Homemade PPSh

A Skin Mod for Fallout: New Vegas

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Adds a scratch made, custom model and texture PPSh to the wasteland.

DESCRIPTION Adds a Homemade PPSh-41 to the wasteland inspired by Metro Last Light. Made from scratch. It has full level list integration, can be bought from various stores across the wastes and found on enemy fiends/raiders. Theres a free copy available in Doc Mitchells gun house next to the vigour tester machine. It can be modded with a Ladder sight, Drum mag and Refurbished parts. INSTALLATION Drop the folders into you New Vegas data folder, mine is.. C:\Program Files (x86)\Steam\SteamApps\common\fallout new vegas\Data CREDITS scottmack - Making the damn thing Naky - Studying his scripts allowed me to recreate them for Fallout: New Vegas level lists. PERMISSIONS Im aware people wanted to animate this weapon and release it for another game, im fine with this on the condition I am credited appropriately and it is only released on gamebanana.com. I'd also like to know when you upload it.

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  • Amtomus avatar
    Amtomus Joined 2y ago
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    2y
    Ive been trying to install it but it doesn't work. Can someone help me? Ive already followed the instructions but it doesn't work.
    Bananite
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  • FruitSmax avatar
    FruitSmax Joined 6y ago
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    Nice.
    garrosh did nothing wrong
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  • This looks absolutely brilliant. 10/10.

    10

    Lvl. 1337 Kitten
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  • scottmack avatar
    scottmack Joined 6y ago
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    > **Posted by Pete3D** > That's an awesome idea, and looks really well done :D I liked the 'home-made' weaponry in the Metro games as well. Fits doubly well in Fallout too :] The grenade launcher-style rear sights are a nice touch. Multiple high-fives for you, sir! > > edit: I agree with Max though, textures look a bit flat and grey. Maybe give the diffuse some more attention? Just the front area seems to be lacking in comparison to the rear from what I can see. Maybe add some scuffs and scratches on corners, maybe some (very subtle) painted lighting to keep it from looking too flat when it's not lit, perhaps. > > another edit: Actually, looking at your render, it looks good in the render but a lot seems lost ingame - are all the scratches on the specular map? Personally I'd make sure you've got at least a fair trace of them on the diffuse, just to make sure it doesn't go all grey when you're out of the light. Yeah to be honest I think I faded the scratching a bit too much on the diffuse maps. I'll update the mod at some point making the details a bit brighter on the diffuse. EDIT: Updated textures, made the textures more visible on the diffuse maps so it shouldnt be so flat when its not in the light :)
    3D Fartist
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  • MaxG3D avatar
    MaxG3D Joined 7y ago
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    Definitely needs more damage, both edge and general, look at Millenia's F:NV textures, this is what You should aim for.

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    Mantra
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  • Pete3D avatar
    Pete3D username pic Joined 12y ago
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    Pete3D avatar
    Pete3D
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    That's an awesome idea, and looks really well done :D I liked the 'home-made' weaponry in the Metro games as well. Fits doubly well in Fallout too :] The grenade launcher-style rear sights are a nice touch. Multiple high-fives for you, sir! edit: I agree with Max though, textures look a bit flat and grey. Maybe give the diffuse some more attention? Just the front area seems to be lacking in comparison to the rear from what I can see. Maybe add some scuffs and scratches on corners, maybe some (very subtle) painted lighting to keep it from looking too flat when it's not lit, perhaps. another edit: Actually, looking at your render, it looks good in the render but a lot seems lost ingame - are all the scratches on the specular map? Personally I'd make sure you've got at least a fair trace of them on the diffuse, just to make sure it doesn't go all grey when you're out of the light.
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  • MaxG3D avatar
    MaxG3D Joined 7y ago
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    ![](http://24.media.tumblr.com/08abdec968875729976779ec6e88ffa7/tumblr_mia12o3HCv1r2x0k1o1_500.gif "") Textures/shaders could be better though... :(

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    Mantra
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Credits

Original Authors
Scottmack
Model/Texture

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scottmack avatar
scottmack Joined 6y ago
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scottmack
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Development Info

Notes
Inspired by Metro Last Light created using Blender, Gimp and Marmoset Toolbag.

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License

Im aware people wanted to animate this weapon and release it for another game, im fine with this on the condition I am credited appropriately and it is only released on gamebanana.com. I'd also like to know when you upload it. TL;DR You may modify this weapon for other games and re-release it to Gamebanana.com only.

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  • 7 Posts
  • 5ySubmitted
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