A cleaned up HD caber. To my defense I never noticed R64's simple caber, which looks similar to this, before I made it. I wasn't gonna delete it.
What I did was delete the old text and make a new one... I think the old one said: Mann Co. Hand Held Explosive Device.
So I did that, also cleaned up the textures, no fancy shmancy normal map this time. Also edited the base texture's alpha to stop the light from reflecting off the old "dirty" areas.
Fun fact: the whole texture was hand-worked and took around an hour and a half to come out just right. Another fact is that the exploded caber now uses the same texture as the normal one, so the text is still there on the exploded caber, zat kewl or vat?
**EDIT:** Fixed a VMT error I made, shouldn't look like rubber now. :p
> **Posted by Melody**
> Do you plan on uploading that demoman high res skin you have? And if you do, are you gonna make high res skins for all the other classes?
I don't have a high res demo skin... maybe the screenshot makes it look that way.
> **Posted by 404: User Not Found**
> I like it, but at the same I don't like it.
> I like it because it looks cleaner, and a bit better than the original.
> I don't like it because in your renders, it looks like it's made of rubber, probably due to a modified VMT file to add more phong and rim lighting, I'm guessing.
Damn.. you just reminded me to double-check the VMT. The one that's exploded was using the basemapalphaphongmask line... the regular one wasn't. I realised it looked like that too right before I released it, at that time the skin didn't use the base texture's alpha. Then I edited the alpha and forgot to re-add the line in the VMT. I'll get to it ASAP.