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Model description : model pack replicating the entire CS model set in low polygon format (1/3 polycount)Ballheads Models
CS 1.6 HighFPS Models v1.03 - *FIXED* Crouch HitBoxes
- Extract into your /Steam/SteamApps/your@account/counter-strike/cstrike -directory
These models have fixed crouch animations which were buggy in ballheads
Based on [n]Maximum Overdrive's ballheads-models. Crouch hitbox problems fixed.
Fixed by mjp (Qnet)
Converted to CS1.6 by mortti (ircnet)
Verry son screens in game !
Brother, how did you made this, did you did all this in Milkshape or you can modify polygon counts in QC file, please reply, I'm thinking to make something for Source Engine based games. Thanks in advance.
* Construction *
Poly Count : largest is 262
Vert Count :
Skin Count : one a piece
Base : blockheads
Editor used : milkshape3d
Known Bugs : hostage models don't have multiple skins (original ones do) I couldn't figure out how to compile them with multiple skins so all non-scientist hostages are wearing orange jumpsuits
Build/Animation time : ~20h