// =========== // NPCs // ============ // Barnacle sk_barnacle_health "50" // Barney sk_barney_health "35" // Bullseye sk_bullseye_health "35" // Bullsquid //sk_bullsquid_health "120" //sk_bullsquid_dmg_bite "15" //sk_bullsquid_dmg_whip "25" // Citizen sk_citizen_health "40" // Combine Soldier sk_combine_s_health "50" sk_combine_s_kick "10" // Combine Guard sk_combine_guard_health "70" sk_combine_guard_kick "15" // strider sk_strider_health "350" sk_strider_num_missiles1 "5" sk_strider_num_missiles2 "7" sk_strider_num_missiles3 "7" // Headcrab sk_headcrab_health "10" sk_headcrab_melee_dmg "1.5" // Fast Headcrab sk_headcrab_fast_health "10" // Poison Headcrab sk_headcrab_poison_health "35" // Houndeye //sk_houndeye_health "80" //sk_houndeye_dmg_blast "25" // Manhack sk_manhack_health "13" sk_manhack_melee_dmg "15" // Metropolice sk_metropolice_health "40" sk_metropolice_stitch_reaction "1.0" sk_metropolice_stitch_tight_hitcount "2" sk_metropolice_stitch_at_hitcount "1" sk_metropolice_stitch_behind_hitcount "3" sk_metropolice_stitch_along_hitcount "2" // Rollermine sk_rollermine_shock "10" sk_rollermine_stun_delay "3" sk_rollermine_vehicle_intercept "1" // Scanner (City) sk_scanner_health "30" sk_scanner_dmg_dive "13" // Stalker sk_stalker_health "50" sk_stalker_melee_dmg "5" // Vortigaunt sk_vortigaunt_health "100" sk_vortigaunt_dmg_claw "10" sk_vortigaunt_dmg_rake "25" sk_vortigaunt_dmg_zap "50" sk_vortigaunt_armor_charge "40" // Zombie sk_zombie_health "50" sk_zombie_dmg_one_slash "7" sk_zombie_dmg_both_slash "17" // Poison Zombie sk_zombie_poison_health "250" sk_zombie_poison_dmg_spit "12" //Antlion sk_antlion_health "30" sk_antlion_swipe_damage "5" sk_antlion_jump_damage "5" //Antlion Guard sk_antlionguard_health "750" sk_antlionguard_dmg_charge "20" sk_antlionguard_dmg_shove "10" //Antlion Grub //sk_antliongrub_health "5" //Ichthyosaur sk_ichthyosaur_health "200" sk_ichthyosaur_melee_dmg "8" // Combine Gunship sk_gunship_burst_size "15" sk_gunship_health_increments "5" sk_npc_dmg_gunship "40" sk_npc_dmg_gunship_to_plr "3" // Combine Helicopter sk_npc_dmg_helicopter "6" sk_npc_dmg_helicopter_to_plr "3" sk_helicopter_grenadedamage "15" sk_helicopter_grenaderadius "350" sk_helicopter_grenadeforce "55000" // Combine Dropship sk_npc_dmg_dropship "2" // Combine APC sk_apc_health "750" // ================= // WEAPONS // ================= sk_plr_dmg_ar2 "8" sk_npc_dmg_ar2 "3" sk_max_ar2 "150" sk_max_ar2_altfire "5" sk_plr_dmg_alyxgun "5" sk_npc_dmg_alyxgun "3" sk_max_alyxgun "150" sk_plr_dmg_pistol "5" sk_npc_dmg_pistol "3" sk_max_pistol "200" sk_plr_dmg_smg1 "4" sk_npc_dmg_smg1 "3" sk_max_smg1 "350" sk_plr_dmg_buckshot "11" sk_npc_dmg_buckshot "3" sk_max_buckshot "40" sk_plr_dmg_rpg_round "100" sk_npc_dmg_rpg_round "50" sk_max_rpg_round "4" sk_plr_dmg_smg1_grenade "100" sk_npc_dmg_smg1_grenade "50" sk_max_smg1_grenade "6" sk_smg1_grenade_radius "300" //sk_plr_dmg_gauss "25" //sk_plr_max_dmg_gauss "30" sk_plr_dmg_sniper_round "20" sk_npc_dmg_sniper_round "100" sk_max_sniper_round "30" sk_plr_dmg_357 "40" sk_npc_dmg_357 "30" sk_max_357 "24" sk_plr_dmg_crossbow "100" sk_npc_dmg_crossbow "10" sk_max_crossbow "20" sk_plr_dmg_airboat "3" sk_npc_dmg_airboat "3" //sk_dmg_sniper_penetrate_plr "10" //sk_dmg_sniper_penetrate_npc "100" sk_plr_dmg_grenade "150" sk_npc_dmg_grenade "30" sk_max_grenade "10" sk_plr_dmg_crowbar "10" sk_npc_dmg_crowbar "5" sk_plr_dmg_stunstick "10" sk_npc_dmg_stunstick "40" // Kill a citizen in one hit //sk_plr_dmg_satchel "150" //sk_npc_dmg_satchel "75" //sk_satchel_radius "150" // Mortar Synth projectile //sk_dmg_energy_grenade "10" //sk_energy_grenade_radius "100" sk_dmg_homer_grenade "12" sk_homer_grenade_radius "300" // Bullsquid spit //sk_dmg_spit_grenade "5" //sk_spit_grenade_radius "50" //sk_plr_dmg_tripmine "150" //sk_npc_dmg_tripmine "125" //sk_tripmine_radius "200" sk_plr_dmg_fraggrenade "125" sk_npc_dmg_fraggrenade "33" sk_fraggrenade_radius "370" // HEALTH/SUIT CHARGE DISTRIBUTION sk_suitcharger "90" sk_suitcharger_citadel "1300" sk_suitcharger_citadel_maxarmor "900" sk_battery "25" sk_healthcharger "70" sk_healthkit "50" sk_healthvial "25" // Combine balls sk_combineball_seek_angle "15" sk_combineball_guidefactor "1.0" // NPC damage adjusters sk_npc_head "4.5" sk_npc_chest "1.7" sk_npc_stomach "1.4" sk_npc_arm "0.9" sk_npc_leg "0.8" // player damage adjusters sk_player_head "3.33" sk_player_chest "1" sk_player_stomach "1" sk_player_arm "0.8" sk_player_leg "0.8" // Allies sk_ally_regen_time "0.2" // Jeep sk_max_gauss_round "30" // Random Loot sk_dynamic_resupply_modifier "1"// 1 // Difficulty sk_dmg_inflict_scale1 "1.25" //1.50 sk_dmg_inflict_scale2 "0.88" //1.00 sk_dmg_inflict_scale3 "0.75" //0.75 sk_dmg_take_scale1 "3.75" //0.50 sk_dmg_take_scale2 "7.00" //1.00 sk_dmg_take_scale3 "10.0" //1.50 sk_ammo_qty_scale1 "2.50" //1.20 sk_ammo_qty_scale2 "2.00" //1.00 sk_ammo_qty_scale3 "1.50" //0.60 player_old_armor "1" //0