net_maxpacketdrop 1000 cl_timeout 70 hud_escort_interp 0.1 alias interp_congestion_unreliable "cl_interp 0.090909" alias interp_congestion_safe "cl_interp 0.060606" alias interp_congestion_balanced "cl_interp 0.0357142" alias interp_congestion_lan "cl_interp 0.030303" alias interp_standard_unreliable "cl_interp 0.0454545" alias interp_standard_safe "cl_interp 0.030303" alias interp_standard_balanced "cl_interp 0.0178571" alias interp_standard_lan "cl_interp 0.0151515" alias packet_rate_congestion_aliases "alias interp_unreliable interp_congestion_unreliable; alias interp_safe interp_congestion_safe; alias interp_balanced interp_congestion_balanced; alias interp_lan interp_congestion_lan" alias packet_rate_standard_aliases "alias interp_unreliable interp_standard_unreliable; alias interp_safe interp_standard_safe; alias interp_balanced interp_standard_balanced; alias interp_lan interp_standard_lan" alias packet_rate_congestion "cl_cmdrate 32; cl_updaterate 33;packet_rate_congestion_aliases" alias packet_rate_standard "cl_cmdrate 65; cl_updaterate 66;packet_rate_standard_aliases" alias packet_rate packet_rate_standard alias snapshots_unreliable "interp_unreliable;cl_interp_ratio 3" alias snapshots_safe "interp_safe;cl_interp_ratio 2" alias snapshots_balanced "interp_balanced;cl_interp_ratio 1.178571" alias snapshots_lan "interp_lan;cl_interp_ratio 1" alias snapshots snapshots_balanced alias packet_size_conservative "net_compresspackets 1;net_compresspackets_minsize 128;net_maxroutable 956;net_maxfragments 956" alias packet_size_lowend "net_compresspackets 1;net_compresspackets_minsize 1261;net_maxroutable 1260;net_maxfragments 1260" alias packet_size_minimal "net_compresspackets 1;net_compresspackets_minsize 128;net_maxroutable 1260;net_maxfragments 1260" alias packet_size_balanced "net_compresspackets 1;net_compresspackets_minsize 128;net_maxroutable 1200;net_maxfragments 1200" alias packet_size packet_size_balanced rate 196608 net_splitpacket_maxrate 196608 net_splitrate 1 net_maxcleartime 0.020346 net_maxfilesize 64 tf_steam_workshop_query_timeout 5 alias download_all "cl_downloadfilter all" alias download_nosounds "cl_downloadfilter nosounds" alias download_mapsonly "cl_downloadfilter mapsonly" alias download_none "cl_downloadfilter none" alias download download_all tf_mm_debug_level 0 tf_party_join_request_mode 1 sv_parallel_sendsnapshot 1 r_threaded_particles 1 mat_queue_mode 2 host_thread_mode 1 mat_max_worldmesh_vertices 65536 alias lod_very_low "r_rootlod 2; r_lod -1; lod_TransitionDist -1" alias lod_low "r_rootlod 2; r_lod -1; lod_TransitionDist -5001" alias lod_medium "r_rootlod 2; r_lod -1; lod_TransitionDist -5000" alias lod_medium_high "r_rootlod 1; r_lod -1; lod_TransitionDist -5000" alias lod_high "r_rootlod 0; r_lod -1; lod_TransitionDist 800" alias lod_ultra "r_rootlod 0; r_lod 0; lod_TransitionDist 800" alias lighting_very_low "mat_filterlightmaps 0;r_ambientboost 0;r_rimlight 0; r_lightaverage 0; r_dynamic 0;r_worldlightmin 0.9; r_worldlights 0; mat_disable_lightwarp 1;mat_reducefillrate 1;mat_phong 1" alias lighting_low "mat_filterlightmaps 0;r_ambientboost 0; r_lightaverage 0; r_dynamic 0;r_worldlightmin 0.1; r_worldlights 0; mat_disable_lightwarp 1;mat_reducefillrate 1; mat_phong 0" alias lighting_medium "r_ambientboost 0;r_ambientmin 0;r_lightaverage 0; r_dynamic 0; r_maxdlights 0; r_worldlightmin 0.004; r_worldlights 0; mat_disable_lightwarp 1;mat_filterlightmaps 1;mat_reducefillrate 1; mat_phong 0" alias lighting_medium_high "r_ambientboost 1; r_ambientmin 0.3; r_rimlight 0; r_lightaverage 1; r_dynamic 0; r_maxdlights 0; r_worldlightmin 0.0002; r_worldlights 0; mat_disable_lightwarp 1; mat_filterlightmaps 1;mat_reducefillrate 0;mat_phong 1" alias lighting_high "r_ambientboost 1; r_ambientmin 0.3; r_rimlight 1; r_lightaverage 1; r_dynamic 1; r_maxdlights 9; r_worldlightmin 0.0002; r_worldlights 2; mat_disable_lightwarp 0; mat_filterlightmaps 1;mat_reducefillrate 0;mat_phong 1" alias lighting_very_high "r_ambientboost 1; r_ambientmin 0.3; r_rimlight 1; r_lightaverage 1; r_dynamic 1; r_maxdlights 9; r_worldlightmin 0.0002; r_worldlights 2; mat_disable_lightwarp 0; mat_filterlightmaps 1;mat_reducefillrate 0;mat_phong 1" alias