Jagdkommando Tri-Dagger

A Skin Mod for Fallout: New Vegas

Updates

SkinParentSubmitterStats
  • Added new throwing dagger pipboy icons to have some more variance between the two different options for each dagger.
  • Tweaked the dagger's stats

Soon to be uploaded: - Project Nevada integration with help from GODimitri

Version 1.2 5y
TriDagger

This mod adds in three different Jagdkommando Tri-Daggers as well as throwing knife variants. It comes with unique static and sound entries, as well as having it added to the appropriate perk, holdout, repair, vendor, and leveled lists.

As well, two recipes have been included to allow for easy conversion of the melee Tri-Daggers to be 'converted' into a throwing knife and the reverse.

They can be found by Doc Mitchell's cooking pot in his kitchen.

Features

  • 3 Texture variants: default black, Elite Black and Elite Green
  • Throwing Knife variants
  • Recipes to change it from a melee to a throwing knife version.
  • Appropriate perk, holdout, repair, vendor, and leveled lists attributes

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  • Digital Assassin avatar
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    5y
    Fantastic work Rafael!

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    Hoxdelicious!!!
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    Ted should have more polygons than the character holding it :P Putting the default graphs to shame.
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    Spiraling Knife with 3 Textures? That's awesome! ^_^ Good job, Rafael. Keep it up. Notes: - I like the black one! ^_^

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    5y
    The silver and black texture suit it so well, great work!

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    > **Posted by SaitTheMagnificent** > It looks really good!The model the texture!it is all good but somehow it doesn't look fantastic in game :/ It's the engine, what can you expect from F:NV :p
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    > **Posted by MaxTheUniqueGamer** > 5 years old African IT students Kykie kykie, fok jou. (Afrikaans!) Umnqunduwakho. (Xhosa!)
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  • It looks really good!The model the texture!it is all good but somehow it doesnt look fantastic in game :/
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    > **Posted by MaxTheUniqueGamer** > You really didn't have to go through pain of porting it to the worst engine known to the mankind. No one really cares about these poopy-ass, fucking disgusting "mistake games" anymore. This engine is just barf worthy, steaming pile of badly coded shit made by a 5 years old African IT students, and doesn't deserve Your epic work. Somebody PLEASE just hack into the internetz and remove all the traces of this... "engine". > > GLOWING HANDS! 2 REALISTIC 4 ME! Lol that's F:NV HDR for you :p But yea I like to play once in a while some open world games like F:NV or Skyrim and well besides these I don't really enjoy much other games which also provide the possibility for me to mod into. As I've already got it into cs:go and cs:s I currently wonder what other games/engines it would fit into properly and that I actually own ;p Thanks for your post though :p
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    You really didn't have to go through pain of porting it to the worst engine known to the man kind. No one really cares about these poopy-ass, fucking disgusting "mistake games" anymore. This engine is just barf worthy, steaming pile of badly coded shit made by a 5 years old African IT students, and doesn't deserve Your epic work. Somebody PLEASE just hack into the internetz and remove all the traces of this... "engine". GLOWING HANDS! 2 REAL 4 ME!
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    > **Posted by ProlleXii** > can you do the same for cs 1.6 pls its awesome I do not mod for GoldenSource but you're free to do it yourself, the model and all the other resources are publicly released.
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Model, UV's, Baked Normal, Textures, Shaders, Icons, Render
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Getting it in game

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Rafael De Jongh avatar
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This is an official Apocalyptic Studios release and is copyrighted by their respected author(s).

You are not allowed to modify, redistribute or use this work for commercial purposes without permission of "all" the author(s)

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This work by Apocalyptic Studios is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

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  • 706 DLs
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  • 12 Posts
  • 5ySubmitted
  • 1yModified
  • 5yUpdated

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