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zpo_nucleardawn in Zombie Panic! Objective zpo_nucleardawn
Map
Zombie Panic! Source
Game
Zombie Panic! Source
Deekin
Submitter
Deekin
9mo 218 14
  • Environment: Indoor, Outdoor
  • Size: Small
  • Aesthetic: Realistic, Default
  • Development State: Final
  • Textures: Custom, Default
First Odyssey Map in Cloud Kingdom First Odyssey Map
Map
Super Mario Odyssey
Game
Super Mario Odyssey
Peter Wiggins
Submitter
Peter Wiggins
6mo 958 23 1
  • Environment: Space
  • Size: Small
  • Aesthetic: Default
  • Development State: Final
  • Textures: Default
cs_office_b7 in Hostage Rescue cs_office_b7
Map
Counter-Strike 1.6
Game
Counter-Strike 1.6
Augustine Bundan
Submitter
Augustine Bundan
1y 1,580 238 1
  • Textures: Default
  • Development State: Beta
  • Aesthetic: Default
  • Size: Medium
  • Season: Winter
dod_uberfall in Conquest dod_uberfall
Map
Day of Defeat
Game
Day of Defeat
Martee
Submitter
Martee
11mo 578 35
  • Environment: Outdoor
  • Size: Large
  • Aesthetic: Default
  • Development State: Final
  • Textures: Default
DK_prison in Other/Misc DK_prison
Map
Half-Life 2: Episode Two
Game
Half-Life 2: Episode Two
DKgaming
Submitter
DKgaming
12mo 10mo 1,398 86 7
  • Size: Medium, Small
  • Textures: Default
  • Aesthetic: Default
  • Development State: Stable
  • Environment: Indoor
  • Time of Day: Daytime
DK_prison in Single Player DK_prison
Map
Half-Life 2
Game
Half-Life 2
DKgaming
Submitter
DKgaming
12mo 117
  • Time of Day: Daytime
  • Environment: Indoor
  • Size: Medium
  • Development State: Stable
  • Aesthetic: Default
  • Textures: Default
fy_Goku_Maze in Bomb/Defuse fy_Goku_Maze
Map
Counter-Strike 1.6
Game
Counter-Strike 1.6
GokuSwag34
Submitter
GokuSwag34
3y 622 169
  • Time of Day: Daytime
  • Size: Medium
  • Aesthetic: Default
  • Development State: Final/Stable
  • Textures: Default
KOTH Orange Hydro in King of The Hill KOTH Orange Hydro
Map
Team Fortress 2
Game
Team Fortress 2
ABEE555
Submitter
ABEE555
1y 712 35 1
  • Environment: Indoor, Outdoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Custom, Default
CTF Dirtcross in Capture the Flag CTF Dirtcross
Map
Team Fortress 2
Game
Team Fortress 2
Scouter Egg
Submitter
Scouter Egg
1y 863 51 1
  • Textures: Default
  • Development State: Alpha
  • Aesthetic: Default
  • Size: Medium
  • Time of Day: Daytime
  • Season: Summer
Aim_superboxes in Combat/Skill Aim_superboxes
Map
Counter-Strike 1.6
Game
Counter-Strike 1.6
THE_DARK_MAPPER
Submitter
THE_DARK_MAPPER
1y 1,437 298 6
  • Time of Day: Morning
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Default
Gamer Gulch war v2 AI BOT support in Other/Misc Gamer Gulch war v2 AI BOT support
Map
Halo Custom Edition
Game
Halo Custom Edition
Gamer_Flash
Submitter
Gamer_Flash
1y 749 118
  • Terrain: Canyon
  • Time of Day: Afternoon
  • Environment: Outdoor
  • Size: Medium
  • Aesthetic: Default
  • Textures: Default
Downward in Other/Misc Downward
Map
Doom II
Game
Doom II
Maisth
Submitter
Maisth
1y 1,296 27
  • Editor: DoomBuilder
  • Environment: Indoor
  • Size: Small
  • Aesthetic: Default
  • Textures: Custom, Default
  • Development State: Final
ze_planbbeta in Zombie Escape ze_planbbeta
Map
Counter-Strike: Source
Game
Counter-Strike: Source
joseph/D4rkn3ss322
Submitter
joseph/D4rkn3ss322
2y 2y 1,331 282 3
  • Biome: Forest
  • Textures: Default
  • Development State: Beta
  • Aesthetic: Default
  • Size: Large
Rupple in Other/Misc Rupple
Map
Half-Life Deathmatch: Source
Game
Half-Life Deathmatch: Source
Viiconov
Submitter
Viiconov
1y 985 53 1
  • Time of Day: Dusk
  • Size: Small
  • Aesthetic: Default
  • Development State: Final
  • Textures: Default
bhop_uchungu in Bunny Hop bhop_uchungu
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
EddieMaria
Submitter
EddieMaria
1y 1,007 64
  • Time of Day: Daytime
  • Environment: Outdoor, Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Final
  • Textures: Default
bhop_wun in Bunny Hop bhop_wun
Map
Counter-Strike: Source
Game
Counter-Strike: Source
JoJe3003
Submitter
JoJe3003
1y 795 131 3
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Textures: Default
  • Development State: Beta
hl2_2waysurvival in Single Player hl2_2waysurvival
Map
Half-Life 2
Game
Half-Life 2
Alternate076
Submitter
Alternate076
1y 1,815 297 12
  • Environment: Outdoor, Indoor
  • Time of Day: Afternoon
  • Aesthetic: Default
  • Size: Medium
  • Development State: Beta
  • Textures: Default
VSH Rocky Place V1 in Versus Saxton Hale VSH Rocky Place V1
Map
Team Fortress 2
Game
Team Fortress 2
Berke.
Submitter
Berke.
1y 771 47
  • Zone: City
  • Time of Day: Daytime
  • Environment: Indoor, Outdoor
  • Size: Medium
  • Aesthetic: Default
  • Textures: Default, Custom
Muhammet & Ibrahim in Other/Misc Muhammet & Ibrahim
Map
Command & Conquer: Red Alert 2 Yuri's Revenge
Game
Command & Conquer: Red Alert 2 Yuri's Revenge
Muhammet20
Submitter
Muhammet20
1y 1,164 106
  • Textures: Default
  • Aesthetic: Default
  • Size: Large, Medium
  • Time of Day: Daytime
  • Season: Summer, Spring
Access Point in Single Player Access Point
Map
Half-Life
Game
Half-Life
Dr. Orange
Submitter
Dr. Orange
1y 7mo 3,680 808 2
  • Structure: Warehouse
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Final
  • Textures: Default

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