mat_picmip 1
mp_decals 155
cl_c4dynamiclight 0
cl_ragdoll_collide 0
r_decal_cullsize 1
r_3dsky 0
r_shadows 0
mat_dxlevel 70
r_modellodscale 0.1
r_lod 2
r_rootlod 2
mat_reducefillrate 1
r_mmx 1
r_sse 1
r_sse2 1
cl_smooth 0
cl_phys_props_enable 0
fog_enable 0
cl_ejectbrass 0
fps_max 9999999999999999
r_shadowrendertotexture 0
mat_antialias 0
mat_vsync 0
mat_hdr_level 0
mat_forceaniso 0
mat_trilinear 0
mat_colorcorrection 0
mat_hdr_level 0
snd_mixahead 0.05
dsp_slow_cpu 0.5
snd_surround_speakers 0
soundscape_flush 1
dsp_enhance_stereo 1
dsp_water 14
dsp_spatial 40
dsp_speaker 45
dsp_volume 1
volume 0.7
cl_legacy_crosshair_scale 0
cl_dynamiccrosshair 1
cl_crosshairalpha 99999
cl_crosshaircolor 0
cl_crosshairdot 0
cl_crosshairsize 5
cl_crosshairspreadscale 0.2
cl_crosshairthickness 2
cl_crosshairusealpha 1
joystick 0
sensitivity 2.7
m_yaw 0.022
m_side 0.8
m_pitch 0.022
m_filter 0
m_forward 1
m_customaccel 0
m_customaccel_scale 0
m_customaccel_max 0
m_customaccel_exponent 1
m_mouseaccel1 0
m_mouseaccel2 0
m_mousespeed 1
cl_mouselook 1
r_decal_cullsize	 0
r_decals 0
mp_decals 0
mat_antialias 0
mat_forceaniso 0
mat_trilinear 0
mat_clipz 0
mat_disable_bloom 0
mat_wateroverlaysize 0
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_compressedtextures 1
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_parallaxmap 0
mat_hdr_level 0
mat_bloomscale 0
mat_forcemanagedtextureintohardware 0
mat_fastnobump 1
mat_debug_postprocessing_effects 0
mat_debugdepthmode 0
mat_debugdepthval 128
mat_debugdepthvalmax 256
mat_compressedtextures 1
mat_filterlightmaps 1
mat_forcehardwaresync 0
mat_reducefillrate 1
mat_disable_bloom 1
mat_hdr_enabled 0
mat_parallaxmap 0
mat_hdr_level 0
mat_bloomscale 0
mat_forcemanagedtextureintohardware 0
mat_fastnobump 1
mat_specular 0
mat_bumpmap 0
mat_bufferprimitives 1
mat_disable_lightwarp 1
mat_framebuffercopyoverlaysize 0
mat_disable_ps_patch 1
mat_envmapsize 0
mat_envmaptgasize 0
mat_disable_fancy_blending 1
mat_autoexposure_max 0
mat_autoexposure_min 0
mat_alphacoverage 0
mat_bloom_scalefactor_scalar 0
mat_maxframelatency 0
mat_max_worldmesh_vertices 0
mat_software_aa_blur_one_pixel_lines 0
mat_software_aa_strength 0
mat_software_aa_strength_vgui 0
mat_software_aa_tap_offset 0
mat_clipz 1
mat_vsync 0
mat_monitorgamma 1.6
mat_shadowstate 0
r_3dnow 1
r_ropetranslucent 0
r_drawdetailprops 0
r_drawflecks 0
r_shadows 0
r_shadowmaxrendered 32
r_dynamic 0
r_3dsky 0
r_propsmaxdist 0
r_worldlights 1
r_renderoverlayfragment 0
r_eyes 0
r_teeth 0
r_maxdlights 32
r_maxnewsamples 0
r_maxsampledist 0
r_norefresh 0
r_minnewsamples 0
r_maxdlights 32
r_maxnewsamples 0
r_maxsampledist 0
r_norefresh 0
r_minnewsamples 0
r_forcewaterleaf 1
r_shadows 0
r_eyes 0
r_eyeglintlodpixels 0
r_eyesize 0
r_eyeshift_z 0
r_shadowrendertotexture 1
