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Scar LK

A Skin Mod for ArmA 3

Likon's Scar LK compiled for ArmA3

**UPDATE V3**
- Scar LK Crate added
- Custom firing sounds added
- 6.8x43mm suppressor added (Uses ArmA3 9mm model)
- Full Auto included
- Shader edits
- Optimized config file
- Fixed signature (maybe?) This mod adds the Scar LK, a redesign of the assault rifle from Crysis, to ArmA 3 (it is NOT a port from Crysis!). It is a 6.8x43mm rifle with ballistics similar to the MX rifles. Also included is the Scar LP (Low Profile). Optics attached to the Scar LP replace the carrying handle instead of attaching to the top of it, like on the Scar LK. Both versions include 3 camos and the standard matte black texture. It accepts side and optic attachments as well as the custom 6.8mm Suppressor. Some attachments from the R3F French Weapons mod are compatible (see Features below for list. PM me if you have attachments you’d like compatibility with in a future update). Features ======== - Single, Burst and Full Auto fire. - Scar LK Crate in the mission editor - 2 Model variations: Scar LK and Scar LP. Only difference is the carrying handle is removed for optics on the LP - 4 Texture variations: Matte Black, Green Hex Camo, Blue Hex Camo, Tan Hex Camo - Uses 6.8x43mm rounds in a 30 round "Scar LK Mag" - Custom 6.8mm Suppressor - Custom firing sounds - Compatible with the following ArmA3 attachments: ACO, ARCO, SOS, HAMR, Holosight, Flashlight, IR Laser, 6.8mm Suppressor - Compatible with the following R3F French Weapons attachments: Aimpoints, EOTechs, J4 Scopes, Small Flashlights, Small Lasers Usage ===== Once installed correctly, you can use this weapon by placing the Scar LK Crate in a mission, adding this addweapon “classname”; to a units Init line, or using a crate filler script such as Virtual Ammobox System Known Issues ============ -The Scar LP does not have a carrying handle in 3rd person. This is because when it was placed on the ground, the carrying handle would appear over the attachments. I left the carrying handle in the FP view so you can still use iron sights. (Perhaps a future update with flip-up sights). -Camo does not show up when a weapon is dropped on the ground; it defaults to the matte black. This was a result of using hidden textures to save on space. Similar to the above issue, some model.cfg code doesn’t carry over to world models. Credits & Thanks ================ Model/Textures: Likon Config/Compile: Rehasher Custom Sounds: Zira Animations/Sounds : BIS RobertHammer- Explaining model.cfg and SMDI files BIS - For Arma 3 and source files

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  • Likon avatar
    Likon Joined 12y ago
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    access_time 7y
    Great way to start a new section, very nice work bringing it to Arma!
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    Mantra
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    Kosai106
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    > **Posted by Rehasher** > My MP5SD will definitely be my next compile. Tell him to get some more screenshots up. 1 is not enough.
    I will be looking forward to it! Be sure to release your stuff here as well. :)
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    Mantra
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    Rehasher Joined 12y ago
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    > **Posted by Kosai106** > Fantastic, now get your Kimber in there as well. RobertHammer already beat me to it with this release :p My MP5SD will definitely be my next compile.
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    Fantastic, now get your Kimber in there as well.
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    Mantra
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    Rovelle username pic Joined 8y ago
    Maybe tomorrow?
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    "Coool." Now you're modding ARMA3
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    Mantra
    Somewhat New
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    Rehasher Joined 12y ago
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    access_time 7y
    > **Posted by Tobbit**

    ARMABANANABANANA ARMABANANABANANA TERRACOTTA PIE But yeah, I messed up on the name xD It auto-adds a 'banana' in there for good measure.
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    access_time 7y
    Forgive me if it's unrelated to the skin, but..

    ARMABANANABANANA EDIT: The mod looks great nonetheless btw
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    Mantra
    The Tryhard
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Credits

Key Authors
Likon
Model/Textures
Rehasher
Compile/Config
Zira
Custom Sounds
Special Thanks
RobertHammer
Explaining Model.cfg and SMDI files
Bohemia Interactive
ArmA3, Tools and source files

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Rehasher Joined 12y ago
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Rehasher
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