Fixed Shotgun Shells

A Skin Mod for Team Fortress 2

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Interesting fact; The shotgun shells had the same IDST as the beta models. Interesting fact 2; The shotgun you see in the screenshots is my Payday 2 trailer ripoff shotgun skin, I'll release that as soon as I find some way to stop the specular map from specular mapping everything. Interesting fact 3; The shells come out of the wrong side of the shotgun.

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  • 1y
    Posted by Pootmen900

    3 Years old and this mod still works perfectly. Holy shit dude...

    the bless of the modder



    and gaben

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    Mantra
    Rock-yard, in the Dockyard.
  • 2y
    DoolLeets avatar
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    3 Years old and this mod still works perfectly. Holy shit dude...

    Bananite
  • 3y
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    welp this is tf2, everything that is suppose to be right is going wrong
    This site can't rate.
  • 4y
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    Nickolas Cat avatar NO, NO, NO
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    That shotgun, such a beaut

    Can't wait for Payday 2 myself
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    Mantra
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  • 4y
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    _Finally!_ I wonder -- with all of VALVe's updates to that game -- have they not noticed the shells? People DO notice "small errors" like that when its in their faces throughout the game.

    10/10

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    Mantra
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  • 4y
    SubjectRomeo avatar
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    > **Posted by Sir Rexius Sarcasticus**

    > > **Posted by SubjectRomeo**
    >
    > > So dose this work with the shell ejection fixes?
    >
    > This only affects the model of the shell that is ejected so that it is ejected the right way around. I just flipped the model around, basically. The shell ejection fix only edits the animations, or model I think, so it shouldn't.
    >
    > Said shell ejection fix doesn't actually flip the shells around, so they would go great hand in hand.

    Thanks. And you're completely right.
    Person
  • 4y
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    > **Posted by SubjectRomeo**

    > So dose this work with the shell ejection fixes?

    This only affects the model of the shell that is ejected so that it is ejected the right way around. I just flipped the model around, basically. The shell ejection fix only edits the animations, or model I think, so it shouldn't.

    Said shell ejection fix doesn't actually flip the shells around, so they would go great hand in hand.
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    Mantra
  • 4y
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  • 4y
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    > **Posted by The Freeman**

    > Excuse me for being ignorant, but what exactly does this fix?

    usually, the ejected shotgun shells are ejected backwards. As in the brass bit is facing where you are shooting at. Also, the angles on it were greater on the round bit than the bit that goes into the rim, so it'd look like clay if the smoothing angle was put high enough that it didn't look like an octogon. It fixes that, and makes them eject the right way around. They weren't changed since the beta, I'd say.
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    Mantra
  • 4y
    The Freeman avatar
    Member Joined 6y
    Excuse me for being ignorant, but what exactly does this fix?
    Not-so-silent Protagonist
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Credits

Key Authors
Mc Rex
Rotating it around, applying edge split, and making the rim more of a rim at the back.
Original Authors
Valve
Creating the shells and then not changing the shells in any way since the pre-release TF2.

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Posts
19
Views
11,406
Downloads
3,191
Date Added
4y
Date Modified
4y

Scores

90 bScore
10 Rating

6 voters

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