r_flex 0
r_eyeshift_y 0
r_eyeshift_x 0
r_eyemove 0
r_eyegloss 0
r_teeth 0
r_worldlightmin 0
r_waterforcereflectentities 0
r_worldlights 0
r_PhysPropStaticLighting 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_updaterefracttexture 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 1
r_drawflecks 0
r_dopixelvisibility 0
r_renderoverlayfragment 0
r_occlusion 0
r_shadowmaxrendered -1
r_rootlod 2
r_lod 2
r_drawbatchdecals 0
r_spray_lifetime 1
r_ambientboost 0
r_ambientfactor 1
r_waterforceexpensive 0
r_ropetranslucent 0
r_dynamic 0
r_lightaverage 1
r_3dsky 0
r_sse2 1
r_maxmodeldecal 0
r_drawmodeldecals 0
r_bloomtintg 0
r_bloomtintb 0
r_bloomtintexponent 0
r_bloomtintr 0
r_drawdetailprops 0
r_flashlightrendermodels 0
r_hunkalloclightmaps 0
r_lightcache_zbuffercache 0
r_propsmaxdist 0
r_staticprop_lod 3
r_sse_s 1
r_queued_ropes 1
rope_smooth 0
rope_wind_dist 0
rope_collide 0
rope_subdiv 0
rope_smooth_maxalphawidth 0
rope_smooth_maxalpha 0
rope_smooth_enlarge 0
rope_wind_dist 0.01
rope_subdiv 0
rope_smooth_minwidth 0
rope_smooth_minalpha 0
rope_averagelight 0
rope_smooth 0
rope_shake 0
rope_collide 0
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
cl_new_impact_effects 1
cl_radaralpha 255
cl_ragdoll_physics_enable 0
cl_ragdoll_collide 0
cl_sway_interp 0
cl_phys_props_max 0
cl_drawmonitors 0
cl_ejectbrass 0
cl_forcepreload 1
cl_show_splashes 0
cl_detail_avoid_force 0
cl_detail_avoid_radius 0
cl_detail_avoid_recover_speed 0
cl_detail_max_sway 0
cl_forcepreload 1
cl_drawmonitors 0
cl_show_splashes 0
cl_detail_avoid_force 0
cl_detail_avoid_radius 0
cl_detail_avoid_recover_speed 0
cl_wpn_sway_interp 0
cl_detail_max_sway 0
cl_rumblescale 0
cl_disablefreezecam 1
cl_clearhinthistory 1
cl_detaildist 0
cl_detailfade 0
cl_debugrumble 0
cl_playerspraydisable 1
cl_showhelp 0
cl_phys_props_max 0
cl_phys_props_enable 0
budget_peaks_window 0
budget_show_peaks 0
budget_averages_window 0
budget_background_alpha 0
budget_show_averages 0
budget_show_history 0
budget_history_range_ms 5
budget_history_numsamplesvisible 0
texture_budget_background_alpha 9999999
texture_budget_panel_height 0
texture_budget_panel_width 0
g_ragdoll_fadespeed 0
g_ragdoll_lvfadespeed 0
gl_clear 1
lod_TransitionDist 0
flex_smooth 0
showhitlocation 1
dsp_water 14
blink_duration 0
weapon_showproficiency 1
prop_active_gib_limit 0
adsp_debug 0
cl_show_splashes 0
con_filter_text Too many vertex 
con_filter_text_out Too many vertex 
con_filter_enable 2
mat_queue_mode 2
cl_interp_threadmodeticks 0 
cl_threaded_bone_setup 0
cl_threaded_client_leaf_system 0
host_thread_mode 0
r_threaded_client_shadow_manager 0
r_threaded_particles 1
r_threaded_renderables 0
r_queued_decals 0
r_queued_post_processing 0
r_queued_ropes 0
threadpool_affinity 0
mp_usehwmmodels -1
mp_usehwmvcds -1