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STEVENS model 620

A Skin Mod for Left 4 Dead 2

Mr. Rifleman's stevens m620 for L4D2

Well, here it is, maybe cool, maybe not, but that's all what i have. ![video](http://s44.radikal.ru/i103/1208/9a/0a64e3bfe73e.png "video") _______________________Video render from **mE**________________________ ![enjoy](http://s42.radikal.ru/i097/1208/e1/fb9fb3c103ee.png "enjoy")

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  • TheMann avatar
    TheMann Joined 8y ago
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    4y
    Has this been fixed yet?
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  • Uber Jerry avatar
    Uber Jerry Joined 8y ago
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    6y
    This is a mess. The animations are wonderful, but shooting with the flashlight on crashes the game with a "left4dead2.exe has stopped working" error. You put in a military sniper model that rotates the view and de-loads on reload. Uninstalling, you need to fix your submission.
    brap brapp pow motherhumpers avatar
    Mantra
    brap brapp pow motherhumpers
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  • simple rulez avatar
    simple rulez username pic Joined 8y ago
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    7y
    You still need to fix the VPK, delete view model files for military sniper rifle that you included, it causing bugs.
    I dunno what to put here anymo avatar
    Mantra
    I dunno what to put here anymo
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  • Ganryu avatar
    Ganryu username pic Joined 11y ago
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    There.
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    Ganryu avatar
    Ganryu
    Helpful Toastie
    7y
    Just a small heads-up for you; you might want to clean up your .VPK for this skin a tiny bit. For some reason, you have view model files included for the military sniper rifle, and it's causing a few bugs as a result.
    Rev up those G-Diffusers.
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  • Anonymous
    7y
    I really like your model, the animations, everything, but can you/someone please move the gun closer to the point of view? (i changed my FOV (it makes some models look way too far)
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  • KylieAdams avatar
    KylieAdams Joined 13y ago
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    7y
    Wonderful. Personally, not fond of the onehanded cocking animation, but I can't complain, the rest of the animations are professionally done with just enough force for each action. Would you be kind enough to make the sauce files available so other people *coughmecough* could do model swaps? I'd *love* to see this on the "Renegade Rangemaster" from L4D.
    Bananite
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  • Inferuz avatar
    Inferuz Joined 11y ago
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    7y
    This is tricky, the reload animation ingame is kind of messed up when reloading only 1 bullet. Otherwhise its nice.. Far more uglier ingame tough.
    Bananite
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  • This mod gave me an orgasm. It's simply fantastic.
    Carls
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  • STRIFER avatar
    STRIFER Joined 9y ago
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    8y
    > **Posted by 100 percent Cowboy** > > **Posted by STRIFER** > > > > **Posted by 100 percent Cowboy** > > > > > I'm not sure why, but in the video the steel looks more like a rugged grey and in game is looks like a new blued finish. Is there a texture option somewhere or an in game option setting? Or does it jsut look different depending on what kind of lighting it is in? > > > > > > I hope that makes sense. xD > > > > This video is my render in 3ds max with my texture settings, lights. In-game texture looks different cause it has shaders from another author, so this shaders has another settings and it looks not like in my video. > > Okay. Is it possible to personally remove the shaders so it looks like the video render or does that mean the addon has to be decompiled? > I am not asking you to resubmit it with different textures: I am just asking if it is something I could easily do myself; and no I do not know how to decompile and recompile addons. I don't know too. Just look at the credits. Who made shaders and who made compilation. I'm just animator here, nothing more. Sorry dude.
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    AnimatoR
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  • 100 percent Cowboy avatar
    100 percent Cowboy Joined 9y ago
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    8y
    > **Posted by STRIFER** > > **Posted by 100 percent Cowboy** > > > I'm not sure why, but in the video the steel looks more like a rugged grey and in game is looks like a new blued finish. Is there a texture option somewhere or an in game option setting? Or does it jsut look different depending on what kind of lighting it is in? > > > > I hope that makes sense. xD > > This video is my render in 3ds max with my texture settings, lights. In-game texture looks different cause it has shaders from another author, so this shaders has another settings and it looks not like in my video. Okay. Is it possible to personally remove the shaders so it looks like the video render or does that mean the addon has to be decompiled? I am not asking you to resubmit it with different textures: I am just asking if it is something I could easily do myself; and no I do not know how to decompile and recompile addons.
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Credits

Key Authors
STRIFER
animations
Mr. Rifleman
stevens m620 model/texture
Doktor haus
compiling, draw sound, sound editing
Nightmare Mutant
sounds
K1CHWA
VMT settings, gloss map edit
VALVe
flashlight
Max(R)
in-game screens

Submitter

STRIFER avatar
STRIFER Joined 9y ago
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STRIFER
Creator
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Category

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Pump Shotgun icon Pump Shotgun
Super-category
Shotguns icon Shotguns

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