Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
i noticed, that the world model seemed to stand up straight instead of lying flat on the ground, when the gun is dropped.
It should be fixed now.
a full length costum model for the default shotgun, based on the Frontier Justice
###_**Update - 07/12/14 - Fixed bugs that came with the Love & War Update**_
###_**Update - 08/09/13 - World model should now have a proper collision, when dropped**_
i always wanted a model like the Frontier Justice for the default shotgun but never found one, that realy satisfied my needs. So, after a very brief crash course in using Blender, i took the barrel and stock from the FJ, slapped it on the chamber of the default one. I also implemented a few extras.
- 1st and 3rd person model for all classes
- moving ejection port
- shells fly to the left
Now, since i have never touched Blender before and did all the work within 2 days by trial-and-error, i can give absolut **NO** guarantee, that the model will work on your end. I did several test runs, both off- & online and it worked for me just fine.
Heavy has no pumping sound when reloading
(default bug by ValvE)
> **Posted by a.bundle.of.aids**
> > **Posted by Matihood1**
> > > **Posted by a.bundle.of.aids**
> > >
> > > Is there any way to add killstreak sheens to this?
> > Sure.
> How, my shotgun is spec killstreak and the sheen is not showing.
You have to edit the vmt files that are included in this pack. But as you don't know how, I'll just edit them myself and send to the author.
> **Posted by Zic the Shpee**
> I like the worldview, but as shown in the screenshots the first person view doesn't look any different other than the added ridges.
You can see more differences when you look at the handle during reload animation with high FOV. Besides, since Valve converted shotgun into c_model view and worldmodel look exactly the same.
> **Posted by Scruffy_**
> Thanks for the update.
> Also, could you possibly edit the Frontier Justice, since this skin is so well done? To fix the shell ejection port not moving and the shell to come out on the correct side? I (and I'm sure a lot of others) would appreciate it.
Frontier Justice has already been made but I don't think it's up-to-date (shell bodygroup and stuff...)