Realistic-ish difficulty (Half-Life & Blue Shift)

A Config Script for Half-Life

Updates

ScriptParentSubmitterStats
  • Removal Removed ALL Opposing Force console variables and stats (since Half-Life and Blue Shift don't share the same weapons nor NPCs)
  • Optimization Reorganized the console variables (it's easier now to find them)
  • Adjustment HARD difficulty was nerfed (a little bit) because it had some exaggerated values which were ridiculous
  • Addition Added CAPS to all titles
  • Improvement Improved text descriptions in English
NEW PATCH FOR V10 29d
Stats
  • Head and Stomach are the most vulnerable areas
  • Chest and Extremities are the less vulnerable areas
  • Crossbow damage was reduced to match the .357 cal. Revolver

Additional Notes
v10 11mo
Stats
358 lines | 10 kb | Raw Code
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//// REALISTIC-ISH DIFFICULTY CONFIGURATION FOR HALF-LIFE & BLUE SHIFT


/// DAMAGE TAKEN BY THE NPCS

//  EASY (npcs take a lot of damage)
sk_monster_arm1        "10"
sk_monster_chest1     "10"
sk_monster_head1      "10"
sk_monster_leg1         "10"
sk_monster_stomach1 "10"

//  REALISTIC-ISH (damage caused depends on the bodypart that’s being attacked)
sk_monster_arm2        "1"
sk_monster_chest2     "7"
sk_monster_head2      "10"
sk_monster_leg2         "1"
sk_monster_stomach2 "5"

//  HARD (units always receive 50% of total damage)
sk_monster_arm3         ".5"
sk_monster_chest3       ".5"
sk_monster_head3        ".5"
sk_monster_leg3         ".5"
sk_monster_stomach3     ".5"


/// DAMAGE TO PLAYER

//  EASY (you’ll only take 25% of damage)
sk_player_arm1          ".25"
sk_player_chest1        ".25"
sk_player_head1         ".25"
sk_player_leg1          ".25"
sk_player_stomach1      ".25"

//  REALISTIC-ISH (the suit will protect you well… except for your head)
sk_player_arm2          "1"
sk_player_chest2        "1"
sk_player_head2         "10" // damage is high due to the lack of helmet
sk_player_leg2          "1"
sk_player_stomach2      "1"

//  HARD (ENEMIES KILL U MUCH FASTER)
sk_player_arm3          "2.5"
sk_player_chest3        "2.5"
sk_player_head3         "25" // damage is high due to the lack of a helmet
sk_player_leg3          "2.5"
sk_player_stomach3      "2.5"


//// UNITS (NPCS)

// (LEECH)
sk_leech_dmg_bite1      "20"
sk_leech_dmg_bite2      "20"
sk_leech_dmg_bite3      "20"
sk_leech_health1        "5"
sk_leech_health2        "5"
sk_leech_health3        "5"

// HEADCRAB
sk_headcrab_dmg_bite1   "100"
sk_headcrab_dmg_bite2   "100" // damage is high due to the lack of a helmet
sk_headcrab_dmg_bite3   "100"
sk_headcrab_health1     "1"
sk_headcrab_health2     "1" // reduced to 1 so they can die in one hit
sk_headcrab_health3     "1"

// SNARK (BIOLOGICAL GRENADE)
sk_snark_dmg_bite1      "75"
sk_snark_dmg_bite2      "75"
sk_snark_dmg_bite3      "75"
sk_snark_dmg_pop1       "15"
sk_snark_dmg_pop2       "15" // when dead, the snark will explode, spitting acid around it
sk_snark_dmg_pop3       "15"
sk_snark_health1        "15"
sk_snark_health2        "15"
sk_snark_health3        "15"

// HOUNDEYE
sk_houndeye_dmg_blast1  "50"
sk_houndeye_dmg_blast2  "50" // powerful enough to break bone
sk_houndeye_dmg_blast3  "50"
sk_houndeye_health1     "30"
sk_houndeye_health2     "30"
sk_houndeye_health3     "30"

