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G3SG/1 view model for world model

A Skin Mod for Counter-Strike: Source

V model for W model

My first model. There are still some missing faces. i will add them in near future. i include teh snake's retexture because the original file name doesnt work with the model 2nd day:i think I made a mistake a mistake(forgetting to include the w_model), should be fixed by now Both side is completed. I really made an effort to do that 30/12/2013 fixed some awkward faces

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  • luisiuman1998519 avatar
    luisiuman1998519 Joined 7y ago
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    > **Posted by Crazy Guy of Doom** > You should do this for the rest of the guns, looks so good, man! ;) maybe... but i am playing war thunder now
    Bananite
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    craZy_y0 Joined 11y ago
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    7y
    You should do this for the rest of the guns, looks so good, man! ;)
    All toasters toast TOAST!
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  • luisiuman1998519 avatar
    luisiuman1998519 Joined 7y ago
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    > **Posted by Antivirus_404** > I assume the world model uses the view model textures? it uses view model texture. i think it should
    Bananite
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  • luisiuman1998519 avatar
    luisiuman1998519 Joined 7y ago
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    > **Posted by Sir Rexius Sarcasticus** > Where are the missing faces? You will notice that when you examine it carefully (especially when you decompile it and view it with other programs)
    Bananite
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  • Sally-2K avatar
    Sally-2K Joined 9y ago
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    > **Posted by Antivirus_404** > > **Posted by Sally-2K** > > > > **Posted by Antivirus_404** > > > > > I assume the world model uses the view model textures? > > > > Why would he take the view model mesh and seal it to form a world model, then not use the viewmodel textures. > > but > > >I assume the world model uses the view model textures? > > >I assume > > >**assume** > > Am I an ass already? Do you know what that word means?
    Call me Masterb8es
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  • does-not-exist avatar
    does-not-exist Joined 8y ago
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    > **Posted by Sally-2K** > > **Posted by Antivirus_404** > > > I assume the world model uses the view model textures? > > Why would he take the view model mesh and seal it to form a world model, then not use the viewmodel textures. but >I assume the world model uses the view model textures? >I assume >**assume** Am I an ass already?
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    Sally-2K Joined 9y ago
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    > **Posted by Antivirus_404** > I assume the world model uses the view model textures? Why would he take the view model mesh and seal it to form a world model, then not use the viewmodel textures.
    Call me Masterb8es
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  • does-not-exist avatar
    does-not-exist Joined 8y ago
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    I assume the world model uses the view model textures?
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  • luisiuman1998519 avatar
    luisiuman1998519 Joined 7y ago
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    > **Posted by CheezKurds** > "Some missing faces". Yeah, like the _whole other side of the model._ > > And if you used Teh Snake's texture you _might_ want to add him in the actual credits. I have already added most of the missing faces(includng the other side), and credited teh snake(after you reminded me)
    Bananite
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  • luisiuman1998519 avatar
    luisiuman1998519 Joined 7y ago
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    > **Posted by 4Echo** > Like Cheezkurds said. > > You should not use the view model for the world model since the opposing side is removed. What opposing side? edit:oh i know what you mean. i have already added that
    Bananite
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luisiuman1998519
luisiuman1998519 Joined 7y ago
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1,544 points Ranked 22,381st
Adding the missing side, compiling
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Teh Snake avatar 586 Studios Flag
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586 Studios
Teh Snake username pic Joined 14y ago
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586 Studios Flag Affiliation: 586 Studios
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luisiuman1998519 Joined 7y ago
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luisiuman1998519
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G3/SG-1 icon G3/SG-1
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Rifles icon Rifles

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