Overdose Fix

A Skin Mod for Team Fortress 2

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Re-rigged so now it animates correctly in first person view. Yay for no clipping!

I simply rigged the Overdose to the bones of the Blutsauger so it animates properly in first person. Now his hand doesn't clip through the trigger and he actually reloads something. Here was what it looked like before, as inadvertently demonstrated by the official wiki: Sadly incompatible with sv_pure 1 and 2 servers.

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Posts

  • 3y
    Descentfreak avatar
    Member Joined 4y
    267 points Ranked 14367th
    > **Posted by Matihood1**
    >
    > > **Posted by Descentfreak**
    > >
    > > I have a question: does this work with all the other Overdose reskins? Because they've all been broken after the L&W Update.
    >
    > Valve has already fixed Overdoes in L&W update so there's no point in downloading this fix.

    I know that, but what I'm saying is that none of the skins work after the L&W Update. I was asking if this fix will work on the skins, not the real Overdose.
    Bananite
  • 3y
    Matihood1 avatar
    Matihood1 Offline
    Member Joined 4y
    300 points Ranked 13147th
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    > **Posted by Descentfreak**
    >
    > I have a question: does this work with all the other Overdose reskins? Because they've all been broken after the L&W Update.

    Valve has already fixed Overdoes in L&W update so there's no point in downloading this fix.
    LEARN HOW TO USE BB-CODE!
  • 3y
    Descentfreak avatar
    Member Joined 4y
    267 points Ranked 14367th
    I have a question: does this work with all the other Overdose reskins? Because they've all been broken after the L&W Update.
    Bananite
  • 4y
    Arktomys avatar
    Arktomys avatar Offline
    Member Joined 6y
    > **Posted by xFluing**

    > > **Posted by revan93381**
    >
    > > Now do Stickybomb Launcher, 'cause your fixes are awesome.
    >
    > What? What's wrong with the Sticky Launcher?

    Demo holds it with one hand.
    Gardevoirfag avatar
    Mantra
    Gardevoirfag
  • 4y
    xFluing avatar
    xFluing Offline
    Member Joined 4y
    380 points Ranked 10900th
    > **Posted by revan93381**

    > Now do Stickybomb Launcher, 'cause your fixes are awesome.

    What? What's wrong with the Sticky Launcher?
    The Fury of a Time Lord
  • 5y
    revan93381 avatar
    revan93381 Offline
    Member Joined 5y
    Now do Stickybomb Launcher, 'cause your fixes are awesome.
    Bananite
  • 5y
    Nephistic avatar
    Nephistic Offline
    Member Joined 6y
    494 points Ranked 8834th
    > **Posted by Healsman**

    > > **Posted by Nephistic**
    >
    > > > **Posted by derpcat**
    > >
    > > > > **Posted by Nephistic**
    > > >
    > > > > Could you imagine how much money Valve would make if WE made all the content for TF2?
    > > >
    > > > thats why there is a steam workshop ._.
    > >
    > > Lol true. BTW is there anyway to download stuff off the Workshop for TF2?
    >
    > Only a Valve developer has permission to download workshop submissions; either way, all submissions regarding new items are submitted decompiled, sometimes in OBJ format so not only would you have to figure out how to compile it, you'd have to rerig it, too.

    Ah so the test room is for them not for us.
    TF2 Skin/Mod Tester
  • 5y
    Healsman avatar
    Healsman Offline
    Member Joined 6y
    1,062 points Ranked 4411st
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    > **Posted by Nephistic**

    > > **Posted by derpcat**
    >
    > > > **Posted by Nephistic**
    > >
    > > > Could you imagine how much money Valve would make if WE made all the content for TF2?
    > >
    > > thats why there is a steam workshop ._.
    >
    > Lol true. BTW is there anyway to download stuff off the Workshop for TF2?

    Only a Valve developer has permission to download workshop submissions; either way, all submissions regarding new items are submitted decompiled, sometimes in OBJ format so not only would you have to figure out how to compile it, you'd have to rerig it, too.
    Fixer-Upper
  • 5y
    Nephistic avatar
    Nephistic Offline
    Member Joined 6y
    494 points Ranked 8834th
    > **Posted by derpcat**

    > > **Posted by Nephistic**
    >
    > > Could you imagine how much money Valve would make if WE made all the content for TF2?
    >
    > thats why there is a steam workshop ._.

    Lol true. BTW is there anyway to download stuff off the Workshop for TF2?
    TF2 Skin/Mod Tester
  • 6y
    derpcat avatar
    derpcat avatar Offline
    Member Joined 6y
    > **Posted by Nephistic**

    > Could you imagine how much money Valve would make if WE made all the content for TF2?

    thats why there is a steam workshop ._.
    Smarter than the average Derp

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Credits

Key Authors
Medic Healsman/Agent Fedora
Re-rigging the Overdoes so it would animated properly.
Contributors
NeoDement, or just Dement as he is known here
Teaching me how to element rig and export with proper smoothing groups. Couldn't have done it without him.
Special Thanks
Valve
Creating some of my favorite games and the original Overdose model.

Submitter

Healsman avatar
Healsman Offline
Member Joined 6y
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Healsman
Creator
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Category

Sub-category
Overdose icon
Overdose
Super-category
Medic icon
Medic

Attributes

Stats

Posts
23
Views
17,476
Downloads
4,285
Date Added
6y
Date Modified
6y
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Development Info

Notes
I used Cannon Fodder's MDL decompiler to decompile the original files, GUI Studio MDL to recompile them, and Autodesk 3DS Max to rig the Overdose to the proper bones.

License

Ask me if you want to include this in your mod. That is all.

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