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Elucidator

A Skin Mod for Counter-Strike: Global Offensive

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FINAL 6y
  • - No more weird things happening!
FINISH
Information Elucidator by Rafael from SAO, now in CS:GO! All media taken from Couch FOV Also, check out my custom inspection compiling tutorial here! Preview Installation - Find pak01_dir.vpk at
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive
- Backup pak01_dir.vpk in case you do something wrong - Open pak01_dir.vpk at using Notepad++ or anything like that - Replace all instances of
"v\_knife\_default\_ct" with "v\_knife\_default\_ca"
and/or "v\_knife\_default\_t" with "v\_knife\_default\_a" 
- Save, then drop the downloaded "csgo" folder in the same path and merge it with the existing one at the same location as your pak01_dir.vpk - When uninstalling, make sure you also delete the "weapon_knife.txt" under
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\scripts"

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  • access_time 4y
    Hi,

    I recently installed this skin everything works fine when I play in an offline server, exemple : when I start a map via the command map in the console. But if I join a community server, the elucidator start to do weird stuff, like inspect animation won't launch and just make disappear the weapon. And the animation of knifing plays itself at random times. I wonder if there is a way to fix it ?

    Bananite
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  • neromaru avatar
    neromaru Joined 4y ago
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    access_time 4y
    cs source version too please
    Bananite
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  • Rikka Takanashi avatar
    Rikka Takanashi Joined 7y ago
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    access_time 5y
    This looks awesome im a download it
    Paws Never End
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 12y ago
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    > **Posted by Teh Snake** > The very first ingame screenshot - take a good look on it - its definitely not supposed to look like that Seems to be fixed now :)
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    Mantra
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    Rafael De Jongh username pic Joined 12y ago
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    Rafael De Jongh
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    access_time 6y
    That indeed be some crazy smoothing errors! Do you still have the original normal, perhaps I already inverted it in the first place and that's why it wasn't properly rendering out in max perhaps, I don't know but that isn't how it should look like! I'll PM you!
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    Mantra
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  • Remus! avatar
    Remus! username pic Joined 9y ago
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    > **Posted by Yogensia** > Most likely it's the green channel in the normal map, have you checked if it's inverted as it should for Source engine? That's funny, considering that Rafael actually noticed it wasn't flipped when I posted the WIP, and I'm pretty sure I uploaded the new ones!
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    Yogensia username pic Joined 7y ago
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    Most likely it's the green channel in the normal map, have you checked if it's inverted as it should for Source engine?
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    Remus! username pic Joined 9y ago
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    > **Posted by Teh Snake** > The very first ingame screenshot - take a good look on it - its definently not supposed to look like that It looks fine in 3ds max though!
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    > **Posted by Teh Snake** > Gosh ! I can definently see smoothing errors ! Rafael wouldnt like that :\ WHERE?! >:O
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    Oui ! Beau travail ! Jadore le épée !
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    Call me Snake
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Remus! avatar Apocalyptic Flag
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Remus! username pic Joined 9y ago
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Apocalyptic Flag Affiliation: Apocalyptic
2,982 points Ranked 19744th
16 medals 1 rare
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Rafael De Jongh username pic Joined 12y ago
Ripe Supporter WB Manager Super Moderator
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Apocalyptic Flag Affiliation: Apocalyptic
29,624 points Ranked 161st
79 medals 12 legendary 20 rare
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This is an official Apocalyptic Studio release and is copyrighted by their authors.

You are not allowed to modify, distribute or use this work for commercial purposes without permission of the authors

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This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.

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