lighting_ultra "r_ambientboost 1; r_ambientmin 0.6; r_rimlight 1; r_lightaverage 1; r_dynamic 1; r_maxdlights 17; r_worldlightmin 0.0002; r_worldlights 4; mat_disable_lightwarp 0; mat_filterlightmaps 1;mat_reducefillrate 0; mat_phong 1" alias shadows_off "r_shadows 0; r_shadowrendertotexture 0;r_flashlightdepthtexture 0;r_flashlightrender 0;r_shadowmaxrendered 0" alias shadows_very_low "r_shadows 1; r_shadowrendertotexture 0; cl_blobbyshadows 1; r_flashlightdepthtexture 0;r_flashlightrender 0;r_shadowmaxrendered 8" alias shadows_low "r_shadows 1; r_shadowrendertotexture 0; cl_blobbyshadows 0; r_flashlightdepthtexture 0;r_flashlightrender 0;r_shadowmaxrendered 12" alias shadows_medium "r_shadows 1; r_shadowrendertotexture 1; cl_blobbyshadows 0; r_flashlightdepthtexture 0;r_flashlightrender 0;r_shadowmaxrendered 12" alias shadows_high "r_shadows 1; r_shadowrendertotexture 1; cl_blobbyshadows 0; r_flashlightdepthtexture 1; r_flashlightdepthres 512; r_flashlightrender 1;r_shadowmaxrendered 18" alias shadows_ultra "r_shadows 1; r_shadowrendertotexture 1; cl_blobbyshadows 0; r_flashlightdepthtexture 1; r_flashlightdepthres 1024; r_flashlightrender 1;r_shadowmaxrendered 32" alias effects_very_low "tracer_extra 0; r_drawtracers_firstperson 0; cl_show_splashes 0; cl_fasttempentcollision 9999" alias effects_low "tracer_extra 0; r_drawtracers_firstperson 1; cl_show_splashes 0; cl_fasttempentcollision 20" alias effects_medium "tracer_extra 0; r_drawtracers_firstperson 1; cl_show_splashes 1; cl_fasttempentcollision 20" alias effects_medium_high "tracer_extra 1; r_drawtracers_firstperson 1; cl_show_splashes 1; cl_fasttempentcollision 20" alias effects_high "tracer_extra 1; r_drawtracers_firstperson 1; cl_show_splashes 1; cl_fasttempentcollision 10" alias effects_ultra "tracer_extra 1; r_drawtracers_firstperson 1; cl_show_splashes 1; cl_fasttempentcollision 10" r_ForceWaterLeaf 1 alias cheap_water_full "r_cheapwaterstart 0; r_cheapwaterend 0.1" alias cheap_water_partial "r_cheapwaterstart 0; r_cheapwaterend 150" alias cheap_water_minimal "r_cheapwaterstart 150; r_cheapwaterend 750" alias cheap_water_none "" alias water_very_low "cheap_water_full; alias cheap_water_override cheap_water_full; r_WaterDrawReflection 0; r_waterforceexpensive 0; r_waterforcereflectentities 0; r_WaterDrawRefraction 0" alias water_low "cheap_water_partial; alias cheap_water_override cheap_water_partial; r_WaterDrawReflection 0; r_waterforceexpensive 0; r_waterforcereflectentities 0; r_WaterDrawRefraction 0" alias water_medium "cheap_water_minimal; alias cheap_water_override cheap_water_minimal; r_WaterDrawReflection 0; r_waterforceexpensive 0; r_waterforcereflectentities 0; r_WaterDrawRefraction 1" alias water_medium_high "cheap_water_minimal; alias cheap_water_override cheap_water_minimal; r_WaterDrawReflection 1; r_waterforceexpensive 0; r_waterforcereflectentities 0; r_WaterDrawRefraction 1" alias water_high "cheap_water_minimal; alias cheap_water_override cheap_water_minimal; r_WaterDrawReflection 1; r_waterforceexpensive 0; r_waterforcereflectentities 1; r_WaterDrawRefraction 1" alias water_very_high "cheap_water_minimal; alias cheap_water_override cheap_water_minimal; r_WaterDrawReflection 1; r_waterforceexpensive 1; r_waterforcereflectentities 1; r_WaterDrawRefraction 1" alias water_ultra "alias cheap_water_override cheap_water_none; r_WaterDrawReflection 1; r_waterforceexpensive 1; r_waterforcereflectentities 1; r_WaterDrawRefraction 1" r_particle_sim_spike_threshold_ms 0 alias particles_very_low "cl_particle_batch_mode 2; tf_particles_disable_weather 1; mat_reduceparticles 1; cl_new_impact_effects 0; r_drawflecks 0" alias particles_low "cl_particle_batch_mode 1; tf_particles_disable_weather 1; mat_reduceparticles 1; cl_new_impact_effects 0; r_drawflecks 0" alias particles_medium "cl_particle_batch_mode 1; tf_particles_disable_weather 1; mat_reduceparticles 1; cl_new_impact_effects 0; r_drawflecks 1" alias particles_high "cl_particle_batch_mode 1; tf_particles_disable_weather 0; mat_reduceparticles 0; cl_new_impact_effects 0; r_drawflecks 1" alias particles_ultra "cl_particle_batch_mode 1; tf_particles_disable_weather 0; mat_reduceparticles 0; cl_new_impact_effects 1; r_drawflecks 