"RadialMenu" { //-------------------------------------------------------------- "Orders,Survivor,Alive" { "Center" { "command" "vocalize smartlook" "text" "#L4D_rosetta_look" } "North" { "command" "vocalize PlayerMoveOn" "text" "#L4D_rosetta_letsgo" } "NorthEast" { "command" "vocalize PlayerHelp" "text" "HELP!" } "East" { "command" "vocalize PlayerHurryUp" "text" "#L4D_rosetta_hurry" } "SouthEast" { "command" "vocalize ConceptBlock647; wait 50; vocalize FarmvampiresB; wait 50; vocalize ConceptBlock629; wait 50; vocalize ConceptBlock610" "text" "Funny!" } "South" { "command" "vocalize ConceptBlock657; wait 50; vocalize ConceptBlock608; wait 50; vocalize ConceptBlock721; wait 50; vocalize ConceptBlock656" "text" "LOUIS MAD OR TAUNT!" } "SouthWest" { "command" "vocalize ConceptBlock645; wait 50; vocalize ConceptBlock037; wait 50; vocalize DontBeAnAss; wait 50; vocalize ConceptBlock596; wait 450; vocalize ConceptBlock527; wait 600; vocalize ConceptBlock632" "text" "DICK-ASS-COPS-UNDEAD!" } "West" { "command" "vocalize EmphaticArriveRun" "text" "RUN!" } "NorthWest" { "command" "vocalize ConceptBlock663; wait 50; vocalize ConceptBlock032; wait 50; vocalize VampiresBeata; wait 50; vocalize ConceptBlock023; wait 200; vocalize ConceptBlock009; wait 600; vocalize ConceptBlock632" "text" "DOOR-ZOMBIES-HOHO!" } } //-------------------------------------------------------------- "QA,Survivor,Alive" { "Center" { "command" "vocalize PlayerAskReady" "text" "#L4D_rosetta_ready" } "North" { "command" "vocalize PlayerLaugh" "text" "#L4D_rosetta_laugh" } "NorthEast" { "command" "vocalize PlayerWarnCareful" "text" "#L4D_rosetta_becareful" } "East" { "command" "vocalize PlayerNegative" "text" "#L4D_rosetta_negative" } "SouthEast" { "command" "vocalize PlayerNo" "text" "#L4D_rosetta_no" } "South" { "command" "vocalize PlayerSorry" "text" "#L4D_rosetta_sorry" } "SouthWest" { "command" "vocalize PlayerYes" "text" "#L4D_rosetta_yes" } "West" { "command" "vocalize PlayerFriendlyFire" "text" "FRIENDLY FIRE!" } "NorthWest" { "command" "vocalize PlayerThanks" "text" "#L4D_rosetta_thankyou" } } //-------------------------------------------------------------- "Orders,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "label" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "QA,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "text" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "Alerts,Zombie,Alive" { "Center" { "command" "vocalize PlayerZombieTaunt" "text" "#L4D_rosetta_grrrr" } } //-------------------------------------------------------------- "haha,Survivor,Alive" { "Center" { "command" "vocalize PlayerHurrah" "text" "HURRAY!" } "North" { "command" "vocalize PlayerDeath" "text" "SCREAM!" } "NorthEast" { "command" "vocalize CallForRescue" "text" "CLOSET!" } "East" { "command" "vocalize PlayerWarnWitch; wait 180; vocalize PlayerKillThatLight" "text" "WITCH!" } "SouthEast" { "command" "vocalize PlayerWarnTank" "text" "TANK!" } "South" { "command" "vocalize PlayerWarnSmoker" "text" "SMOKER!" } "SouthWest" { "command" "vocalize PlayerWarnHunter" "text" "HUNTER!" } "West" { "command" "vocalize PlayerWarnBoomer" "text" "BOOMER!" } "NorthWest" { "command" "vocalize PlayerIncoming" "text" "HERE THEY COME!" } } //-------------------------------------------------------------- "lol,Survivor,Alive" { "Center" { "command" "vocalize PlayerTaunt" "text" "TAUNT!" } "North" { "command" "vocalize elevator_conversation" "text" "ELEVATOR!" } "NorthEast" { "command" "vocalize PanicEvent" "text" "PANIC!" } "East" { "command" "vocalize PlayerLedgeHangEnd" "text" "FALLING!" } "SouthEast" { "command" "vocalize PlayerAnswerLostCall" "text" "DIRTY!" } "South" { "command" "vocalize PlayerTonguePullStart" "text" "NO, NOOOO!" } "SouthWest" { "command" "vocalize PlayerStayTogether" "text" "STAY TOGETHER!" } "West" { "command" "vocalize PlayerVomitInFace" "text" "SLIME!" } "NorthWest" { "command" "vocalize AskForHealth2" "text" "MEDKIT!" } } //-------------------------------------------------------------- "funny,Survivor,Alive" { "Center" { "command" "vocalize ReviveMeInterrupted" "text" "REVIVE INTERRUPT!" } "North" { "command" "vocalize PlayerWatchOutBehind" "text" "BEHIND US!" } "NorthEast" { "command" "vocalize ScenarioJoin" "text" "HELLO!" } "East" { "command" "vocalize PlayerLedgeSave" "text" "LEDGE SAVE!" } "SouthEast" { "command" "vocalize WitchGettingAngry" "text" "WITCH MAD!" } "South" { "command" "vocalize EatPills" "text" "EAT PILLS!" } "SouthWest" { "command" "vocalize hospital04_path04a; wait 50; vocalize BounceReaction" "text" "TO THE ELEVATOR OR BOUNCE!" } "West" { "command" "vocalize IntroHospital03; wait 50; vocalize IntroHospital02" "text" "HOSPITAL!" } "NorthWest" { "command" "vocalize ConceptBlock652; wait 50; vocalize ConceptBlock649; wait 50; vocalize Airport04_08a; wait 50; vocalize ConceptBlock556" "text" "LAUGH-WHISPING-HEY-I SAID THAT!" } } }