Type 30 Bayonet

A Skin Mod for Killing Floor

Type 30 Bayonet COmpiled for Killing Floor!

![](http://img266.imageshack.us/img266/6492/og3.png "") [Video Preview (Click)](http://youtu.be/Y6f_vcJBZOE "") [Steam Workshop (Click)](http://steamcommunity.com/sharedfiles/filedetails/?id=156858360 "")

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  • > **Posted by [UltraKillCL]** > > **Posted by Sally-2K** > > > > **Posted by [UltraKillCL]** > > > > > > **Posted by Sally-2K** > > > > > > > Unless the player stabs with it the player model is holding it wrong. > > > > > > > > Also you do know you can burn on reflections and such so it doesn't look like ass. > > > > > > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected) > > > > Why not this one? > > this model too have. I cant see it in the preview...
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  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 6y ago
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    5y
    > **Posted by Sally-2K** > > **Posted by [UltraKillCL]** > > > > **Posted by Sally-2K** > > > > > Unless the player stabs with it the player model is holding it wrong. > > > > > > Also you do know you can burn on reflections and such so it doesn't look like ass. > > > > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected) > > Why not this one? this model too have.
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    Mantra
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  • > **Posted by [UltraKillCL]** > > **Posted by Sally-2K** > > > Unless the player stabs with it the player model is holding it wrong. > > > > Also you do know you can burn on reflections and such so it doesn't look like ass. > > i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected) Why not this one?
    Call me Masterb8es
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 6y ago
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    5y
    > **Posted by Sally-2K** > Unless the player stabs with it the player model is holding it wrong. > > Also you do know you can burn on reflections and such so it doesn't look like ass. i know, thats name "TexEnvMap".. and all my weapon, have shaders or combiners with reflections (non real time, simple picture reflected)
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
  • Unless the player stabs with it the player model is holding it wrong. Also you do know you can burn on reflections and such so it doesn't look like ass.
    Call me Masterb8es
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 6y ago
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    5y
    > **Posted by Rafael De Jongh** > Haha someone was right **Sally-2K** > > @OP > > I don't see why you would do this, the size is rather off as this is a bayonet and not a freaking sword! For reference: > > > > That's how big it is, so don't oversize it and why would you even want to use it like that, the purpose of a bayonet is clearly not to hold it in your hand and sway with it (well it's optional but you don't do that normally). > > So rather a pointless submission if you ask me. Also once more like Yogensia already said make sure the normal is inverted for the previewer!!! > > I knew Killingfloor had bad shaders but didn't know it was that bad :\ why it seems to me that you are always nervous? =) Rafael, in Killing Floor no reflectivity in real time. and yes, it is an honor to turn your models into the murder weapon ... sry for bad english, i used translator.
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    Mantra
    UltraModding Developer
  • Harris avatar
    Harris Joined 9y ago
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    5y
    > **Posted by [UltraKillCL]** > > **Posted by Harris** > > > Nice one .. i bet TWI will ask you permission to sell this as DLC hahahah,fucking sellouts. > > you really think so? > > --- > I making content for Killing Floor game, for All players, with pirate client or steam, Do not discriminate. > --- > and yes, they usually do not ask permission, and silently steal the idea. Well the weapons DLC they added was community made so i don't think it would be impossible.
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    aaabdurazak!
  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 11y ago
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    5y
    Haha someone was right **Sally-2K** @OP I don't see why you would do this, the size is rather off as this is a bayonet and not a freaking sword! For reference: That's how big it is, so don't oversize it and why would you even want to use it like that, the purpose of a bayonet is clearly not to hold it in your hand and sway with it (well it's optional but you don't do that normally). So rather a pointless submission if you ask me. Also once more like Yogensia already said make sure the normal is inverted for the previewer!!! I knew Killingfloor had bad shaders but didn't know it was that bad :\
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    Mantra
    Web Developer & 3D Artist
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 6y ago
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    5y
    > **Posted by Eventyr** > if possible can you then change range and dmg to max? yes. over 999999
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    Mantra
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  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 6y ago
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    Ultra Modding Flag Affiliation: Ultra Modding
    2,239 points Ranked 2306th
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    • Submitted 20 Maps Medal icon
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    5y
    > **Posted by Harris** > Nice one .. i bet TWI will ask you permission to sell this as DLC hahahah,fucking sellouts. you really think so? --- I making content for Killing Floor game, for All players, with pirate client or steam, Do not discriminate. --- and yes, they usually do not ask permission, and silently steal the idea.
    UltraModding Developer avatar
    Mantra
    UltraModding Developer

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Credits

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UltraKill[CL]
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Original Authors
KnechtRuprecht
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UltraKill[CL] avatar
UltraKill[CL] username pic Joined 6y ago
Offline
Ultra Modding Flag Affiliation: Ultra Modding
2,239 points Ranked 2306th
20 medals 1 rare
  • Submitted 20 Maps Medal icon
  • Winter Props/Prefabs Contest Entrant Medal icon
  • Submitted 10 Skins Medal icon
  • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon

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UltraKill[CL]

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do not use it commercially please.

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