1" building_cubemaps 0 mat_postprocess_x 4 mat_postprocess_y 4 alias post_processing_off "mat_hdr_level 0;mat_colorcorrection 0;mat_postprocessing_combine 0" alias post_processing_low "mat_hdr_level 0;mat_colorcorrection 1;mat_postprocessing_combine 1" alias post_processing_medium "mat_hdr_level 0;mat_colorcorrection 1;mat_postprocessing_combine 1" alias post_processing_medium_high "mat_hdr_level 1;mat_colorcorrection 1;mat_postprocessing_combine 1" alias post_processing_high "mat_hdr_level 3;mat_postprocessing_combine 1" alias pyrovision_low "pyro_dof 0; pyro_vignette 0" alias pyrovision_medium "pyro_dof 0; pyro_vignette 1; pyro_vignette_distortion 0" alias pyrovision_high "pyro_dof 1; pyro_vignette 2; pyro_vignette_distortion 1" alias motion_blur_off "mat_motion_blur_enabled 0" alias motion_blur_low "mat_motion_blur_enabled 1; mat_motion_blur_falling_intensity 0; mat_motion_blur_forward_enabled 0; mat_motion_blur_percent_of_screen_max 1; mat_motion_blur_rotation_intensity 0.05; mat_motion_blur_strength 0.8" alias motion_blur_high "mat_motion_blur_enabled 1; mat_motion_blur_falling_intensity 1; mat_motion_blur_falling_max 15; mat_motion_blur_falling_min 5; mat_motion_blur_forward_enabled 1; mat_motion_blur_percent_of_screen_max 2.5; mat_motion_blur_rotation_intensity 0.05; mat_motion_blur_strength 0.8" alias aa_off "mat_alphacoverage 0; mat_software_aa_strength 0; mat_software_aa_strength_vgui 0" alias aa_medium "mat_alphacoverage 1; mat_software_aa_strength 0; mat_software_aa_strength_vgui 1; mat_software_aa_quality 0; mat_software_aa_edge_threshold 0.5; mat_software_aa_blur_one_pixel_lines 0.5; mat_postprocessing_combine 1" alias aa_high "mat_alphacoverage 1; mat_software_aa_strength 1; mat_software_aa_strength_vgui 1; mat_software_aa_quality 1; mat_software_aa_edge_threshold 0.5; mat_software_aa_blur_one_pixel_lines 0.5; mat_postprocessing_combine 1" alias aa_msaa_off "mat_antialias 1; mat_aaquality 0" alias aa_msaa_2x "mat_antialias 2; mat_aaquality 0" alias aa_msaa_4x "mat_antialias 4; mat_aaquality 0" alias aa_msaa_6x "mat_antialias 6; mat_aaquality 0" alias aa_msaa_8x "mat_antialias 8; mat_aaquality 0" alias aa_msaa_16xq_csaa "mat_antialias 8; mat_aaquality 2" alias texture_filter_bilinear "mat_trilinear 0; mat_forceaniso 1" alias texture_filter_trilinear "mat_trilinear 1; mat_forceaniso 1" alias texture_filter_aniso2x "mat_trilinear 1; mat_forceaniso 2" alias texture_filter_aniso4x "mat_trilinear 1; mat_forceaniso 4" alias texture_filter_aniso8x "mat_trilinear 1; mat_forceaniso 8" alias texture_filter_aniso16x "mat_trilinear 1; mat_forceaniso 16" r_glint_procedural 0 alias characters_very_low "r_flex 0; flex_rules 0; anim_3wayblend 0; ai_expression_optimization 1; ai_expression_frametime 0; r_teeth 0; flex_smooth 0;r_eyes 0; r_eyemove 0; tf_clientsideeye_lookats 0; blink_duration 0; phonemefilter 0.001; phonemesnap 0" alias characters_low "r_flex 0; flex_rules 0; anim_3wayblend 0; ai_expression_optimization 1; ai_expression_frametime 0; r_teeth 0; flex_smooth 0;r_eyes 1; r_eyemove 0; tf_clientsideeye_lookats 0; blink_duration 0; phonemefilter 0.001; phonemesnap 0" alias characters_medium "r_flex 1; flex_rules 1; anim_3wayblend 0; ai_expression_optimization 1; ai_expression_frametime 0.0152; r_teeth 1; flex_smooth 0;r_eyes 1; r_eyemove 0; tf_clientsideeye_lookats 0; blink_duration 0; phonemefilter 0.001; phonemesnap 0" alias characters_medium_high "r_flex 1; flex_rules 1; anim_3wayblend 0; ai_expression_optimization 1; ai_expression_frametime 0.0152; r_teeth 1; flex_smooth 0;r_eyes 1; r_eyemove 1; tf_clientsideeye_lookats 1; blink_duration 0.2; phonemefilter 0.08; phonemesnap 1" alias characters_high "r_flex 1; flex_rules 1; anim_3wayblend 1; ai_expression_optimization 1; ai_expression_frametime 0.0152; r_teeth 1; flex_smooth 1;r_eyes 1; r_eyemove 1; tf_clientsideeye_lookats 1; blink_duration 0.2; phonemefilter 0.08; phonemesnap 2" alias characters_ultra "r_flex 1; flex_rules 1; anim_3wayblend 1; ai_expression_optimization 0;r_teeth 1; flex_smooth 1;r_eyes 1; r_eyemove 1; tf_clientsideeye_lookats 1; blink_duration 0.2; phonemefilter 0.08; phonemesnap 7" alias decals_off "r_decals 0; mp_decals 0;r_drawbatchdecals 0" alias decals_low "r_decals 