// SCIENTISTS
sk_scientist_heal1      "50"
sk_scientist_heal2      "25"
sk_scientist_heal3      "13"
sk_scientist_health1    "10.75"
sk_scientist_health2    "10.75"
sk_scientist_health3    "10.75"

// VORTIGAUNT (ALIEN SLAVE)
sk_islave_dmg_claw1     "15"
sk_islave_dmg_claw2     "15"
sk_islave_dmg_claw3     "15"
sk_islave_dmg_clawrake1 "30"
sk_islave_dmg_clawrake2 "30"
sk_islave_dmg_clawrake3 "30"
sk_islave_dmg_zap1      "10"
sk_islave_dmg_zap2      "10" // energy attack
sk_islave_dmg_zap3      "10"
sk_islave_health1       "35"
sk_islave_health2       "35"
sk_islave_health3       "35"

// CONTROLLER
sk_controller_dmgball1 "10"
sk_controller_dmgball2 "10"
sk_controller_dmgball3 "10"
sk_controller_dmgzap1 "7"
sk_controller_dmgzap2 "7"
sk_controller_dmgzap3 "7"
sk_controller_health1 "35"
sk_controller_health2 "35"
sk_controller_health3 "35"
sk_controller_speedball1 "500" //
sk_controller_speedball2 "500" // ball speed
sk_controller_speedball3 "500" //

// SENTRY TURRET // FLOOR UNIT
sk_sentry_health1       "35"
sk_sentry_health2       "35"
sk_sentry_health3       "35"

// BLACK OPS FEMALE ASSASSINS
sk_hassassin_health1    "40"
sk_hassassin_health2    "40"
sk_hassassin_health3    "40"

// SECURITY GUARDS (BARNEY & OTIS)
sk_barney_health1       "43"
sk_barney_health2       "43"
sk_barney_health3       "43"

// HECU
sk_hgrunt_gspeed1       "600"
sk_hgrunt_gspeed2       "600"
sk_hgrunt_gspeed3       "600"
sk_hgrunt_health1       "45"
sk_hgrunt_health2       "45"
sk_hgrunt_health3       "45"
sk_hgrunt_kick1         "17"
sk_hgrunt_kick2         "17"
sk_hgrunt_kick3         "17"
sk_hgrunt_pellets1      "20"
sk_hgrunt_pellets2      "20" // dangerous close quarter shot
sk_hgrunt_pellets3      "20"

// ZOMBIE (REGULAR)
sk_zombie_dmg_both_slash1 "40"
sk_zombie_dmg_both_slash2 "40" // beware of the claws...
sk_zombie_dmg_both_slash3 "40"
sk_zombie_dmg_one_slash1 "20"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_health1 "60"
sk_zombie_health2 "60"
sk_zombie_health3 "60"

// SECURITY GUARD ZOMBIE (ZECURITY)
sk_zombie_barney_dmg_both_slash1 "50"
sk_zombie_barney_dmg_both_slash2 "50"
sk_zombie_barney_dmg_both_slash3 "50"
sk_zombie_barney_dmg_one_slash1    "25"
sk_zombie_barney_dmg_one_slash2    "25"
sk_zombie_barney_dmg_one_slash3    "25"
sk_zombie_barney_health1        "70"
sk_zombie_barney_health2        "70"
sk_zombie_barney_health3        "70"

// SMALL CEILING TURRET
sk_miniturret_health1   "75"
sk_miniturret_health2   "75"
sk_miniturret_health3   "75"

