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Speed Star Bumper-cart

A Skin Mod for Team Fortress 2

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Version The-number-afte
r-2-that-isn't-
3
5y
  • - Improved materials
  • - Tweaked .vmts for consistancy
  • - [Option] Added TF2-ish lighting
  • - [Option] Added Static Tires
_I'm honestly surprised no one's done this previously_

In any case, at request, here's something I've been picking at for a few weeks: The Speed Star.

Ever since the inclusion of Bumper Karts in the recent Halloween Update (Read: Patch), I've always been meaning to model hack Speed Star, car of Sonic the Hedgehog - who frankly doesn't even need a car - to TF2. Why? On whims.
So, after sharing with a few friends, they suggested I upload. And so is thus.

Features
====================
- Teamcoloring (Red is an inversion of the car's main colors)
- Moving tires (Jiggleboned)
- Sound Effects
- 3 totally useless, hidden, and nifty other skins. In that order.
- Slightly reduced clipping
- Sleek Design that allows you to move exactly 0.1 hammer units per sec faster than the competition!

Enjoy running people over with The Fastest Car (not) Alive that happens to be obeying the Dustbowl speed limit. Gotta go Moderately Fast!

CHANGELOG
====================
Version 1 - Initial release

Version 2 - Fixed some mentioned problems with the steering, the wheels, and et cetera.

Version 2.23 - _Fixed Medic, Pyro, and Spy's wheel orientation; Fixed jumping with the car doing odd things with the wheels_

_**I still need feedback for the jigglebones!**_

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  • NewnyNew avatar
    NewnyNew Joined 5y ago
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    access_time 5y
    **Notes:** - Gotta go fast
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  • SilentFox3 avatar
    SilentFox3 Joined 6y ago
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    access_time 5y
    **_I fixed some more stuff up if it's of any interest_** figured out the whole problem with the erroneous wheels, as well as the steering being odd. There's a new version up, so go redownload?
    Just your average mod-maker avatar
    Mantra
    Just your average mod-maker
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  • SilentFox3 avatar
    SilentFox3 Joined 6y ago
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    > **Posted by Nonhuman** > > Do the wheels literally rotate just with jigglebones?, interesting Well not "rotate", per se, more like "turn". they move slightly when your make turns in the car and et cetera. Although the mileage varies for different people, as it's a jigglebone based thing. And we all know how strangely jigglebones can act for some reason.
    Just your average mod-maker avatar
    Mantra
    Just your average mod-maker
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  • Nonhuman avatar
    Nonhuman username pic Joined 8y ago
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    access_time 5y
    Do the wheels literally rotate just with jigglebones?, interesting
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  • QuackenBurt avatar
    QuackenBurt Joined 8y ago
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    access_time 5y
    where did you get that sonic mask on the scout from?
    Bananite
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  • SilentFox3 avatar
    SilentFox3 Joined 6y ago
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    access_time 5y
    > **Posted by Jaredcrash** > > > The spys and pyros are the worst, with the wheels being crooked out of the car. Scout, soldier, medic and engies wheels are just moved ahead and to the left slightly. The other classes are fine. Ah, hmm, I'll go check it out more on those classes, then. I haven't noticed many problems from the classes myself while testing, but it can't hurt to check again. > **Posted by MegamanUX** > > > **Posted by Lt. Chapwisely** > > > > > **Posted by SilentFox3** > > > > > > > **Posted by Lt. Chapwisely** > > > > > > > > Where did you get that sonic hat? > > > > > > Made it myself. > > > > Is there a download link? > > From what I have heard from Silent, It still needs to be ported to different hats, and/or made into a playermodel. Well, also, like I mentioned earlier, it's kinda dubious in terms of quality. F'rinstance, Facial flexes are flat gone on the playermodel, and uber textures don't work on the hat version (Although I can't do much about this, all cosmetics are hard-coded to share the exact same uber texture)
    Just your average mod-maker avatar
    Mantra
    Just your average mod-maker
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  • Skrap Bacon avatar
    Skrap Bacon Joined 7y ago
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    > **Posted by SilentFox3** > > > **Posted by Jaredcrash** > > > > I seem to be having problems. The wheels of the car move off alittle on some classes. > > Ah, do they? How much is it between classes? Is it worse on any one class than another? The spys and pyros are the worst, with the wheels being crooked out of the car. Scout, soldier, medic and engies wheels are just moved ahead and to the left slightly. The other classes are fine.
    The Knight of Bacon
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  • MegamanUX avatar
    MegamanUX Joined 6y ago
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    > **Posted by Lt. Chapwisely** > > > **Posted by SilentFox3** > > > > > **Posted by Lt. Chapwisely** > > > > > > Where did you get that sonic hat? > > > > Made it myself. > > Is there a download link? From what I have heard from Silent, It still needs to be ported to different hats, and/or made into a playermodel.
    Gud at vido gamz
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  • Saghen avatar
    Saghen username pic Joined 6y ago
    Doing shit
    Apocalyptic Flag Affiliation: Apocalyptic
    18,302 points Ranked 291st
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    That poly count brings a warm feeling to my heart :P
    • Funny x 1
    • Agree x 2
    3D Artist or something
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    > **Posted by SilentFox3** > > > **Posted by Lt. Chapwisely** > > > > Where did you get that sonic hat? > > Made it myself. Is there a download link?
    Regular Chap
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SilentFox3
SilentFox3 Joined 6y ago
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Small Material & Model Edits; Jigglebones; Sound Effects; Really crappy screenshots
Key Authors
Random Talking Bush
Sega & Sonic All Stars Racing and Sonic Unleashed Model & Sound Effect Porter
Apoc Hedgie
Sega & Sonic All Stars Racing Model & Material Porter
Original Authors
SEGA
Creation / part in creation of Sonic & Sega All Stars Racing and Sonic Unleashed
Sonic Team
Creation / part in creation of Sonic & Sega All Stars Racing and Sonic Unleashed
Sumo Digital
Creation / part in creation of Sonic & Sega All Stars Racing

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SilentFox3 Joined 6y ago
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SilentFox3
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