9; mp_decals 9; r_decal_cullsize 256; r_decal_cover_count 1; r_decal_overlap_area 0.4; r_decal_overlap_count 0;r_drawbatchdecals 0" alias decals_medium "r_decals 96; mp_decals 96; r_decal_cullsize 256; r_decal_cover_count 1; r_decal_overlap_area 0.4; r_decal_overlap_count 0;r_drawbatchdecals 1" alias decals_high "r_decals 96; mp_decals 96; r_decal_cullsize 15; r_decal_cover_count 4; r_decal_overlap_area 0.8; r_decal_overlap_count 3;r_drawbatchdecals 1" alias decals_ultra "r_decals 2048; mp_decals 2048; r_decal_cullsize 5; r_decal_cover_count 8; r_decal_overlap_area 1.0; r_decal_overlap_count 8;r_drawbatchdecals 1" alias decals_models_off "r_drawmodeldecals 0" alias decals_models_low "r_drawmodeldecals 1; r_maxmodeldecal 9" alias decals_models_high "r_drawmodeldecals 1; r_maxmodeldecal 32" r_overlayfadeenable 1 r_overlayfademax 2000 r_overlayfademin 1750 alias decals_art_off "r_renderoverlayfragment 0" alias decals_art_on "r_renderoverlayfragment 1" bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward" alias +mback "-forward;+back;alias checkback +back" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft" alias +mright "-moveleft;+moveright;alias checkright +moveright" alias -mfwd "-forward;checkback;alias checkfwd none" alias -mback "-back;checkfwd;alias checkback none" alias -mleft "-moveleft;checkright;alias checkleft none" alias -mright "-moveright;checkleft;alias checkright none" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" cl_cmdrate 66 // Send to server at this many times per second cl_updaterate 66 // Get from server at this many times per seconds cl_interp_ratio 2 // Interpolate over 2 snapshots to avoid issues where one // snapshot is dropped once in a while //cl_interp_ratio 1 // Reduce entity interpolation times to minimum //cl_interp_ratio 3 // Protect more against packet loss, increase further for // more protection cl_interp 0 // Use cl_interp_ratio for a more accurate value net_queued_packet_thread 1 // Queue split packets on Windows net_compresspackets 0 // Disable packet compression net_maxroutable 956 // Use max reliable packet size rate 196608 // High rate (1.57 Mbps) to reduce choke and scale to packet rate net_splitpacket_maxrate 196609 // Scale split packet rate up to rate (1.57Mbps) net_maxcleartime 4 // Use rate to control packet delay bind mwheelup "+jump" bind mwheeldown "+jump" alias "+crouchjump" "+jump; +duck;" alias "-crouchjump" "-jump; -duck;" bind "SPACE" "+crouchjump" bind mouse3 "spin_180" alias "spin_180" "cl_yawspeed 2000; +left; wait 13.5; -left; cl_yawspeed 200" exec gfx hud_fastswitch 1 sv_forcepreload 1 sv_allow_point_servercommand always map_background preload_room; wait 10; disconnect mat_mipmaptextures 0 cl_detailfade 0 cl_detaildist 0 r_drawdetailprops 0 mp_decals 0 r_decals 0 mat_queue_mode 2 lod_TransitionDist r_lod 2 r_shadows 0 mat_hdr_level 0 mat_vsync 0 fps_max 69 -----------------------------------------------------------------------------//bruv// net_graph 1 fps_max 63 +reload mat_viewportscale 1 mat_viewportupscale 1 alias 3dsky_off "r_3dsky 0" alias 3dsky_on "r_3dsky 1" r_dopixelvisibility 1 r_pixelvisibility_partial 0 alias jigglebones_off "cl_jiggle_bone_framerate_cutoff 0" alias jigglebones_on "cl_jiggle_bone_framerate_cutoff 67" alias jigglebones_force_on "cl_jiggle_bone_framerate_cutoff 1" alias textures_very_low "mat_filtertextures 0;mat_picmip 2" alias textures_low "mat_filtertextures 1;mat_picmip 2" alias textures_medium "mat_filtertextures 1;mat_picmip 1" alias textures_high "mat_filtertextures 1;mat_picmip 0" alias textures_very_high "mat_filtertextures 1;mat_picmip -1" alias texture_blending_off "mat_disable_fancy_blending 1" alias texture_blending_on "mat_disable_fancy_blending 0" alias bumpmap_off "mat_bumpmap 1" alias bumpmap_on "mat_bumpmap 1" alias specular_off "mat_specular 0" alias specular_on "mat_specular 1" alias ropes_off "rope_rendersolid 0;r_ropetranslucent 0;rope_smooth 0;rope_subdiv 0;rope_collide 0;rope_wind_dist 0;rope_averagelight 0" alias ropes_low "rope_rendersolid 1;r_ropetranslucent 0;rope_smooth 0;rope_subdiv 1;rope_collide 0;rope_wind_dist 0;rope_averagelight 1" alias ropes_high "rope_rendersolid 1;r_ropetranslucent 1;rope_smooth 1;rope_subdiv 