Default Weapon Skin Pack

A Skin Mod for Counter-Strike: Source

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These selection was made by me, I think they are pretty, NOT THE BEST.

Re-Origin, Re-Texture, UV, Compiler, Collector: Predaaator Models, Textures, Sounds, Animations, UV, Compilers (not mentioned as the credit form is at it's max number):
Soul-Slayer
Spanks
SPR
Stoke
Strykerwolf
Sureshot
Syco
T[]sauRU$
Teh Snake
Thanez
The Noid
The\_Tub
TheLama Torque
Twinke Masta
Unbreakable
vagrant
Valo
Valve
vashts1985
Vunsunta
Wanhchung
Wannabe
Will
Xero
ZeeJ

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Posts

  • 1y
    key value errors in console what does it mean?
    Bananite
  • 2y
    Clener74 avatar
    Clener74 avatar Turned off.
    Pyro-Zone Flag Affiliation: Pyro-Zone
    Member Joined 5y
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    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Pyro-Zone
    Bug Journalist
    > **Posted by HylianWolf**
    >
    > Thanks for stealing my M4 release

    Hahahaha, this is where it all began with my love for modding the game. It was stolen, but it damn well deserved its place :P

    10/10

    Borderlands 1 for BanExc, pls! avatar
    Mantra
    Borderlands 1 for BanExc, pls!
  • 2y
    HylianWolf avatar
    HylianWolf Offline
    Member Joined 7y
    3,161 points Ranked 1461st
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    Thanks for stealing my M4 release

    10/10

    I used to make things
  • 4y
    Soapaosin avatar
    Soapaosin Offline
    Member Joined 4y
    Not too shabby, but terrible origins.
    Echo of Pain
  • 4y
    **Notes:**

    - I don't suppose you would know how to fix the left handed m4 in Gmod? Your script works just fine in CS:S, but it doesn't work when ported over into gmod D:
    Bananite
  • 5y
    Gazoline avatar
    Gazoline Offline
    Member Joined 5y
    192 points Ranked 18449th
    What's the music name?
  • 5y
    Dark shooter avatar
    Member Joined 5y
    300 points Ranked 13259th
    10 medals 1 rare
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    nice i was looking for something like this all over this one!

    10/10

     avatar
    Mantra
  • 5y
    Redogg avatar
    Redogg Offline
    Member Joined 5y
    **Pros:**

    - coollll man thxxxxxxxx
    aka pizzadox
  • 5y
    Guys, if you are having trouble with the left-handed M4A1, do this.
    ==================
    Go to your cstrike folder and create a folder name _scripts_ then inside that, create a text file and save it as
    _weapon\_m4a1_ and type this inside:

    WeaponData
    {
    	"MaxPlayerSpeed" 		"230" 
    	"WeaponType" 			"Rifle"
    	"FullAuto"				1
    	"WeaponPrice" 			"3100"
    	"WeaponArmorRatio" 		"1.4"
    	"CrosshairMinDistance" 		"4"
    	"CrosshairDeltaDistance" 	"3"
    	"Team" 				"CT"
    	"BuiltRightHanded" 		"1"
    	"PlayerAnimationExtension" 	"m4"
    	"MuzzleFlashScale"		"1.6"
    	
    	"CanEquipWithShield"		"0"
    	
    	
    	// Weapon characteristics:
    	"Penetration"			"2"
    	"Damage"			"33"
    	"Range"				"8192"
    	"RangeModifier"			"0.97"
    	"Bullets"			"1"
    	"CycleTime"			"0.09"
    	"AccuracyDivisor"		"220"
    	"AccuracyOffset"		"0.3"
    	"MaxInaccuracy"			"1.0"
    	"TimeToIdle"			"1.5"
    	"IdleInterval"			"60"
    	
    	// New accuracy model parameters
    	"Spread"					0.00060
    	"InaccuracyCrouch"			0.00525
    	"InaccuracyStand"			0.00700
    	"InaccuracyJump"			0.34151
    	"InaccuracyLand"			0.06830
    	"InaccuracyLadder"			0.08538
    	"InaccuracyFire"			0.01266
    	"InaccuracyMove"			0.06872
    								 
    	"SpreadAlt"					0.00054
    	"InaccuracyCrouchAlt"		0.00525
    	"InaccuracyStandAlt"		0.00700
    	"InaccuracyJumpAlt"			0.34846
    	"InaccuracyLandAlt"			0.06969
    	"InaccuracyLadderAlt"		0.08712
    	"InaccuracyFireAlt"			0.01165
    	"InaccuracyMoveAlt"			0.07039
    								 
    	"RecoveryTimeCrouch"		0.26973
    	"RecoveryTimeStand"			0.37762
    	
    	// Weapon data is loaded by both the Game and Client DLLs.
    	"printname"			"#Cstrike_WPNHUD_M4A1"
    	"viewmodel"			"models/weapons/v_rif_m4a1.mdl"
    	"playermodel"			"models/weapons/w_rif_m4a1.mdl"
    	"SilencerModel"			"models/weapons/w_rif_m4a1_silencer.mdl"
    	
    	"anim_prefix"			"anim"
    	"bucket"			"0"
    	"bucket_position"		"0"
    
    	"clip_size"			"30"
    	
    	"primary_ammo"			"BULLET_PLAYER_556MM"
    	"secondary_ammo"		"None"
    
    	"weight"			"25"
    	"item_flags"			"0"
    
    	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
    	SoundData
    	{
    		//"reload"			"Weapon_AWP.Reload"
    		//"empty"				"Default.ClipEmpty_Rifle"
    		"single_shot"		"Weapon_M4A1.Single"
    		"special1"			"Weapon_M4A1.Silenced"
    		"special2"			"Weapon_M4A1.Silencer_Off"
    		"special3"			"Weapon_M4A1.Silencer_On"
    	}
    
    	// Weapon Sprite data is loaded by the Client DLL.
    	TextureData
    	{
    		"weapon"
    		{
    				"font"		"CSweaponsSmall"
    				"character"	"W"
    		}
    		"weapon_s"
    		{	
    				"font"		"CSweapons"
    				"character"	"W"
    		}
    		"ammo"
    		{
    				"font"		"CSTypeDeath"
    				"character"		"N"
    		}
    		"crosshair"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    		"autoaim"
    		{
    				"file"		"sprites/crosshairs"
    				"x"			"0"
    				"y"			"48"
    				"width"		"24"
    				"height"	"24"
    		}
    	}
    	ModelBounds
    	{
    		Viewmodel
    		{
    			Mins	"-10 -2 -13"
    			Maxs	"30 10 0"
    		}
    		World
    		{
    			Mins	"-8 -9 -6"
    			Maxs	"29 9 8"
    		}
    	}
    }
    
    • Thanks x 1
    Bananite
  • 6y
    Tundergun avatar
    Tundergun Offline
    Member Joined 11y
    494 points Ranked 8921st
    Wonderful pack. Although the M4A1 seems to be on the left side in GG servers.

    If you could fix that, or if someone knows how to fix this; please let me know.
    Just a regular guy.

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Texture
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Posts
25
Views
89,264
Downloads
30,985
Date Added
6y
Date Modified
5y
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