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TAN KAC PDW on Fallout's Animation

A Skin Mod for Counter-Strike: Source

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So this is Fallout? or Faffout?'s KAC PDW Anims and Imbrokeru's Tan Textures, I heard someone like the tan PDW so here it is!

Credits ================== Fallout,ImBrokeru,TheLama,Lakedown,Anders,Teh Strelok,.exe and me :))
Other Notes ================== if I forgot someone in the credits dont hesitate to tell me :) its your right you know! oh and this includes ImBrokeru's Buypic :)))) And please if anyone of you is kind enough to make a preview of it in HD quality, i would be really thankful !
Fallout's PDW here
Enjoy!
Thank You For Downloading!
Updates ================== 11/26/12 - Fixed the Folder Path For Vgui and Sound 11/27/12 - New Render by Me ofcourse! Preview ================== By: CrazyPonter :)) thanks bro!

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  • Frezixx avatar
    Frezixx username pic Joined 7y ago
    Respawning...
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    access_time 7y
    > **Posted by solo050581** > Cool model! Please make a model for Galil. Naaaah! Im working with camo skins for this gun :)
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    Mantra
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    solo050581 Joined 9y ago
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    Cool model! Please make a model for Galil.
    Bananite
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    > **Posted by Ganryu** > Look for the line labeled "FullAuto" and change the value to 1. If it isn't present, then you need to add it to the script, just under the "WeaponType" line. I uploaded these files some time ago to assist with issues like this. Just make sure to read the info on the page, I'm not a big fan of explaining why the weapon skin switches to the other side of the screen when it happens because people neglected to read the info I listed. Thanks that script worked.
    BOOM HEADSHOT
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    There.
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    > **Posted by T-932** > But still, okay skin. The w_models don't have the front grip though. What gives? It was probably done that way for the aesthetic purpose of not having the vert-grip sticking through the player's hand. It wouldn't be that hard to actually set the world model onto another weapon's rigging, as well as having the player animation set to another weapon's animation in order to keep the weapon itself aligned in the player's hands for the world view.
    Rev up those G-Diffusers.
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  • T-932 (Panzer Fist) avatar
    T-932 (Panzer Fist) Joined 8y ago
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    access_time 7y
    I think CrazyPonter might have that single shot problem there... cause' in his video, he was goin' full auto [or firing in short bursts] with the gun... But still, okay skin. The w_models don't have the front grip though. What gives?
    Just drifting around...
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    the recoil is way too exagerated, and the movements are kind of sloppy
    inactive.
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    The sounds are terrible
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    Mantra
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    It's prohibited to use generic pictures from the Internet and Goggle, you know. Change render picture to actual render or screenshot with gun from submission. I'm saying that because your submission can be flagged right now.
    • Agree x 1
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    > **Posted by HEADSHOTDEALER** > > **Posted by 100 percent Cowboy** > > > Go to Ctrike>scripts> and open the SG552 script. Near the top there should be something that says "Build Semi-automatic" and there will be a "0" [zero] next to it. change the zero to "1" [one] and save the script. This should solve the problem you are having! > > There is no "Build Semi-automatic" or any of those words separately when I used the Ctrl+F Find function in the "sg552" script or the other "weapon_sg552" script provided with the skin. Look for the line labeled "FullAuto" and change the value to 1. If it isn't present, then you need to add it to the script, just under the "WeaponType" line. I uploaded these files some time ago to assist with issues like this. Just make sure to read the info on the page, I'm not a big fan of explaining why the weapon skin switches to the other side of the screen when it happens because people neglected to read the info I listed.
    • Thanks x 1
    Rev up those G-Diffusers.
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    > **Posted by 100 percent Cowboy** > Go to Ctrike>scripts> and open the SG552 script. Near the top there should be something that says "Build Semi-automatic" and there will be a "0" [zero] next to it. change the zero to "1" [one] and save the script. This should solve the problem you are having! There is no "Build Semi-automatic" or any of those words separately when I used the Ctrl+F Find function in the "sg552" script or the other "weapon_sg552" script provided with the skin.
    BOOM HEADSHOT
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Credits

Key Authors
Faffout
Animations
Imbrokeru
Textures
TheLama
Model
Lakedown
Sounds
Teh Strelok
Sounds
Anders
Sounds
.exe
Sounds
Me
Recompile
CrazyPonter
Preview Video
xlvxro
-Darkfrezix-

Submitter

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Hammer Studio Flag Affiliation: Hammer Studio
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Development Info

Notes
Notes ================== - Fixed the Folder Paths - Sadly, I dont know how to Fix the Bullet Ejection

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Category

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Sig 552 icon Sig 552
Super-category
Rifles icon Rifles

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