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Gator Bolo Machete on |-|ead$hot's Animation

A Skin Mod for Counter-Strike 1.6

Plz try it!

Replace your knife with Gator Bolo Machete on |-|ead$hot's Animation V_model By : |-|ead$hot P_model By : |-|ead$hot W_model By : |-|ead$hot V_shield_model By : |-|ea$hot P_shield_model By : |-|ead$hot V_shield_model Animation By : Valve V_model Animation By : |-|ead$hot Knife Texture By : |-|ead$hot Hand Texture By : |-|ead$hot

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  • |-|ead$hot avatar
    |-|ead$hot Joined 10y ago
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    access_time 7y
    > **Posted by Ring-A-Ding Rampage** > Oh. Your credits are too redundant. > > It's better to write : VPW, Shield VP by HeadShot. > > #Review > > The model has been well executed, not consuming too many polies and still maintains the smooth curvy shape. Same goes for the handle though you could have tried to model the screws in the handle rather than just texture them. It would not have been that difficult, I think. > > The mesh work tends to go with the shape of the model. But there is a lot of wasted space in the meshes. In both the meshes, you could do with the "Autocrop Image" filter found in most image editing programs. > > Skinning is good, but not top-notch. On the blade, the "Gerber" logo has feels blurred. The logo looks more like a sticker or like it was painted on the knife. Actually it should look like it was engraved on the blade. Other than that there is nothing much on the blade texture, it just feels plain. I think you should attempt to add more details like brushed metal effect, some scratches on the blade surface. As an idea, you could create an alternative texture set with a bloody blade. > > The handle skinning disappoints me a bit. The UV mesh for the handle is small, rightly so, since the handle is not that visible in-game. But you as an artist should try it to make it as good as possible, even though it may not be visible in-game. The grip skinning feels "shallow". The grip actually does not stand out that well. Other than that, the polymerish feel of the handle seems to be well done. > > About the anims, what I noticed is that motion feels robotic. Also it is not kind-of smooth real-life motion. One of the major problem is the FPS rate. You need to increase the FPS. At the same time, try to increase the number of in-between frames for a more fluid motion. > > I love the way the machete is held out an angle, leaning towards the user. All the other aspects of the anims i.e. the slash, stab and draw do not have any major flaws in them and would look quite better if you increase the framerate. I will try to improve much more, because i have been stopping modeling for 5 month since my last post. I did this in 1 day, just to sharpen up my skill so that i can get better for next model.
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    |-|ead$hot Joined 10y ago
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    access_time 7y
    It's quite good.
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  • Ring-A-Ding Rampage avatar
    Ring-A-Ding Rampage username pic Joined 9y ago
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    Ring-A-Ding Rampage
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    access_time 7y
    Oh. Your credits are too redundant. It's better to write : VPW, Shield VP by HeadShot. #Review The model has been well executed, not consuming too many polies and still maintains the smooth curvy shape. Same goes for the handle though you could have tried to model the screws in the handle rather than just texture them. It would not have been that difficult, I think. The mesh work tends to go with the shape of the model. But there is a lot of wasted space in the meshes. In both the meshes, you could do with the "Autocrop Image" filter found in most image editing programs. Skinning is good, but not top-notch. On the blade, the "Gerber" logo has feels blurred. The logo looks more like a sticker or like it was painted on the knife. Actually it should look like it was engraved on the blade. Other than that there is nothing much on the blade texture, it just feels plain. I think you should attempt to add more details like brushed metal effect, some scratches on the blade surface. As an idea, you could create an alternative texture set with a bloody blade. The handle skinning disappoints me a bit. The UV mesh for the handle is small, rightly so, since the handle is not that visible in-game. But you as an artist should try it to make it as good as possible, even though it may not be visible in-game. The grip skinning feels "shallow". The grip actually does not stand out that well. Other than that, the polymerish feel of the handle seems to be well done. About the anims, what I noticed is that motion feels robotic. Also it is not kind-of smooth real-life motion. One of the major problem is the FPS rate. You need to increase the FPS. At the same time, try to increase the number of in-between frames for a more fluid motion. I love the way the machete is held out an angle, leaning towards the user. All the other aspects of the anims i.e. the slash, stab and draw do not have any major flaws in them and would look quite better if you increase the framerate.
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Valve
V_shield_model Animation
|-|ead$hot
|-|ead$hot Joined 10y ago
Offline
2,681 points Ranked 20129th
9 medals 1 rare
  • 6 years a member Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
Animations, Modeling and Texturing

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|-|ead$hot avatar
|-|ead$hot Joined 10y ago
Offline
2,681 points Ranked 20129th
9 medals 1 rare
  • 6 years a member Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
|-|ead$hot
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