// BULLSQUID/BULLCHICKEN
sk_bullsquid_dmg_bite1  "120"
sk_bullsquid_dmg_bite2  "120"
sk_bullsquid_dmg_bite3  "120"
sk_bullsquid_dmg_spit1  "33"
sk_bullsquid_dmg_spit2  "33"
sk_bullsquid_dmg_spit3  "33"
sk_bullsquid_dmg_whip1  "33"
sk_bullsquid_dmg_whip2  "33"
sk_bullsquid_dmg_whip3  "33"
sk_bullsquid_health1    "60"
sk_bullsquid_health2    "60" // no matter what value you set it to, the bullsquid will always die in 5 shots (game bug)
sk_bullsquid_health3    "60"

// ICHTHYOSAUR (ALIEN SHARK)
sk_ichthyosaur_health1  "90"
sk_ichthyosaur_health2  "90" // reasonable health values for a monster that has at least 2 meters long!
sk_ichthyosaur_health3  "90"
sk_ichthyosaur_shake1   "80"
sk_ichthyosaur_shake2   "80" // this is seriously a dangerous attack
sk_ichthyosaur_shake3   "80"

// ALIEN GRUNT (ELITE XEN SOLDIER)
sk_agrunt_dmg_punch1    "125"
sk_agrunt_dmg_punch2    "125"
sk_agrunt_dmg_punch3    "125"
sk_agrunt_health1       "90"
sk_agrunt_health2       "90"
sk_agrunt_health3       "90"
sk_hornet_dmg1          "7"
sk_hornet_dmg2          "7"
sk_hornet_dmg3          "7"

// BIG CEILING TURRET
sk_turret_health1       "150"
sk_turret_health2       "150"
sk_turret_health3       "150"

// ah-64 apache HELICOPTER
sk_apache_health1       "263"
sk_apache_health2       "263"
sk_apache_health3       "263"

// GARGANTUA (LAST RESOURCE XEN UNIT)
sk_gargantua_dmg_fire1          "7"
sk_gargantua_dmg_fire2          "7"
sk_gargantua_dmg_fire3          "7"
sk_gargantua_dmg_slash1         "150"
sk_gargantua_dmg_slash2         "150"
sk_gargantua_dmg_slash3         "150"
sk_gargantua_dmg_stomp1         "999"
sk_gargantua_dmg_stomp2         "999" // great ammount of energy focused on a single discharge
sk_gargantua_dmg_stomp3         "999"
sk_gargantua_health1            "875"
sk_gargantua_health2            "875" // quite strong, big and heavy armored alien
sk_gargantua_health3            "875"

// GONARCH (MOTHER HEADCRAB)
sk_bigmomma_dmg_blast1          "62.5"
sk_bigmomma_dmg_blast2          "62.5"
sk_bigmomma_dmg_blast3          "62.5"
sk_bigmomma_dmg_slash1          "125"
sk_bigmomma_dmg_slash2          "125"
sk_bigmomma_dmg_slash3          "125"
sk_bigmomma_health_factor1      "1"
sk_bigmomma_health_factor2      "1.5"
sk_bigmomma_health_factor3      "2"
sk_bigmomma_radius_blast1       "265"
sk_bigmomma_radius_blast2       "265"
sk_bigmomma_radius_blast3       "265"

// NIHILANTH (GIANT CONTROLLER)
sk_nihilanth_health1    "1500"
sk_nihilanth_health2    "1500" // not so tough, but damn! it is annoying and persistent
sk_nihilanth_health3    "1500"
sk_nihilanth_zap1       "20"
sk_nihilanth_zap2       "20"
sk_nihilanth_zap3       "20"

//// WEAPONS

// CROWBAR
sk_plr_crowbar1         "10"
sk_plr_crowbar2         "10"
sk_plr_crowbar3         "10"

// SHOTGUN (FRANCHI SPECIAL PURPOSE AUTOMATIC SHOTGUN-12)
sk_plr_buckshot1        "13"
sk_plr_buckshot2        "13"
sk_plr_buckshot3        "13"

