Boom headshot Script - Uses matties event script: block load { es_keygroupdelete boomheadshot es_keygroupcreate boomheadshot } block unload { es_keygroupdelete boomheadshot } event player_spawn { es_keycreate boomheadshot event_var(es_steamid) es_keysetvalue boomheadshot event_var(es_steamid) streak 0 } event player_death { if (event_var(headshot) equalto 1) do { es_xsetinfo boomstreak 0 es_xsetinfo boomsound 0 // add to their streak es_keygetvalue boomstreak boomheadshot event_var(es_attackersteamid) streak es_xmath boomstreak + 1 es_keysetvalue boomheadshot event_var(es_steamid) streak server_var(boomstreak) // set the sound based on streak if (server_var(boomstreak) > 2) then es_xsetinfo boomsound "PP_voice_clips/triple-boomheadshot.wav" else es_xsetinfo boomsound "PP_voice_clips/doug-boomheadshot.wav" // only attacker and victim hear the sound es_cexec server_var(userid) playgamesound server_var(boomsound) es_cexec server_var(attacker) playgamesound server_var(boomsound) }