mat_picmip 1 mp_decals 155 cl_c4dynamiclight 0 cl_ragdoll_collide 0 r_decal_cullsize 1 r_3dsky 0 r_shadows 0 mat_dxlevel 70 r_modellodscale 0.1 r_lod 2 r_rootlod 2 mat_reducefillrate 1 r_mmx 1 r_sse 1 r_sse2 1 cl_smooth 0 cl_phys_props_enable 0 fog_enable 0 cl_ejectbrass 0 fps_max 9999999999999999 r_shadowrendertotexture 0 mat_antialias 0 mat_vsync 0 mat_hdr_level 0 mat_forceaniso 0 mat_trilinear 0 mat_colorcorrection 0 mat_hdr_level 0 snd_mixahead 0.05 dsp_slow_cpu 0.5 snd_surround_speakers 0 soundscape_flush 1 dsp_enhance_stereo 1 dsp_water 14 dsp_spatial 40 dsp_speaker 45 dsp_volume 1 volume 0.7 cl_legacy_crosshair_scale 0 cl_dynamiccrosshair 1 cl_crosshairalpha 99999 cl_crosshaircolor 0 cl_crosshairdot 0 cl_crosshairsize 5 cl_crosshairspreadscale 0.2 cl_crosshairthickness 2 cl_crosshairusealpha 1 joystick 0 sensitivity 2.7 m_yaw 0.022 m_side 0.8 m_pitch 0.022 m_filter 0 m_forward 1 m_customaccel 0 m_customaccel_scale 0 m_customaccel_max 0 m_customaccel_exponent 1 m_mouseaccel1 0 m_mouseaccel2 0 m_mousespeed 1 cl_mouselook 1 r_decal_cullsize 0 r_decals 0 mp_decals 0 mat_antialias 0 mat_forceaniso 0 mat_trilinear 0 mat_clipz 0 mat_disable_bloom 0 mat_wateroverlaysize 0 mat_debug_postprocessing_effects 0 mat_debugdepthmode 0 mat_debugdepthval 128 mat_debugdepthvalmax 256 mat_compressedtextures 1 mat_filterlightmaps 1 mat_forcehardwaresync 0 mat_parallaxmap 0 mat_hdr_level 0 mat_bloomscale 0 mat_forcemanagedtextureintohardware 0 mat_fastnobump 1 mat_debug_postprocessing_effects 0 mat_debugdepthmode 0 mat_debugdepthval 128 mat_debugdepthvalmax 256 mat_compressedtextures 1 mat_filterlightmaps 1 mat_forcehardwaresync 0 mat_reducefillrate 1 mat_disable_bloom 1 mat_hdr_enabled 0 mat_parallaxmap 0 mat_hdr_level 0 mat_bloomscale 0 mat_forcemanagedtextureintohardware 0 mat_fastnobump 1 mat_specular 0 mat_bumpmap 0 mat_bufferprimitives 1 mat_disable_lightwarp 1 mat_framebuffercopyoverlaysize 0 mat_disable_ps_patch 1 mat_envmapsize 0 mat_envmaptgasize 0 mat_disable_fancy_blending 1 mat_autoexposure_max 0 mat_autoexposure_min 0 mat_alphacoverage 0 mat_bloom_scalefactor_scalar 0 mat_maxframelatency 0 mat_max_worldmesh_vertices 0 mat_software_aa_blur_one_pixel_lines 0 mat_software_aa_strength 0 mat_software_aa_strength_vgui 0 mat_software_aa_tap_offset 0 mat_clipz 1 mat_vsync 0 mat_monitorgamma 1.6 mat_shadowstate 0 r_3dnow 1 r_ropetranslucent 0 r_drawdetailprops 0 r_drawflecks 0 r_shadows 0 r_shadowmaxrendered 32 r_dynamic 0 r_3dsky 0 r_propsmaxdist 0 r_worldlights 1 r_renderoverlayfragment 0 r_eyes 0 r_teeth 0 r_maxdlights 32 r_maxnewsamples 0 r_maxsampledist 0 r_norefresh 0 r_minnewsamples 0 r_maxdlights 32 r_maxnewsamples 0 r_maxsampledist 0 r_norefresh 0 r_minnewsamples 0 r_forcewaterleaf 1 r_shadows 0 r_eyes 0 r_eyeglintlodpixels 0 r_eyesize 0 r_eyeshift_z 0 