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High FPS Models

A Skin Mod for Counter-Strike 1.6

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Model description : model pack replicating the entire CS model set in low polygon format (1/3 polycount)Ballheads Models

CS 1.6 HighFPS Models v1.03 - *FIXED* Crouch HitBoxes - Extract into your /Steam/SteamApps/your@account/counter-strike/cstrike -directory These models have fixed crouch animations which were buggy in ballheads Based on [n]Maximum Overdrive's ballheads-models. Crouch hitbox problems fixed. Fixed by mjp (Qnet) Converted to CS1.6 by mortti (ircnet) Verry son screens in game !

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  • theNurky avatar
    theNurky Joined 3y ago
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    access_time 2y
    Brother, how did you made this, did you did all this in Milkshape or you can modify polygon counts in QC file, please reply, I'm thinking to make something for Source Engine based games. Thanks in advance.
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  • jounevans11 avatar
    jounevans11 Joined 4y ago
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    thanks bro i have a really shitty pc i hope this will make the fps better 

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  • TPhentr avatar
    TPhentr Joined 5y ago
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    This is... GREAT!! My CS1.6 is now around 80fps (before 50fps) i hope Someone would do the High FPS Weapon Models. get it? Default weapon but low Poly. Sorry for bad English!
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    Mantra
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  • OAAA avatar
    OAAA Joined 6y ago
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    Pixel Strike xD But that's cool for Veeeery old computer and laptop users
    Bananite
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  • Devieus avatar
    Devieus username pic Joined 9y ago
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    access_time 7y
    I was wondering if I could release a team-colored version of this pack; so is it alright by you?
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    Mantra
    Sentinel of the TV remote
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  • daggerjerry avatar
    daggerjerry Joined 8y ago
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    > **Posted by FATE99** > My CS can perform faster now! mine performs 100% better thanks bro for making this
    Bananite
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    iCEW0LF Joined 9y ago
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    access_time 8y
    this maybe works, but models are even worse than default ones!
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  • sammymcjack avatar
    sammymcjack Joined 8y ago
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    Man, my old pc was getting 60 frames per second (horrible for combat) this really sped it up to a MAX of 60 frames, it's like having a brand new computer!
    Bananite
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  • FATE99 avatar
    FATE99 Joined 8y ago
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    My CS can perform faster now!
    Live, dead, win, lose. avatar
    Mantra
    Live, dead, win, lose.
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  • hATEME1337 avatar
    hATEME1337 Joined 8y ago
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    Verry usefull. =) 10/10
    "hATEME"
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Credits

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[n]Maximum
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mjp
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mortti
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gooseman
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Development Info

Notes
* Construction * Poly Count : largest is 262 Vert Count : Skin Count : one a piece Base : blockheads Editor used : milkshape3d Known Bugs : hostage models don't have multiple skins (original ones do) I couldn't figure out how to compile them with multiple skins so all non-scientist hostages are wearing orange jumpsuits Build/Animation time : ~20h

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