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Jagdkommando Tri-Dagger - A Skin Mod for Counter-Strike: Source

Updates

1.3 7y
  • - Fixed the missing sleeve texture
A faulty .vmt caused this; the problem has now been fixed.
1.2 7y

Call it TED for short.

The Jagdkommando Tri-Dagger was released for Counter-Strike: Global Offensive not so long ago, but why leave it there when it should be available for Counter Strike: Source aswell?

Luckily for you this has now been brought to Counter-Strike:Source!

  • Stunning model and textures by Rafael De Jongh
  • Three kinds of textures; Default Black, Elite Black and Elite Green!
  • Animations by IIopn and Valve
  • Custom world model
  • Uses the original sounds by Valve
  • Compile and Rigging by 4Echo

If you so happen to cross any bugs? Please share the information with me!

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  • Hipotermie avatar
    Hipotermie Joined 3y ago
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    3y
    It`s so hard to install it , can someone make a video about this or to say me how? because this knife look so cool
    Bananite
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  • __#Balwor1n avatar
    __#Balwor1n Joined 9y ago
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    548 points Ranked 47,161st
    6y
    Woow, youre an expert.... O.o this looks so awesome.
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 13y ago
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    Rafael De Jongh avatar
    Rafael De Jongh
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    6y
    I'm just going over the content of this release and just notice the normal is incorrectly inverted for CS:S. Could you perhaps get this fixed + add new screenshots? Edit: Here are the inverted normals: http://files.gamebanana.com/bitpit/css.rar
    • Thanks x 1
    Web Developer & 3D Artist avatar
    Mantra
    Web Developer & 3D Artist
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  • wdx green avatar
    wdx green Joined 7y ago
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    7y
    **Notes:** - There's a bug on IIopn's anims.When I hold down the left or right mouse,the animations wii be frame skipping.
    Bananite
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  • Can you give me the link of the gloves/sleeves skin? and why mi knife is in the right part of the screen and i can see only my hand
    Bananite
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  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 13y ago
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    Rafael De Jongh avatar
    Rafael De Jongh
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    7y
    > **Posted by BeastKiller2013** > > - Missing texture on terrorist guerrilla model shirt. (only visible while striking a target) The texture is included in the download but it seems it's using a wrong VMT. @4echo Try using this VMT and make sure to check each vmt to ensure they're correct before your release:
    "vertexlitgeneric"
    {
    	"$basetexture"  "models\weapons\v_models\hands\t_phoenix"
    	"$bumpmap"     models\weapons\v_models\hands\t_phoenix_normal"
    	"$normalmapalphaenvmapmask" "1"
    
    	"$phong"     "1"
    	"$phongboost"   "0.84"
    	"$phonexponent" "18"
    	"$phongfresnelranges"      "[1 4 6]"
    
    	"$rimlight" 	"1"
    	"$rimlightexponent" 	"24"	
    	"$rimlightboost"	"0.2"
    }
    
    So yea the original VMT's were pointing to 2 basetextures (which is already wrong) but not that alone the names of the path's were wrong (they were pointing to textures and normals for both diffuse as it should've been t_phoenix) Either way with the above posted VMT it should work if you assigned the right texture name to the arms while exporting that is.
    Web Developer & 3D Artist avatar
    Mantra
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  • 4Echo avatar
    4Echo username pic Joined 10y ago
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    I'm busy.
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    7y
    > **Posted by BeastKiller2013** > **Cons:** > > - Missing texture on terrorist guerrilla model shirt. (only visible while striking a target) That is weird since I've included all of the files.
    I'm _that_ guy
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  • BeastKiller2013 avatar
    BeastKiller2013 Joined 8y ago
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    7y
    **Pros:** - Looks awesome **Cons:** - Missing texture on terrorist guerrilla model shirt. (only visible while striking a target) **Improvements:** - none
    Bananite
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  • 4Echo avatar
    4Echo username pic Joined 10y ago
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  • Dooby avatar
    Dooby Joined 9y ago
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    428 points Ranked 49,878th
    7y
    farrr, thats a sexy i also loved it on iiopns's anims btw what gloves
    Sitoop
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