r_shadowrendertotexture 1 r_flex 0 r_eyeshift_y 0 r_eyeshift_x 0 r_eyemove 0 r_eyegloss 0 r_teeth 0 r_worldlightmin 0 r_waterforcereflectentities 0 r_worldlights 0 r_PhysPropStaticLighting 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_updaterefracttexture 0 r_WaterDrawReflection 0 r_WaterDrawRefraction 1 r_drawflecks 0 r_dopixelvisibility 0 r_renderoverlayfragment 0 r_occlusion 0 r_shadowmaxrendered -1 r_rootlod 2 r_lod 2 r_drawbatchdecals 0 r_spray_lifetime 1 r_ambientboost 0 r_ambientfactor 1 r_waterforceexpensive 0 r_ropetranslucent 0 r_dynamic 0 r_lightaverage 1 r_3dsky 0 r_sse2 1 r_maxmodeldecal 0 r_drawmodeldecals 0 r_bloomtintg 0 r_bloomtintb 0 r_bloomtintexponent 0 r_bloomtintr 0 r_drawdetailprops 0 r_flashlightrendermodels 0 r_hunkalloclightmaps 0 r_lightcache_zbuffercache 0 r_propsmaxdist 0 r_staticprop_lod 3 r_sse_s 1 r_queued_ropes 1 rope_smooth 0 rope_wind_dist 0 rope_collide 0 rope_subdiv 0 rope_smooth_maxalphawidth 0 rope_smooth_maxalpha 0 rope_smooth_enlarge 0 rope_wind_dist 0.01 rope_subdiv 0 rope_smooth_minwidth 0 rope_smooth_minalpha 0 rope_averagelight 0 rope_smooth 0 rope_shake 0 rope_collide 0 violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 cl_new_impact_effects 1 cl_radaralpha 255 cl_ragdoll_physics_enable 0 cl_ragdoll_collide 0 cl_sway_interp 0 cl_phys_props_max 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_forcepreload 1 cl_show_splashes 0 cl_detail_avoid_force 0 cl_detail_avoid_radius 0 cl_detail_avoid_recover_speed 0 cl_detail_max_sway 0 cl_forcepreload 1 cl_drawmonitors 0 cl_show_splashes 0 cl_detail_avoid_force 0 cl_detail_avoid_radius 0 cl_detail_avoid_recover_speed 0 cl_wpn_sway_interp 0 cl_detail_max_sway 0 cl_rumblescale 0 cl_disablefreezecam 1 cl_clearhinthistory 1 cl_detaildist 0 cl_detailfade 0 cl_debugrumble 0 cl_playerspraydisable 1 cl_showhelp 0 cl_phys_props_max 0 cl_phys_props_enable 0 budget_peaks_window 0 budget_show_peaks 0 budget_averages_window 0 budget_background_alpha 0 budget_show_averages 0 budget_show_history 0 budget_history_range_ms 5 budget_history_numsamplesvisible 0 texture_budget_background_alpha 9999999 texture_budget_panel_height 0 texture_budget_panel_width 0 g_ragdoll_fadespeed 0 g_ragdoll_lvfadespeed 0 gl_clear 1 lod_TransitionDist 0 flex_smooth 0 showhitlocation 1 dsp_water 14 blink_duration 0 weapon_showproficiency 1 prop_active_gib_limit 0 adsp_debug 0 cl_show_splashes 0 con_filter_text Too many vertex con_filter_text_out Too many vertex con_filter_enable 2 mat_queue_mode 2 cl_interp_threadmodeticks 0 cl_threaded_bone_setup 0 cl_threaded_client_leaf_system 0 host_thread_mode 0 r_threaded_client_shadow_manager 0 r_threaded_particles 1 r_threaded_renderables 0 r_queued_decals 0 r_queued_post_processing 0 r_queued_ropes 0 threadpool_affinity 0 mp_usehwmmodels -1 mp_usehwmvcds -1