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Jagdkommando Tri-Dagger
- A Skin Mod for Counter-Strike: Source
The Jagdkommando Tri-Dagger was released for Counter-Strike: Global Offensive not so long ago, but why leave it there when it should be available for Counter Strike: Source aswell?
Luckily for you this has now been brought to Counter-Strike:Source!
I'm just going over the content of this release and just notice the normal is incorrectly inverted for CS:S. Could you perhaps get this fixed + add new screenshots?
Edit: Here are the inverted normals: http://files.gamebanana.com/bitpit/css.rar
> **Posted by BeastKiller2013**
>
> - Missing texture on terrorist guerrilla model shirt. (only visible while striking a target)
The texture is included in the download but it seems it's using a wrong VMT.
@4echo
Try using this VMT and make sure to check each vmt to ensure they're correct before your release:
So yea the original VMT's were pointing to 2 basetextures (which is already wrong) but not that alone the names of the path's were wrong (they were pointing to textures and normals for both diffuse as it should've been t_phoenix)
Either way with the above posted VMT it should work if you assigned the right texture name to the arms while exporting that is.
> **Posted by BeastKiller2013**
> **Cons:**
>
> - Missing texture on terrorist guerrilla model shirt. (only visible while striking a target)
That is weird since I've included all of the files.