// General - Main // Renderer CVars (Type: "r_") r_shadows 1 r_traceglow 1 r_dynamic 1 r_wateralpha 1 r_mirroralpha 1 r_bmodelinterp 1 r_lightmap 0 r_detailtextures 1 r_detailtexturessupported 1 // Client CVars (Type: "cl_") cl_fixmodelinterpolationartifacts 1 cl_himodels 1 cl_lw 1 // OpenGL CVars (Type: "gl_") gl_fog 1 gl_max_size 512 gl_reduce_shader_changes 0 gl_round_down 0 gl_picmip 0 gl_spriteblend 1 gl_palette_tex 1 gl_keeptjunctions 1 gl_lightholes 1 gl_use_shaders 1 // TEXTURE FILTERING - Even though many people prefer texture filtering off, I decided to keep it on. // If you prefer texture filtering turned off, replace the CVars below with those that start with two slashes. Don't forget to remove the slashes too. gl_texturemode GL_LINEAR_MIPMAP_LINEAR // gl_texturemode GL_NEAREST_MIPMAP_LINEAR gl_ansio 16 // gl_ansio 0 r_prefertexturefiltering 1 // r_prefertexturefiltering 0 // Lighting Display - Everything is set up for better visuals during gameplay. // Note that I recommend disabling "gl_overbright" for it to work properly. gamma 1.8 brightness 0.8 // Special - Some commands that require more attention when using them. // All commands in this section are set to their default value. gl_overbright 0 // When set to 1, the maximum brightness of the lights in the game will be activated. This command is not the same as fullbright. gl_polyoffset 0.1 // It is related to adjusting the polygon offset factor in the game. If you are experiencing flickering or missing decals, set a higher value to avoid this problem, such as "3" or "4". r_novis 0 // It is related to the rendering of visibility information in the game. The default value is "0". Note that if you enable this CVar, you will be able to see things that were not supposed to be seen, such as a giant square block on the map "c4a1a". cl_showfps 0 // If you like to check your FPS during gameplay, change the value to "1". // fps_max # // Defines a maximum value for FPS. // fps_override 1 // Basically unlocks FPS. Recommended to use with "fps_max".