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Breakdown in All in one Breakdown
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
I-Juan
Submitter
I-Juan
1y 737 80
  • Size: Large
  • Development State: Beta
  • Zone: Industrial
  • Structure: Powerplant, Warehouse
aim_nuke2018_v2 in 1v1/AIM-MULTI aim_nuke2018_v2
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
Aniela
Submitter
Aniela
11mo 1,648 260 1 5.61/10
  • Structure: Powerplant, Laboratory
  • Zone: Industrial
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Default
VCTF-Hydroworks in Vehicle Capture the Flag VCTF-Hydroworks
Map
Unreal Tournament 2004
Game
Unreal Tournament 2004
J-Rts
Submitter
J-Rts
2y 1,909 318
  • Structure: Powerplant
  • Biome: Tundra
  • Zone: Industrial
  • Environment: Outdoor
  • Size: Huge
  • Development State: Final/Stable
Zombie Survival Junction in Zombie Survival Zombie Survival Junction
Map
Team Fortress 2
Game
Team Fortress 2
jack5gamebanana
Submitter
jack5gamebanana
2y 2y 1,424 219 5
  • Structure: Powerplant
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Default
bhop_sad_gde_dengi in Bunny Hop bhop_sad_gde_dengi
Map
Counter-Strike: Source
Game
Counter-Strike: Source
sodaxd
Submitter
sodaxd
2y 1,674 467 1 7.67/10
  • Size: Small
  • Terrain: Cave
  • Structure: Powerplant
  • Development State: Final/Stable
  • Aesthetic: Realistic
  • Time of Day: Nighttime
Deathmatch_Indoor in Deathmatch Deathmatch_Indoor
Map
Team Fortress Classic
Game
Team Fortress Classic
FrontDeskGuard
Submitter
FrontDeskGuard
1y 592 57
  • Structure: Powerplant, Warehouse
  • Terrain: Canyon
  • Zone: Industrial
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Textures: Default
Overgrown Jailbreak Map in Jail Break Overgrown Jailbreak Map
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
Decroded
Submitter
Decroded
11mo 2,409 458 3
  • Zone: Jungle & Industrial
  • Size: Small-Medium
  • Structure: Powerplant
  • Time of Day: Daytime
  • Textures: Default
gg_metal_legoarena in Gun Game gg_metal_legoarena
Map
Counter-Strike: Source
Game
Counter-Strike: Source
Hardex
Submitter
Hardex
3y 1,415 468
  • Players: 32
  • Development State: Final/Stable
am_ISS in 1v1/AIM-MULTI am_ISS
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
Aniela
Submitter
Aniela
12mo 221 6
  • Textures: Default, Custom
  • Development State: Final
  • Aesthetic: Realistic
  • Size: Medium
  • Environment: Space
  • Time of Day: Nighttime
  • Zone: Industrial
  • Structure: Powerplant
vsh_blufacility in Versus Saxton Hale vsh_blufacility
Map
Team Fortress 2
Game
Team Fortress 2
Priest of Chin Chin
Submitter
Priest of Chin Chin
8mo 576 18
  • Structure: Powerplant, Factory, Warehouse
  • Zone: Industrial
  • Time of Day: Daytime
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Textures: Default
Power Struggle in Deathmatch Power Struggle
Map
Half-Life
Game
Half-Life
Victor-933
Submitter
Victor-933
2y 1,644 544 2 10.00/10
  • Structure: Laboratory, Factory, Powerplant
  • Zone: Industrial
  • Environment: Indoor
  • Size: Large
  • Aesthetic: Realistic
  • Development State: Final/Stable
  • Textures: Custom
Zombie Survival Turbine in Zombie Survival Zombie Survival Turbine
Map
Team Fortress 2
Game
Team Fortress 2
jack5gamebanana
Submitter
jack5gamebanana
2y 1y 5,013 1,067 15 8.67/10
  • Development State: Final
  • Structure: Powerplant
  • Time of Day: Nighttime
  • Environment: Indoor
  • Size: Small
  • Aesthetic: Default
  • Textures: Default
Criticality in Deathmatch Criticality
Map
Half-Life
Game
Half-Life
Victor-933
Submitter
Victor-933
1y 1,666 418 4 9.78/10
  • Structure: Tunnel, Powerplant, Factory, Laboratory
  • Zone: Industrial
  • Environment: Indoor
  • Size: Large
  • Aesthetic: Realistic
  • Development State: Final
  • Textures: Custom
am_nuke2018_v2 in 1v1/AIM-MULTI am_nuke2018_v2
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
Aniela
Submitter
Aniela
11mo 1,161 241
  • Structure: Powerplant
  • Zone: Industrial
  • Time of Day: Daytime
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Custom
Vsh_Tosic_A1 in Versus Saxton Hale Vsh_Tosic_A1
Map
Team Fortress 2
Game
Team Fortress 2
SlayFox
Submitter
SlayFox
4mo 297 26
  • Structure: Powerplant
  • Zone: Military
  • Time of Day: Afternoon
  • Environment: Indoor
  • Size: Medium
  • Aesthetic: Default
  • Development State: Alpha
  • Textures: Default
DM_Fenrir in Deathmatch DM_Fenrir
Map
Half-Life
Game
Half-Life
Victor-933
Submitter
Victor-933
2y 1,673 499 2 10.00/10
  • Period: Futuristic
  • Structure: Powerplant
  • Zone: Industrial
  • Environment: Indoor
  • Size: Large
  • Aesthetic: Realistic
  • Development State: Final/Stable
  • Textures: Custom
de_satcomm in Bomb/Defuse de_satcomm
Map
Counter-Strike 1.6
Game
Counter-Strike 1.6
YellowJello
Submitter
YellowJello
3mo 3mo 396 106
  • Structure: Laboratory, Powerplant
  • Terrain: Canyon
  • Time of Day: Nighttime
  • Environment: Underground, Indoor, Outdoor
  • Size: Huge
  • Development State: Final
de_nuke_custom in Bomb/Defuse de_nuke_custom
Map
Counter-Strike: Global Offensive
Game
Counter-Strike: Global Offensive
Vrah
Submitter
Vrah
2y 1,056 65
  • Structure: Powerplant
  • Biome: Grassland
  • Zone: Industrial
  • Season: Summer
  • Environment: Outdoor, Indoor
  • Size: Large
  • Aesthetic: Default
  • Development State: Beta
  • Textures: Default
Overflow in Deathmatch Overflow
Map
Half-Life
Game
Half-Life
Victor-933
Submitter
Victor-933
2y 2,589 1,087 1 10.00/10
  • Structure: Powerplant, Sewer, Factory, Bridge
  • Zone: Industrial
  • Environment: Underground, Indoor
  • Size: Large
  • Aesthetic: Realistic
  • Development State: Final/Stable
  • Textures: Default
m3_buxna in Shotgun Combat m3_buxna
Map
Counter-Strike 1.6
Game
Counter-Strike 1.6
skuny
Submitter
skuny
13d 134 18 8.00/10
  • Structure: Powerplant
  • Terrain: Cave
  • Time of Day: Daytime
  • Environment: Underground
  • Size: Medium
  • Aesthetic: Default
  • Development State: Alpha
  • Textures: Custom

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