criticism. Both re-compiled models may have texture maps that are not fully accurate, but I did what I could with the time I had to make it the best possible without manually selecting vertices to re-align the texture. Reference files for both re-compiles are contained in case any one wants to either tediously fix the texture map or add on to
the models.

Beretta - Took out the clutter, re-aligned the texture map, and shrunk the silencer to scale correctly with reference pictures on the web.

Mark 22 - Attached barrel to the frame joint instead of the slide joint so that a barrel appears existent. I really wanted this one to work right. The original compiler did a nice job on the texture alignment.

Both model re-compiles are optimized for wide-screen POV and may appear differently on a regular monitor. It is also the reason I left the original reference files in-tact so that the user may re-coordinate the view model to fit their screen properly. This can be done in Jed's Half-Life Model Viewer without any effort, just re-coordinate the view model and place the coordinates in the .qc reference file and compile the model with the same program.


  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+
bcp.crwdcntrl.net tracking pixel