2;rope_collide 0;rope_wind_dist 0;rope_averagelight 1" alias ropes_ultra "rope_rendersolid 1;r_ropetranslucent 1;rope_smooth 1;rope_subdiv 7;rope_collide 1;rope_wind_dist 1000;rope_averagelight 1" fps_max 240 mat_vsync 0 engine_no_focus_sleep 0 r_fastzreject 1 r_occlusion 1 r_occludeemaxarea 1 r_occluderminarea 10 mat_tonemapping_occlusion_use_stencil 0 host_flush_threshold 0 r_norefresh 1 fast_fogvolume 1 sv_alternateticks 0 mod_offline_hdr_switch 1 gl_pow2_tempmem 1 gl_mtglflush_at_tof 1 gl_debug_output 0 gl_magnify_resolve_mode 1 gl_paircache_rows_lg2 11 gl_paircache_ways_lg2 5 tf_mm_dashboard_slide_panel_step 10 tf_dashboard_slide_time 0.25 tf_item_inspect_model_auto_spin 1 tf_item_inspect_model_spin_rate 30 tf_quest_map_tuner_wobble_magnitude 0.01 sv_motd_unload_on_dismissal 1 tf_halloween_bonus_ducks_cooldown 10 tf_healthicon_height_offset 10 tf_hud_num_building_alert_beeps 2 tf_rd_finale_beep_time 10 tf_hud_show_servertimelimit 1 tf_hud_target_id_alpha 100 hud_medichealtargetmarker 1 tf_hud_target_id_offset 0 tf_hud_target_id_show_avatars 2 hud_freezecamhide 0 tf_scoreboard_ping_as_text 1 alias hud_player_model_off "cl_hud_playerclass_use_playermodel 0" alias hud_player_model_on "cl_hud_playerclass_use_playermodel 1" cl_mute_all_comms 1 tf_chat_popup_hold_time 2 alias messages_enable "hud_saytext_time 10; cl_showtextmsg 1; cl_showpluginmessages 1; cl_chatfilters 63" alias messages_disable "hud_saytext_time 0; cl_showtextmsg 0; cl_showpluginmessages 0; cl_chatfilters 0" alias messages_userchat "hud_saytext_time 10; cl_showtextmsg 1; cl_showpluginmessages 0; cl_chatfilters 4" alias messages messages_enable alias killfeed_off "hud_deathnotice_time 0" alias killfeed_on "hud_deathnotice_time 5.5" alias killfeed killfeed_on tf_time_loading_item_panels 0.0003 cl_spec_carrieditems 1 tf_backpack_page_button_delay 0.25 cl_hud_killstreak_display_alpha 100 cl_hud_killstreak_display_fontsize 0 cl_hud_killstreak_display_time 2.25 alias killstreaks_off "cl_hud_killstreak_display_time 0" alias killstreaks_low "cl_hud_killstreak_display_alpha 255; cl_hud_killstreak_display_time 2.25" alias killstreaks_high "cl_hud_killstreak_display_alpha 100; cl_hud_killstreak_display_time 2.25" alias killstreaks killstreaks_high cl_notifications_max_num_visible 1 cl_notifications_move_time 0.1 tf_notifications_push_bottom 0 cl_vote_ui_active_after_voting 0 cl_vote_ui_show_notification 0 tf_hud_notification_duration 2 tf_quest_notification_line_delay 0.2 hud_achievement_glowtime 1 hud_achievement_tracker 2 hud_achievement_count 4 cl_mvm_wave_status_visible_during_wave 1 alias debug_on "cl_showfps 2; cl_showpos 1; cl_showbattery 1; cl_show_num_particle_systems 1; developer 1" alias debug_off "cl_showfps 0; cl_showpos 0; cl_showbattery 0; cl_show_num_particle_systems 0; developer 0" alias debug_on_partial "cl_showfps 1; cl_showpos 1; cl_showbattery 1; cl_show_num_particle_systems 0" alias debug debug_off con_nprint_bgalpha 100 con_nprint_bgborder 1 fov_desired 90 tf_spectate_pyrovision 0 alias xrays_off "glow_outline_effect_enable 1; tf_enable_glows_after_respawn 1; tf_spec_xray_disable 1" alias xrays_low "glow_outline_effect_enable 1; tf_enable_glows_after_respawn 1; tf_spec_xray_disable 0" alias xrays_high "glow_outline_effect_enable 1; tf_enable_glows_after_respawn 1; tf_spec_xray_disable 0" tf_replay_pyrovision 0 bugreporter_uploadasync 1 ai_frametime_limit 0.0152 mem_max_heapsize_dedicated 128 lzma_persistent_buffer 1 cl_always_flush_models 0 mat_levelflush 1 sv_forcepreload 0 mat_bufferprimitives 1 filesystem_buffer_size 8192 filesystem_max_stdio_read 31 filesystem_native 1 filesystem_unbuffered_io 1 mod_load_anims_async 1 mod_load_mesh_async 1 mod_load_vcollide_async 0 mod_lock_mdls_on_load 0 mod_forcetouchdata 1 mod_touchalldata 1 mod_forcedata 1 tf_dingalingaling_repeat_delay 0.008 snd_async_fullyasync 1 snd_async_minsize 0 snd_mix_async 1 phonemedelay 0 snd_delay_sound_shift 0.01 snd_mixahead 0.066 snd_lockpartial 1 snd_cull_duplicates 0 voice_steal 2 voice_buffer_ms 200 snd_noextraupdate 1 snd_async_spew_blocking 0 dsp_enhance_stereo 0 snd_defer_trace 1 snd_noextraupdate 1 alias sound_low "snd_disable_mixer_duck 1; snd_pitchquality 0; dsp_slow_cpu 1; snd_spatialize_roundrobin 