Default Reanimation Pack

A Skin Mod for Counter-Strike: Source

A decent sized project I had been working on for a long while. This reanimation pack replaces most (not all) default weapons in CSS. I did not finish some weapons due to lost of interest. The weapons I did not finish are the Knife, USP, Fiveseven, P90, M249, and none of the grenades. The basic style I was going for in this pack is to recreate valve's default animations with my own style. I kept the origins, sounds, and the concepts of the animations the same, but with my own way of doing it. Pretty much saying how I interpret what the animations should have looked like, instead of what was actually done. Place the models folder in your cstrike directory. It does not require scripts or sounds, so you may need to delete those prior to installing this. Itbankrock's Video: Max(R)'s Video:
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  • Clener74 avatar
    Clener74 username pic Joined 6y ago
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    Clener74 avatar
    Clener74
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    Only reason I even browse the weapon skins section is because this pack isn't complete. If it had all the weapons then all I'd need to do was merge them with Teh Snake's retextures and be good to play CSS for a lifetime.
    Honestly, I value this as much as I did back when I first saw it.
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    Mantra
    No one beats me at Puyo Puyo.
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    NNRa Joined 3mo ago
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    One of the best CSS packs. Thank you
    Bananite
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  • Thanks I love it when you use the original CSS models and re-animate it!

    Also can I ask a question.. If I have a re skin of a weapon (original model re skin) will it still work?

    Thanks

    I don't know what to write.
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    RareFeline Joined 4y ago
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    Do these still work online and will it change my weapon origins?
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    Mantra
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    > **Posted by itzswift** > > Okay, can someone please help me out and explain to me how to correctly place the files into the game? I'm insanely confused Go to cstrike \> custom, make a new folder called "Animations", and paste inside it the "models" folder that comes from the download. Cheers.
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    Mantra
    No one beats me at Puyo Puyo.
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    itzswift Joined 4y ago
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    Okay, can someone please help me out and explain to me how to correctly place the files into the game? I'm insanely confused
    Bananite
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  • Anonymous
    4y
    nice nice nice nice nice
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    hey,mantuna.this is just a suggestion so u dont have to do it but could u change the positioning of the weapons?
    • Agree x 1
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    Mantra
    WHO STOLE MAH BANANA
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    SenorSmoothyBuns Joined 7y ago
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    > **Posted by GhostFace0621** > Just one question. What program did you use to change the animations of these guns? I want to make my own animation. 3dsmax
    Making,rating,and testing
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    6y
    a Nice dEfault Reanims... SOme weapons have a **** bolt Up In AWP and SCOUT M4 is cool... BTW.. MAKE A UPDATE FOR THIS!!!!
    Rst ツ avatar
    Mantra
    Rst ツ
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Credits

Key Authors
ManTuna
Animations, Compiles
Itbankrock
Muzzleflash, Shell Ejection, Recompile
Max(R)
Testing
Valve
Models, Textures, Sounds

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ManTuna avatar
ManTuna username pic Joined 12y ago
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ManTuna

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Development Info

Notes
3dsmax 8

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Weapon
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Default Model
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Default

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