// SVEN CO-OP SKILL CFG - v4.5 //========================================================= // MONSTERS - Original Half-Life //========================================================= // Alien Grunt sk_agrunt_health1 "150" sk_agrunt_health2 "100" sk_agrunt_health3 "200" sk_agrunt_dmg_punch1 "35" sk_agrunt_dmg_punch2 "45" sk_agrunt_dmg_punch3 "65" // Apache sk_apache_health1 "500" sk_apache_health2 "600" sk_apache_health3 "500" // Barney sk_barney_health1 "165" sk_barney_health2 "180" sk_barney_health3 "200" // Bullsquid sk_bullsquid_health1 "110" sk_bullsquid_health2 "130" sk_bullsquid_health3 "150" sk_bullsquid_dmg_bite1 "25" sk_bullsquid_dmg_bite2 "35" sk_bullsquid_dmg_bite3 "55" sk_bullsquid_dmg_whip1 "45" sk_bullsquid_dmg_whip2 "65" sk_bullsquid_dmg_whip3 "95" sk_bullsquid_dmg_spit1 "15" sk_bullsquid_dmg_spit2 "25" sk_bullsquid_dmg_spit3 "35" // Big momma sk_bigmomma_health_factor1 "1" sk_bigmomma_health_factor2 "2" sk_bigmomma_health_factor3 "1" sk_bigmomma_dmg_slash1 "60" sk_bigmomma_dmg_slash2 "99" sk_bigmomma_dmg_slash3 "180" sk_bigmomma_dmg_blast1 "140" sk_bigmomma_dmg_blast2 "150" sk_bigmomma_dmg_blast3 "300" sk_bigmomma_radius_blast1 "260" sk_bigmomma_radius_blast2 "265" sk_bigmomma_radius_blast3 "260" // Gargantua sk_gargantua_health1 "1000" sk_gargantua_health2 "1500" sk_gargantua_health3 "2000" sk_gargantua_dmg_slash1 "50" sk_gargantua_dmg_slash2 "75" sk_gargantua_dmg_slash3 "90" sk_gargantua_dmg_fire1 "4" sk_gargantua_dmg_fire2 "5" sk_gargantua_dmg_fire3 "10" sk_gargantua_dmg_stomp1 "100" sk_gargantua_dmg_stomp2 "110" sk_gargantua_dmg_stomp3 "250" // Hassassin sk_hassassin_health1 "100" sk_hassassin_health2 "130" sk_hassassin_health3 "150" // Headcrab sk_headcrab_health1 "20" sk_headcrab_health2 "30" sk_headcrab_health3 "50" sk_headcrab_dmg_bite1 "10" sk_headcrab_dmg_bite2 "15" sk_headcrab_dmg_bite3 "30" // Hgrunt sk_hgrunt_health1 "100" sk_hgrunt_health2 "100" sk_hgrunt_health3 "200" sk_hgrunt_kick1 "12" sk_hgrunt_kick2 "15" sk_hgrunt_kick3 "30" // Shotgun damage (per pellet (6 per shot)) sk_hgrunt_pellets1 "70" sk_hgrunt_pellets2 "80" sk_hgrunt_pellets3 "50" sk_hgrunt_gspeed1 "500" sk_hgrunt_gspeed2 "600" sk_hgrunt_gspeed3 "700" // Houndeye sk_houndeye_health1 "60" sk_houndeye_health2 "85" sk_houndeye_health3 "110" sk_houndeye_dmg_blast1 "15" sk_houndeye_dmg_blast2 "20" sk_houndeye_dmg_blast3 "35" // ISlave sk_islave_health1 "80" sk_islave_health2 "100" sk_islave_health3 "130" sk_islave_dmg_claw1 "8" sk_islave_dmg_claw2 "9" sk_islave_dmg_claw3 "18" sk_islave_dmg_clawrake1 "24" sk_islave_dmg_clawrake2 "34" sk_islave_dmg_clawrake3 "50" sk_islave_dmg_zap1 "11" sk_islave_dmg_zap2 "15" sk_islave_dmg_zap3 "33" // Ichthyosaur sk_ichthyosaur_health1 "350" sk_ichthyosaur_health2 "475" sk_ichthyosaur_health3 "550" sk_ichthyosaur_shake1 "30" sk_ichthyosaur_shake2 "40" sk_ichthyosaur_shake3 "80" // Leech sk_leech_health1 "3" sk_leech_health2 "4" sk_leech_health3 "3" sk_leech_dmg_bite1 "5" sk_leech_dmg_bite2 "6" sk_leech_dmg_bite3 "10" // Controller sk_controller_health1 "90" sk_controller_health2 "120" sk_controller_health3 "150" sk_controller_dmgzap1 "20" sk_controller_dmgzap2 "35" sk_controller_dmgzap3 "50" sk_controller_speedball1 "900" sk_controller_speedball2 "950" sk_controller_speedball3 "1000" sk_controller_dmgball1 "4" sk_controller_dmgball2 "6" sk_controller_dmgball3 "10" // Nihilanth sk_nihilanth_health1 "900" sk_nihilanth_health2 "1200" sk_nihilanth_health3 "1500" sk_nihilanth_zap1 "30" sk_nihilanth_zap2 "40" sk_nihilanth_zap3 "70" // Scientist sk_scientist_health1 "50" sk_scientist_health2 "100" sk_scientist_health3 "150" // Snark sk_snark_health1 "200" sk_snark_health2 "200" sk_snark_health3 "200" sk_snark_dmg_bite1 "50" sk_snark_dmg_bite2 "52" sk_snark_dmg_bite3 "54" sk_snark_dmg_pop1 "50" sk_snark_dmg_pop2 "50" sk_snark_dmg_pop3 "15" // Zombie sk_zombie_health1 "100" sk_zombie_health2 "125" sk_zombie_health3 "200" sk_zombie_dmg_one_slash1 "25" sk_zombie_dmg_one_slash2 "30" sk_zombie_dmg_one_slash3 "55" sk_zombie_dmg_both_slash1 "40" sk_zombie_dmg_both_slash2 "45" sk_zombie_dmg_both_slash3 "100" // Turret sk_turret_health1 "200" sk_turret_health2 "250" sk_turret_health3 "350" // MiniTurret sk_miniturret_health1 "80" sk_miniturret_health2 "110" sk_miniturret_health3 "125" // Sentry Turret sk_sentry_health1 "80" sk_sentry_health2 "95" sk_sentry_health3 "180" //========================================================= // PLAYER WEAPONS - Original Half-Life //========================================================= // Crowbar whack sk_plr_crowbar1 "15" sk_plr_crowbar2 "50" sk_plr_crowbar3 "68" // 9mmhandgun Round sk_plr_9mm_bullet1 "12" sk_plr_9mm_bullet2 "60" sk_plr_9mm_bullet3 "99" // 357 Round sk_plr_357_bullet1 "66" sk_plr_357_bullet2 "999 sk_plr_357_bullet3 "999" // 9mmAR Round sk_plr_9mmAR_bullet1 "8" sk_plr_9mmAR_bullet2 "45" sk_plr_9mmAR_bullet3 "75" // M203 grenade sk_plr_9mmAR_grenade1 "150" sk_plr_9mmAR_grenade2 "150" sk_plr_9mmAR_grenade3 "330" // Shotgun damage (per pellet - 6 pellets per primary fire shot; 8 pellets per secondary fire shot (double barreled and fastfire)) sk_plr_buckshot1 "9" sk_plr_buckshot2 "90" sk_plr_buckshot3 "65" // Crossbow sk_plr_xbow_bolt_monster1 "60" sk_plr_xbow_bolt_monster2 "600" sk_plr_xbow_bolt_monster3 "110" // RPG sk_plr_rpg1 "150" sk_plr_rpg2 "150" sk_plr_rpg3 "220" // Gauss Gun sk_plr_gauss1 "19" sk_plr_gauss2 "50" sk_plr_gauss3 "95" // Egon Gun sk_plr_egon_narrow1 "5" sk_plr_egon_narrow2 "5" sk_plr_egon_narrow3 "10" sk_plr_egon_wide1 "12" sk_plr_egon_wide2 "12" sk_plr_egon_wide3 "24" // Hand Grenade sk_plr_hand_grenade1 "150" sk_plr_hand_grenade2 "150" sk_plr_hand_grenade3 "200" // Satchel Charge sk_plr_satchel1 "160" sk_plr_satchel2 "160" sk_plr_satchel3 "225" // Tripmine sk_plr_tripmine1 "150" sk_plr_tripmine2 "150" sk_plr_tripmine3 "225" //========================================================= // MONSTER DAMAGE/WEAPONS & MISC - Original Half-Life //========================================================= sk_12mm_bullet1 "12" sk_12mm_bullet2 "140" sk_12mm_bullet3 "130" sk_9mmAR_bullet1 "6" sk_9mmAR_bullet2 "40" sk_9mmAR_bullet3 "40" sk_9mm_bullet1 "9" sk_9mm_bullet2 "10" sk_9mm_bullet3 "50" // HORNET sk_hornet_dmg1 "1" sk_hornet_dmg2 "7" sk_hornet_dmg3 "7" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger1 "1000" sk_suitcharger2 "1000" sk_suitcharger3 "1000" sk_battery1 "250" sk_battery2 "250" sk_battery3 "500" sk_healthcharger1 "800" sk_healthcharger2 "800" sk_healthcharger3 "800" sk_healthkit1 "2050" sk_healthkit2 "2050" sk_healthkit3 "5000" sk_scientist_heal1 "1000" sk_scientist_heal2 "1000" sk_scientist_heal3 "1000" // MONSTER HITGROUPS - DAMAGE MODIFIERS sk_monster_head1 "3" sk_monster_head2 "3" sk_monster_head3 "4" sk_monster_chest1 "1" sk_monster_chest2 "3" sk_monster_chest3 "3" sk_monster_stomach1 "1" sk_monster_stomach2 "3" sk_monster_stomach3 "3" sk_monster_arm1 "1" sk_monster_arm2 "3" sk_monster_arm3 "3" sk_monster_leg1 "1" sk_monster_leg2 "1" sk_monster_leg3 "1" // PLAYER HITGROUPS - DAMAGE MODIFIERS sk_player_head1 "1" sk_player_head2 "1" sk_player_head3 "2" sk_player_chest1 "1" sk_player_chest2 "1" sk_player_chest3 "1" sk_player_stomach1 "1" sk_player_stomach2 "1" sk_player_stomach3 "1" sk_player_arm1 "1" sk_player_arm2 "1" sk_player_arm3 "1" sk_player_leg1 "1" sk_player_leg2 "1" sk_player_leg3 "1" ...t //========================================================= // MONSTERS - Sven Co-op Specific //========================================================= // Human/Robo/Op4 Grunt Shotgun Damage sk_grunt_buckshot1 "60" sk_grunt_buckshot2 "70" sk_grunt_buckshot3 "35" // Baby Gargantua sk_babygargantua_health1 "600" sk_babygargantua_health2 "900" sk_babygargantua_health3 "900" sk_babygargantua_dmg_slash1 "25" sk_babygargantua_dmg_slash2 "30" sk_babygargantua_dmg_slash3 "75" sk_babygargantua_dmg_fire1 "2" sk_babygargantua_dmg_fire2 "3" sk_babygargantua_dmg_fire3 "6" sk_babygargantua_dmg_stomp1 "50" sk_babygargantua_dmg_stomp2 "55" sk_babygargantua_dmg_stomp3 "150" // Hwgrunt sk_hwgrunt_health1 "200" sk_hwgrunt_health2 "250" sk_hwgrunt_health3 "270" sk_hwgrunt_minipellets1 "1" sk_hwgrunt_minipellets2 "1" sk_hwgrunt_minipellets3 "1" // Robogrunt Explosion Damage sk_rgrunt_explode1 "100" sk_rgrunt_explode2 "115" sk_rgrunt_explode3 "130" // Male Assassin Sniper Damage sk_massassin_sniper1 "40" sk_massassin_sniper2 "140" sk_massassin_sniper3 "180" // Otis sk_otis_health1 "65" sk_otis_health2 "80" sk_otis_health3 "200" sk_otis_bullet1 "34" sk_otis_bullet2 "60" sk_otis_bullet3 "49" // Zombie Barney sk_zombie_barney_health1 "110" sk_zombie_barney_health2 "100" sk_zombie_barney_health3 "200" sk_zombie_barney_dmg_one_slash1 "25" sk_zombie_barney_dmg_one_slash2 "30" sk_zombie_barney_dmg_one_slash3 "70" sk_zombie_barney_dmg_both_slash1 "40" sk_zombie_barney_dmg_both_slash2 "45" sk_zombie_barney_dmg_both_slash3 "100" // Barnacle sk_barnacle_health1 "50" sk_barnacle_health2 "60" sk_barnacle_health3 "70" // Zombie Soldier sk_zombie_soldier_health1 "150" sk_zombie_soldier_health2 "175" sk_zombie_soldier_health3 "200" sk_zombie_soldier_dmg_one_slash1 "40" sk_zombie_soldier_dmg_one_slash2 "45" sk_zombie_soldier_dmg_one_slash3 "90" sk_zombie_soldier_dmg_both_slash1 "55" sk_zombie_soldier_dmg_both_slash2 "60" sk_zombie_soldier_dmg_both_slash3 "120" // Gonome sk_gonome_health1 "200" sk_gonome_health2 "225" sk_gonome_health3 "225" sk_gonome_dmg_one_slash1 "30" sk_gonome_dmg_one_slash2 "40" sk_gonome_dmg_one_slash3 "50" sk_gonome_dmg_guts1 "15" sk_gonome_dmg_guts2 "15" sk_gonome_dmg_guts3 "40" sk_gonome_dmg_one_bite1 "15" sk_gonome_dmg_one_bite2 "15" sk_gonome_dmg_one_bite3 "30" // Pitdrone sk_pitdrone_health1 "60" sk_pitdrone_health2 "80" sk_pitdrone_health3 "100" sk_pitdrone_dmg_bite1 "25" sk_pitdrone_dmg_bite2 "25" sk_pitdrone_dmg_bite3 "55" sk_pitdrone_dmg_whip1 "25" sk_pitdrone_dmg_whip2 "30" sk_pitdrone_dmg_whip3 "60" sk_pitdrone_dmg_spit1 "15" sk_pitdrone_dmg_spit2 "15" sk_pitdrone_dmg_spit3 "35" // ShockTrooper sk_shocktrooper_health1 "200" sk_shocktrooper_health2 "225" sk_shocktrooper_health3 "225" sk_shocktrooper_kick1 "12" sk_shocktrooper_kick2 "15" sk_shocktrooper_kick3 "30" sk_shocktrooper_maxcharge1 "10" sk_shocktrooper_maxcharge2 "10" sk_shocktrooper_maxcharge3 "20" // Tor sk_tor_health1 "800" sk_tor_health2 "1000" sk_tor_health3 "1500" sk_tor_punch1 "55" sk_tor_punch2 "80" sk_tor_punch3 "95" sk_tor_energybeam1 "3" sk_tor_energybeam2 "5" sk_tor_energybeam3 "7" sk_tor_sonicblast1 "15" sk_tor_sonicblast2 "30" sk_tor_sonicblast3 "45" // Voltigore sk_voltigore_health1 "350" sk_voltigore_health2 "500" sk_voltigore_health3 "450" sk_voltigore_dmg_punch1 "30" sk_voltigore_dmg_punch2 "40" sk_voltigore_dmg_punch3 "60" sk_voltigore_dmg_beam1 "40" sk_voltigore_dmg_beam2 "50" sk_voltigore_dmg_beam3 "70" // Voltigore Explosion Damage (On Death) sk_voltigore_dmg_explode1 "200" sk_voltigore_dmg_explode2 "200" sk_voltigore_dmg_explode3 "250" // Tentacle sk_tentacle1 "750" sk_tentacle2 "750" sk_tentacle3 "750" // Black Ops Osprey sk_blkopsosprey1 "600" sk_blkopsosprey2 "600" sk_blkopsosprey3 "600" // Osprey sk_osprey1 "600" sk_osprey2 "600" sk_osprey3 "600" // Stuka Bat sk_stukabat1 "123" sk_stukabat2 "123" sk_stukabat3 "123" // Snark Nest sk_sqknest_health1 "50" sk_sqknest_health2 "70" sk_sqknest_health3 "120" //========================================================= // PLAYER WEAPONS - Sven Co-op Specific //========================================================= // Medkit Weapon Heal Amount sk_plr_HpMedic1 "100" sk_plr_HpMedic2 "200" sk_plr_HpMedic3 "300" // Wrench sk_plr_wrench1 "22" sk_plr_wrench2 "44" sk_plr_wrench3 "75" // Barnacle Grapple sk_plr_grapple1 "20" sk_plr_grapple2 "40" sk_plr_grapple3 "80" // Uzis sk_plr_uzi1 "10" sk_plr_uzi2 "45" sk_plr_uzi3 "75" // 556 bullet round (M16, SAW, minigun) sk_556_bullet1 "43" sk_556_bullet2 "43" sk_556_bullet3 "77" // Gauss Secondary Fire sk_plr_secondarygauss1 "190" sk_plr_secondarygauss2 "999" sk_plr_secondarygauss3 "350" // Hornetgun sk_hornet_pdmg1 "99999" sk_hornet_pdmg2 "99999" sk_hornet_pdmg3 "99999" // 762 bullet round (sniper rifle) sk_plr_762_bullet1 "110" sk_plr_762_bullet2 "777" sk_plr_762_bullet3 "777" // Spore Launcher sk_plr_spore1 "100" sk_plr_spore2 "100" sk_plr_spore3 "200" // Shock Rifle sk_plr_shockrifle1 "15" sk_plr_shockrifle2 "90" sk_plr_shockrifle3 "130" // Shock Rifle Secondary Fire sk_plr_shockrifle_beam1 "2" sk_plr_shockrifle_beam2 "3" sk_plr_shockrifle_beam3 "5" // Shock Roach Explosion sk_shockroach_dmg_xpl_touch1 "350" sk_shockroach_dmg_xpl_touch2 "350" sk_shockroach_dmg_xpl_touch3 "400" sk_shockroach_dmg_xpl_splash1 "150" sk_shockroach_dmg_xpl_splash2 "150" sk_shockroach_dmg_xpl_splash3 "180" bind "TAB" "+showscores" bind "ENTER" "+use" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "impulse 101" bind "*" "+commandmenu" bind "+" "sizeup" bind "-" "grenade;npc_findcover" bind "." "npc_findcover" bind "/" "npc_attackmytarget" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind ";" "npc_moveto" bind "=" "sizeup" bind "[" "invprev" bind "\" "npc_return" bind "]" "invnext" bind "`" "toggleconsole" bind "a" "+moveleft" bind "c" "+movedown" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "g" "drop" bind "h" "dropammo" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "+moveup" bind "w" "+forward" bind "y" "messagemode" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+moveleft" bind "RIGHTARROW" "+moveright" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "KP_DEL" "kill" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+alt1" bind "PAUSE" "pause" _snd_mixahead "0.1" ati_npatch "1.0" ati_subdiv "2.0" bgmvolume "1.000000" bottomcolor "6" brightness "2" cl_allowdownload "1" cl_allowupload "1" cl_backspeed "400" cl_cmdbackup "2" cl_cmdrate "30" cl_dlmax "128" cl_download_ingame "1" cl_forwardspeed "400" cl_hideadmin "0" cl_hidextra "0" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Red" cl_lw "1" cl_particles_max "800" cl_showstats "0" cl_texture_lod "-0.6" cl_timeout "60" cl_updaterate "20" cl_vsmoothing "0.05" con_color "180 220 255" console "1.000000" crosshair "1.000000" fps_max "150.0" fps_modem "0.0" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0" gl_polyoffset "4" hisound "1" hpk_maxsize "4" hud_capturemouse "1" hud_centerid "0" hud_classautokill "1" hud_fastswitch "1" hud_takesshots "0" hud_weaponautoswitch "1" joystick "0" lookspring "0.000000" lookstrafe "0.000000" m_filter "0" m_forward "1" m_pitch "0.022000" m_side "0.8" m_yaw "0.022" model "dm_gordon" MP3FadeTime "2.0" MP3Volume "3" mp_decals "300" name "SHEPHARD" net_graph "0" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" r_detailtextures "1" s_a3d "0" s_automax_distance "30.0" s_automin_distance "2.0" s_bloat "2.0" s_distance "60" s_doppler "0.0" s_eax "0" s_leafnum "0" s_max_distance "1000.0" s_min_distance "8.0" s_numpolys "200" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" sensitivity "5" skin "" suitvolume "0.250000" sv_aim "0" sv_voiceenable "1" team "HES" topcolor "30" viewsize "120.000000" voice_enable "1" voice_forcemicrecord "1" voice_modenable "1" voice_scale "1" volume "5" +mlook +jlook exec userconfig.cfg