3; dsp_room 0; dsp_facingaway 0; dsp_speaker 0; dsp_water 0; dsp_spatial 0" alias sound_medium "snd_disable_mixer_duck 0; snd_pitchquality 0; dsp_slow_cpu 1; snd_spatialize_roundrobin 1; dsp_room 0; dsp_facingaway 0; dsp_speaker 50; dsp_water 0; dsp_spatial 40" alias sound_high "snd_disable_mixer_duck 0; snd_pitchquality 1; dsp_slow_cpu 0; snd_spatialize_roundrobin 1; dsp_room 0; dsp_facingaway 30; dsp_speaker 50; dsp_water 14; dsp_spatial 40" alias sound_very_high "snd_disable_mixer_duck 0; snd_pitchquality 1; dsp_slow_cpu 0; snd_spatialize_roundrobin 0; dsp_room 0; dsp_facingaway 30; dsp_speaker 50; dsp_water 14; dsp_spatial 40" alias sound_ultra "snd_disable_mixer_duck 0; snd_pitchquality 1; dsp_slow_cpu 0; snd_spatialize_roundrobin 0; dsp_room 1; dsp_facingaway 31; dsp_speaker 59; dsp_water 16; dsp_spatial 40" echo " " echo " " echo " " echo " " echo " ******************************** " echo " ******************************** " echo " ** mastercomfig 6.10.0 loaded ** " echo " ** August 2 2018 ** " echo " ******************************** " echo " ******************************** " echo " " echo " " echo " " echo " " alias version_comfig "echo mastercomfig version: 6.10.0 | August 2 2018" alias game_override "cheap_water_override; detail_props_override" alias class_config_scout "exec scout_c" alias class_config_soldier "exec soldier_c" alias class_config_pyro "exec pyro_c" alias class_config_demoman "exec demoman_c" alias class_config_heavyweapons "exec heavyweapons_c" alias class_config_engineer "exec engineer_c" alias class_config_medic "exec medic_c" alias class_config_sniper "exec sniper_c" alias class_config_spy "exec spy_c" alias game_overrides_c "exec game_overrides_c" alias listenserver_c "exec listenserver_c" exec game_overrides // Override values set every game class_config_demoman exec game_overrides // Override values set every game class_config_engineer tf_party_force_update hud_reloadscheme mem_compact // Slightly organize memory on startup game_override // Run aliased game overrides game_overrides_c r_cleardecals // Remove decals mem_compact // Occassionally organize memory in-game exec game_overrides // Override values set every game class_config_heavyweapons host_thread_mode 0 // Do not use the threaded frame behavior for local servers listenserver_c exec game_overrides // Override values set every game class_config_medic alias game_override "" blink_duration 0.2 cl_blobbyshadows 0 cl_burninggibs 0 cl_detaildist 1200 cl_detailfade 400 cl_drawmonitors 1 cl_ejectbrass 1 cl_fasttempentcollision 5 cl_jiggle_bone_framerate_cutoff 20 cl_muzzleflash_dlight_1st 1 cl_particle_batch_mode 1 cl_phys_props_enable 1 cl_phys_props_max 300 cl_phys_props_respawndist 1500 cl_phys_props_respawnrate 60 cl_show_splashes 1 cl_showbattery 0 cl_showpos 0 cl_showtextmsg 1 cl_threaded_client_leaf_system 0 dsp_room 0 filesystem_buffer_size 0 flex_rules 1 flex_smooth 1 fps_max 300 g_ragdoll_fadespeed 600 g_ragdoll_lvfadespeed 100 host_flush_threshold 20 host_thread_mode 0 mat_alphacoverage 1 mat_bumpmap 1 mat_disable_ps_patch 0 mat_disable_fancy_blending 0 mat_disable_lightwarp 0 mat_specular 1 mat_fastspecular 1 mat_filterlightmaps 1 mat_filtertextures 1 mat_max_worldmesh_vertices 65536 mat_phong 1 mat_postprocessing_combine 1 mat_reducefillrate 0 // ? mat_reduceparticles 0 mat_trilinear 1 // ? mp_usehwmmodels 0 mp_usehwmvcds 0 nb_shadow_dist 400 net_queued_packet_thread 1 net_splitpacket_maxrate 80000 net_splitrate 1 phonemesnap 2 phonemefilter 0.1 r_3dsky 1 r_ForceWaterLeaf 1 r_WaterDrawReflection 1 // ? r_WaterDrawRefraction 1 // ? r_decal_cover_count 4 r_decal_overlap_area 0.4 r_decal_overlap_count 3 r_decals 2048 r_decalstaticprops 1 r_drawdetailprops 1 r_drawflecks 1 r_drawmodeldecals 1 r_dynamic 1 r_eyes 1 r_flashlightdepthres 512 r_flashlightdepthtexture 1 // ? r_flashlightmodels 1 r_flashlightrender 1 r_flashlightscissor 1 r_flex 1 r_lightaverage 1 r_lightcache_zbuffercache 0 r_lod -1 r_maxdlights 32 r_maxmodeldecal 50 r_norefresh 0 r_occludeemaxarea 0 r_occluderminarea 0 r_particle_sim_spike_threshold_ms 5 r_pixelfog 1 r_pixelvisibility_partial 1 r_propsmaxdist 1200 r_queued_decals 0 r_queued_post_processing 0 r_shadowmaxrendered 32 