strelok´s mod v2

A Skin Mod for Doom 3

For those who still play doom 3 or want to replay it, I´ve been working on this for quite some time now; this mod will add some realism to the game without anything overdone, plus it won´t crash, this v2 includes what was in the previous release and more, although I recommend you have a good pc for this. I borrowed several things but plenty of others are mine. Now updated, here is a video Here is what it contains: -Damage dealt increases or decreases depending on the area of the body -Different fleshwounds depending on the gun used -Fixed blood splash so it doesn´t glow in the dark -HD blood splatters -Improved descriptions for some weapons and emails from delta2b in the pda (Renamed hellknight as just a hulk, since they didn´t really know that the other dimension was hell until the last moments and thus, they couldn´t name it hellknight right away) -Increased health and damage of some monsters -More realistic grenade -Larger ejected shells for chaingun -Ammo containers carry the ammount of ammo they should -Replacing your armor vest with any other found gives you the maximun -Plasma leaves burn marks on bodies -Improved shaders -Blood stained chainsaw -Synthetic handle for pistol (not in the video) -Better sounds -Enables player shadow and may disable the hud (can be re-enabled in the menu options btw) -Shotgun shells are now loaded one by one -Tweaked health and damage of some monsters -Decreased max ammo capacity for all weapons (ex: 10 grenades only) -Decreased damage for pistol, fists and flashlight -Corpses can´t be gibbed by hand, flashlight hits, and low caliber guns (except env ragdolls) -Added +1 recoil value for pistol, plasmagun and smg so you might miss at long distances -Increased recoil, muzzle speed, clip capacity and damage for chaingun -Decreased spread for shotgun -Fists no longer leave bullet holes when hitting bodies -Glowing projectiles iluminate surroundings -Casings ejected from weapons stay for a LONG time -Decals stay for a LONG time -Glow effect from certain impacts fades slower, specially for the bfg among other small changes, and finally you can add more realism yourself, first disable the HUD in the game options, and bring up the console and type r_showplayershadow 1 so you can see your own shadow, enjoy Old video Credit me and let me know if you use it in your own release There will be more later on

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  • Strelok avatar
    Strelok username pic Joined 10y ago
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    > **Posted by Dafama2k7** > **Notes:** > > - This mod look and sounds AWESOME, i can see you made plenty of work and is really worth it, i have look the videos, going to play it today, thanks @Strelok, by the way, in the videos or while playing D3 or any Id Software game if used r_AspectRatio 2 or 1 even, would look better for higher ressolutions. thanks man, I really appreciate it
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    5y
    **Notes:** - This mod look and sounds AWESOME, i can see you made plenty of work and is really worth it, i have look the videos, going to play it today, thanks @Strelok, by the way, in the videos or while playing D3 or any Id Software game if used r_AspectRatio 2 or 1 even, would look better for higher ressolutions.

    10

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    > **Posted by Rafael De Jongh** > Great stuff mate! It really looks like you've put a lot of effort in creating this pack and it sure was worth it! Doom3 is highly modificable, a lot of the coding is right there, you can mod it more than a source game in all ways, without the need of the sdk, and there is room for more improvements.
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    Rafael De Jongh username pic Joined 11y ago
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    Great stuff mate! It really looks like you've put a lot of effort in creating this pack and it sure was worth it!

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    Thrashstalker username pic Joined 7y ago
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    Very cool pack mister, i haven't played doom 3 for years now, but i am working on my own project for quake 2.

    10

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    > **Posted by Takatalvi** > I really love how the rockets and plasma balls now emit light. that´s the idea
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    6y
    I really love how the rockets and plasma balls now emit light.

    9.5

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    Jed's HLMV is cancer.
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    > **Posted by FlameRice** > holy shit how long did this take you. a few months, and I might make more in the future as there are some things that still need a change. Btw, do you mind giving it a rating?
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    FlameRice Joined 6y ago
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    holy shit how long did this take you.

    10

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