A minor adjustment to the Bat Outta Hell to help it fit in with Beta Skins better.
Just a minor edit to make the Bat Outta Hell's styles match the beta skins properly. This adjusts the Demoman style to have the semi-team-colored beanie, the Soldier style to have the same helmet on both teams, and the Scout style to have the Blue/Red team-colored ear piece. There is also an optional version for those who don't use the Ultimate Beta Lighting.
[Check my blog for announcements and updates on my beta skins!](http://betateamfortress2.wordpress.com/ "Stachekip's Beta TF2 Skin Blog")
> **Posted by AnonFriction**
> This is the best haha thanks, sorry if this is stupid haha but where do i get the models with the helmets and stuff?
The weapon has different styles. You can choose between no hat, scouts hat, soldiers and demos hat. You have to click on it in your backpack and then "Set Style".
> **Posted by DeadKnight150**
> Ayee you're the one who made the beta rocket launcher? I still use it and it's still awesome, nice piece of work!
Thanks. Most of the credit should really go to Blase005 though, as I mainly just touched up the textures, provided the particles, and submitted it(as was requested by him).
Blase and I still have to fix the Beta RL's animations a bit and, of course, fix it for the new Botkiller weapons. Blase is currently working on other projects, but hopefully we can get an update out at some point.
> **Posted by Hawkshadow741**
> they need to turn the model so it faces you...
What's wrong with jabbing people with the jaw of a dead Scout/Soldier/Demoman?
If anything, they should swap the team-colors so it's more like the skull and spine of the enemy rather than one of your teammates(but then again, this is easily remedied by simply modifying the VMTs or renaming VTFs).
As for the original textures, probably not, because after comparing to the ingame textures, there really isn't much of a noticeable difference on the skull's headgear in the high quality texture to really warrant an update.