r_shadowrendertotexture 1 r_shadows 1 r_spray_lifetime 2 r_staticprop_lod -1 r_teeth 1 r_threaded_client_shadow_manager 0 r_threaded_particles 1 r_threaded_renderables 0 r_worldlightmin 0.0002 r_worldlights 4 ragdoll_sleepaftertime 5 rope_averagelight 1 rope_collide 1 rope_rendersolid 1 rope_shake 0 rope_smooth 1 rope_solid_minwidth 0.3 rope_subdiv 2 rope_wind_dist 1000 snd_async_fullyasync 0 snd_async_minsize 262144 snd_cull_duplicates 0 snd_defer_trace 1 snd_delay_sound_shift 0.01 snd_disable_mixer_duck 0 snd_mix_async 0 snd_mixahead 0.1 snd_noextraupdate 0 snd_spatialize_roundrobin 0 tf_clientsideeye_lookats 1 tracer_extra 1 violence_hgibs 1 violence_hblood 1 // Medium Low preset // The maximum performance you can get without making the game too hard to play because of awful visual quality and glitches alias lod lod_low alias lighting lighting_medium alias shadows shadows_off alias effects effects_medium alias water water_medium alias particles particles_low alias aa aa_off alias aa_msaa aa_msaa_off alias post_processing post_processing_off alias pyrovision pyrovision_low alias motion_blur motion_blur_off alias texture_filter texture_filter_trilinear alias characters characters_low alias decals decals_low alias decals_models decals_models_off alias decals_art decals_art_on alias sprays sprays_off alias gibs gibs_off alias ragdolls ragdolls_off alias textures textures_high alias texture_blending texture_blending_off alias bumpmap bumpmap_on alias specular specular_on alias props props_low alias ropes ropes_off alias xrays xrays_low alias sound sound_medium alias messages messages_enable alias 3dsky 3dsky_off alias jigglebones jigglebones_off alias hud_player_model hud_player_model_off tf_quest_map_tuner_wobble_magnitude 0 // Disable the red tuner on the contracker tf_item_inspect_model_auto_spin 0 // Do not auto spin items in the inspect view tf_dashboard_slide_time 0 // Instant transitions tf_colorblindassist 1 // Add extra icon for jarate echo "Medium Low preset selected" exec game_overrides // Override values set every game class_config_pyro exec game_overrides // Override values set every game class_config_scout exec game_overrides // Override values set every game class_config_sniper exec game_overrides // Override values set every game class_config_soldier exec game_overrides // Override values set every game mat_dxlevel 70 mat_phong 0 mat_bumpmap 0 cl_detaildistance 0 mat_specular 0 mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 // Disable gibs cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 //-------------------------------------------------------------- // Comanglia Stability config + Blocky Textures + Null-Cancel //-------------------------------------------------------------- // FPS related net_graph 1 cl_showfps 0 fps_max 0 //-------------------------------------------------------------- // Remove sprays cl_playerspraydisable 1 r_spray_lifetime 0 //-------------------------------------------------------------- // Remove shadows mat_shadowstate 0 r_shadowmaxrendered 0 r_shadowrendertotexture 0 r_shadows 0 //-------------------------------------------------------------- // Remove face movement r_eyes 0 r_flex 0 r_lod 2 r_rootlod 2 r_teeth 0 //-------------------------------------------------------------- // Remove gibs cl_phys_props_enable 0 cl_phys_props_max 0 props_break_max_pieces 0 r_propsmaxdist 1 violence_agibs 0 violence_hgibs 0 //-------------------------------------------------------------- // Graphics, main FPS booster. sv_cheats 1 cl_hud_playerclass_use_playermodel 0 mat_filtertextures 0 mat_phong 0 cl_muzzleflash_dlight_1st 0 cl_detaildist 0 cl_detailfade 0 cl_drawmonitors 0 cl_ejectbrass 0 cl_jiggle_bone_framerate_cutoff 0 cl_new_impact_effects 0 cl_show_splashes 0 func_break_max_pieces 0 glow_outline_effect_enable 0 lod_transitiondist 0 mat_antialias 0 mat_bumpmap 1 mat_colcorrection_disableentities 0 mat_colorcorrection 0 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_envmapsize 8 mat_envmaptgasize 8 mat_filterlightmaps 1 mat_filtertextures 1 mat_forceaniso 0 mat_hdr_level 0 mat_max_worldmesh_vertices 512 mat_monitorgamma 2.2 mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 1 mat_trilinear 1 