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BeaCleaver in Swords BeaCleaver
Model
EVO1
Submitter
EVO1
access_time 2mo remove_red_eye 282 cloud_download 16 mode_comment 1
  • Polycount: Low
  • Format: BLEND
  • Object Type: Imagined
  • Texture Type: Diffuse map, Specular map, Occlusion map
Knife in Knives Knife
Model
Hemingway
Submitter
Hemingway
access_time 2y remove_red_eye 1,552 cloud_download 141
  • Polycount: Low
  • Format: OBJ
  • Texture Type: Curvature map, Occlusion map, Normal map, UV map, Color map
Battle Rifle in Rifles Battle Rifle
Model
EVO1
Submitter
EVO1
105th Inc.
Studio
105th Inc.
access_time 2y refresh 2y remove_red_eye 2,204 cloud_download 61 mode_comment 8
  • Object Type: Real
  • Format: OBJ
  • Polycount: Low
  • Texture Format: PNG
  • Texture Type: UV map, Normal map, Occlusion map, Color map
Tactical SG 550 in Rifles Tactical SG 550
Model
Noodum
Submitter
Noodum
access_time 3y remove_red_eye 4,705 cloud_download 724 mode_comment 4
  • Format: OBJ
  • Texure Format: TGA, TIFF
  • Texture Type: Cavity map, Curvature map, Normal map, Occlusion map
Book in Props Book
Model
Hemingway
Submitter
Hemingway
access_time 1y remove_red_eye 1,031 cloud_download 18 mode_comment 1
  • Texture Type: Occlusion map, Color map, Normal map
  • Texture Format: TGA
  • Aesthetic: Cartoon
  • Polycount: Low
Fantasy Blade in Swords Fantasy Blade
Model
EVO1
Submitter
EVO1
access_time 11mo remove_red_eye 675 cloud_download 8
  • Polycount: Low
  • Format: BLEND
  • Object Type: Imagined
  • Texture Type: UV map, Occlusion map, Normal map
  • Texture Format: PNG
Sci fi Gun in Pistols Sci fi Gun
Model
Hemingway
Submitter
Hemingway
access_time 1y remove_red_eye 1,607 cloud_download 53 mode_comment 6
  • Polycount: Low
  • Format: OBJ
  • Object Type: Imagined, Futuristic
  • Texture Type: Normal map, Occlusion map, Mask map
  • Texture Format: TGA
Artifact detector in Other/Misc Artifact detector
Model
Escargot
Submitter
Escargot
access_time 3y remove_red_eye 3,055 cloud_download 274 mode_comment 6
  • Texure Format: TGA
  • Texture Type: Albedo map, Occlusion map, Glow map, Mask map, Metalness map, Normal map, Roughness map
SIG SG550 in Rifles SIG SG550
Model
Krycek
Submitter
Krycek
586 Studios
Studio
586 Studios
access_time 3y remove_red_eye 6,443 cloud_download 794 mode_comment 9
  • Miscellaneous: sg550, sig, 552, rifle, sg, swiss
  • Texture Type: Occlusion map, Normal map, UV map
ak 47 in Rifles ak 47
Model
Chapstic
Submitter
Chapstic
access_time 12d remove_red_eye 474 cloud_download 10 mode_comment 2
  • Texture Type: Occlusion map, Diffuse map, Bump map
  • Format: OBJ
  • Polycount: Low
QBZ-03 (Type 03) in Rifles QBZ-03 (Type 03)
Model
RevTiva
Submitter
RevTiva
Life Tree
Studio
Life Tree
access_time 2y refresh 2y remove_red_eye 3,577 cloud_download 180 mode_comment 28
  • Texture Type: Specular map, Occlusion map, Normal map, Gloss map, Color map, Albedo map, UV map
  • Texture Format: TGA, PNG
  • Object Type: Man-made
  • Format: OBJ
  • Polycount: Low
Galon Mineral Water in Cans & Bottles Galon Mineral Water
Model
EVO1