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9 r_ambientfactor 0 r_ambientmin 0 r_avglight 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_decals 9 r_maxmodeldecal 9 r_decalstaticprops 0 r_decal_cullsize 15 r_drawdetailprops 0 r_drawmodeldecals 0 r_drawflecks 0 r_dynamic 0 r_flashlightdepthtexture 0 r_forcewaterleaf 1 r_lightaverage 0 r_maxnewsamples 0 r_maxsampledist 1 r_occlusion 0 r_pixelfog 1 r_propsmaxdist 0 r_renderoverlayfragment 0 r_staticprop_lod 4 r_waterdrawreflection 0 r_waterdrawrefraction 1 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_drawtracers_firstperson 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth 0 rope_subdiv 0 rope_wind_dist 0 // I didn't actually know that there is wind in TF2. I'm stupid. -Pellyx tf_particles_disable_weather 1 tracer_extra 0 violence_ablood 1 violence_hblood 1 sv_cheats 0 //-------------------------------------------------------------- // Misc in_usekeyboardsampletime 0 //mat_clipz 1 // FX card users should set this to 0 -Comanglia mat_forcehardwaresync 0 mat_levelflush 1 mat_vsync 0 r_fastzreject -1 ai_expression_optimization 1 fast_fogvolume 1 host_thread_mode 0 mod_load_anims_async 1 mod_load_mesh_async 1 mod_load_vcollide_async 1 cl_forcepreload 1 cl_ask_blacklist_opt_out "1" cl_ask_favorite_opt_out "1" sb_dontshow_maxplayer_warning "1" tf_explanations_backpackpanel "1" tf_explanations_charinfo_armory_panel "1" tf_explanations_charinfopanel "1" tf_explanations_craftingpanel "1" tf_explanations_discardpanel "1" tf_explanations_store "1" tf_training_has_prompted_for_forums "1" tf_training_has_prompted_for_loadout "1" tf_training_has_prompted_for_offline_practice "1" tf_training_has_prompted_for_options "1" tf_training_has_prompted_for_training "1" //-------------------------------------------------------------- // Sound // Everyone agrees that you should not decrease sound quality // in games such as TF2 but it's proven to boost FPS. dsp_enhance_stereo 0 dsp_slow_cpu 1 snd_async_fullyasync 1 snd_pitchquality 0 snd_spatialize_roundrobin 1 snd_mixahead .06 //-------------------------------------------------------------- // HUD related hud_saytext_time 5 voice_enable 1 hud_deathnotice_time 5 hud_achievement_glowtime 0 hud_achievement_count 0 hud_achievement_tracker 0 //-------------------------------------------------------------- // Test cl_localnetworkbackdoor 1 cl_cloud_settings 0 sys_minidumpspewlines 500 cl_loadondemand_default 0 //-------------------------------------------------------------- // Important settings // These are things that every TF2 player should use. fov_desired 90 hud_fastswitch 1 cl_autoreload "1" cl_hud_minmode "0" // This actually boosts FPS. //========================================================= alias dotxhaircolor "dotxhaircolorb" alias dotxhaircolorb "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0;alias dotxhaircolor dotxhaircolorr" alias dotxhaircolorr "cl_crosshair_blue 255; cl_crosshair_green 0; cl_crosshair_red 255;alias dotxhaircolor dotxhaircolorb" alias xhairflash-off "alias dotxhaircolor " alias xhairflash-on "alias dotxhaircolor dotxhaircolorb" //========================================================= // Null-cancelling movement script // (prevents you from pressing two opposing directions, which causes you to stop moving) bind w +mfwd bind s +mback bind a +mleft bind d +mright alias +mfwd "-back;+forward;alias checkfwd +forward; dotxhaircolor" alias +mback "-forward;+back;alias checkback +back; dotxhaircolor" alias +mleft "-moveright;+moveleft;alias checkleft +moveleft; dotxhaircolor" alias +mright "-moveleft;+moveright;alias checkright +moveright; dotxhaircolor" alias -mfwd "-forward;checkback;alias checkfwd none; dotxhaircolor" alias -mback "-back;checkfwd;alias checkback none; dotxhaircolor" alias -mleft "-moveleft;checkright;alias checkleft none; dotxhaircolor" alias -mright "-moveright;checkleft;alias checkright none; dotxhaircolor" alias checkfwd none alias checkback none alias checkleft none alias checkright none alias none "" echo "-------------------------------------------------------" echo " Null-cancelling movement script loaded. " echo "-------------------------------------------------------" mat_filtertextures 0