Submitter
EVO1
access_time 11mo remove_red_eye 568 cloud_download 14
  • Polycount: High
  • Format: BLEND
  • Object Type: Real
  • Texture Type: Occlusion map
  • Texture Format: PNG
Covered silencer in Silencers Covered silencer
Model
KolX.1999.rus
Submitter
KolX.1999.rus
access_time 2y remove_red_eye 552 cloud_download 15 mode_comment 7
  • Texture Format: TGA
  • Texture Type: Specular map, Occlusion map, Normal map, Gloss map, Detail map, Albedo map
  • Aesthetic: Realistic
  • Object Type: Real
  • Format: FBX
  • Polycount: Low
Knife in Knives Knife
Model
Hemingway
Submitter
Hemingway
access_time 2y remove_red_eye 1,324 cloud_download 101 mode_comment 5
  • Format: OBJ
  • Object Type: Real
  • Texture Type: Albedo map, Gloss map, Normal map, Occlusion map, Specular map, UV map
  • Texture Format: TGA
VSSK "Vyhlop" in Sniper Rifles VSSK "Vyhlop"
Model
KolX.1999.rus
Submitter
KolX.1999.rus
access_time 2y remove_red_eye 4,414 cloud_download 362 mode_comment 4
  • Polycount: Low
  • Format: OBJ, FBX
  • Object Type: Real
  • Aesthetic: Realistic
  • Texture Type: Albedo map, Detail map, Gloss map, Normal map, Occlusion map, Specular map
  • Texture Format: DDS
Reapers in Submachine Guns Reapers
Model
eNse7en
Submitter
eNse7en
access_time 16d remove_red_eye 410 cloud_download 17 mode_comment 2
  • Polycount: Low
  • Format: FBX, OBJ, MAX
  • Object Type: Real
  • Aesthetic: Realistic
  • Texture Type: Color map, Occlusion map, Normal map, Height map, Metalness map, Roughness map
  • Texture Format: PNG
Ithaca m37 in Shotguns Ithaca m37
Model
Vismut96
Submitter
Vismut96
access_time 3y remove_red_eye 903 cloud_download 36 mode_comment 3
  • Texture Format: TGA
  • Format: FBX
  • Object Type: Historic
  • Aesthetic: Realistic
  • Texture Type: Albedo map, Curvature map, Normal map, Occlusion map, Specular map, Gloss map
  • Miscellaneous: gun
Surefire X300U-B Flashlight in Lights Surefire X300U-B Flashlight
Model
eNse7en
Submitter
eNse7en
access_time 10mo refresh 2mo remove_red_eye 2,185 cloud_download 155 mode_comment 8
  • Texture Format: PNG
  • Texture Type: Diffuse map, Height map, Normal map, Roughness map, Occlusion map, Metalness map
  • Aesthetic: Realistic
  • Object Type: Real
  • Format: OBJ, MAX
  • Polycount: Low
Black Lagoon Beretta 92F "Sword Cutlass" in Pistols Black Lagoon Beretta 92F "Sword Cutlass"
Model
eNse7en
Submitter
eNse7en
access_time 2mo remove_red_eye 983 cloud_download 52 mode_comment 18
  • Polycount: Low
  • Format: FBX, MAX, OBJ
  • Object Type: Real
  • Aesthetic: Realistic
  • Texture Type: Color map, Metalness map, Roughness map, Normal map, Height map, Occlusion map
  • Texture Format: PNG
Enfield SMLE MK III in Rifles Enfield SMLE MK III
Model
Skaveria
Submitter
Skaveria
access_time 2y refresh 2y remove_red_eye 7,012 cloud_download 893 mode_comment 16
  • Texture Format: PNG
  • Texture Type: Roughness map, Occlusion map, Normal map, Metalness map, Albedo map, UV map
  • Aesthetic: Realistic
  • Object Type: Historic
  • Format: BLEND, OBJ
  • Polycount: Low

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