// GLOCK 17, 9MM PISTOL
sk_9mm_bullet1          "17"
sk_9mm_bullet2          "17"
sk_9mm_bullet3          "17"
sk_plr_9mm_bullet1      "17"
sk_plr_9mm_bullet2      "17"
sk_plr_9mm_bullet3      "17"

// 9MM ASSAULT RIFLE/SUBMACHINEGUN (HECKLER & KOCH MP5/M4A1)
sk_9mmar_bullet1        "17"
sk_9mmar_bullet2        "17"
sk_9mmar_bullet3        "17"
sk_plr_9mmar_bullet1    "17"
sk_plr_9mmar_bullet2    "17"
sk_plr_9mmar_bullet3    "17"

// COLT PYTHON, 357 MAGNUM REVOLVER
sk_plr_357_bullet1      "22.61"
sk_plr_357_bullet2      "22.61"
sk_plr_357_bullet3      "22.61"

// NEUROTOXIC CROSSBOW
sk_plr_xbow_bolt_monster1   "50"
sk_plr_xbow_bolt_monster2   "50" // quick-effect neurotoxic dart
sk_plr_xbow_bolt_monster3   "50"

// (EGON/GLUON)
sk_plr_egon_narrow1     "22"
sk_plr_egon_narrow2     "22"
sk_plr_egon_narrow3     "22"
sk_plr_egon_wide1       "22"
sk_plr_egon_wide2       "22"
sk_plr_egon_wide3       "22"

// TAU (GAUSS)
sk_plr_gauss1   "27"
sk_plr_gauss2   "27" // hyper velocity experimental weapon!
sk_plr_gauss3   "27"

// M203 CONTACT GRENADE (MP5/M4A1)
sk_plr_9mmar_grenade1   "175"
sk_plr_9mmar_grenade2   "175"
sk_plr_9mmar_grenade3   "175"

// TRIPMINE (LASER MINE)
sk_plr_tripmine1        "175"
sk_plr_tripmine2        "175" // values above 175 make the game unplayable at some points in the game
sk_plr_tripmine3        "175"

// MK2 HAND GRENADE
sk_plr_hand_grenade1    "175"
sk_plr_hand_grenade2    "175"
sk_plr_hand_grenade3    "175"

// ROCKET PROPELLED GRENADE
sk_plr_rpg1     "175"
sk_plr_rpg2     "175"
sk_plr_rpg3     "175"

// C4
sk_plr_satchel1         "175"
sk_plr_satchel2         "175"
sk_plr_satchel3         "175"

// MACHINEGUN (M2 BROWNING .50)
sk_12mm_bullet1         "230"
sk_12mm_bullet2         "230"
sk_12mm_bullet3         "230"
sk_plr_762_bullet1 "230"
sk_plr_762_bullet2 "230"
sk_plr_762_bullet3 "230"

// BATTERIES & CHARGERS
sk_battery1             "25"
sk_battery2             "13"
sk_battery3             "6.5"
sk_suitcharger1         "50"
sk_suitcharger2         "25"
sk_suitcharger3         "13"

// FIRST AID KITS & HEALTH STATIONS
sk_healthcharger1       "50"
sk_healthcharger2       "25"
sk_healthcharger3       "13"
sk_healthkit1           "25"
sk_healthkit2           "13"
sk_healthkit3           "6.5"
This script contains the following realistic difficulty configuration for the next games:

  1. Half-Life
  2. Blue Shift

In order for this script to work, the "skill 2" console variable must be set!

Note that this skill file was made to improve realism, so don't expect the game to be easy while playing it with this .cfg script on. However, even if my skill.cfg file aims to be "realistic", many things won't be exactly realistic. For example, when you shot a 9mm bullet to a Security Guard's helmet, nothing will happen (no damage will be taken by that mentioned Guard). Some things depend exclusively on the engine, and not on the configuration of the gameplay's console variables. Another bug, is that when you cause more damage than the one the unit/npc can take, such unit will explode (yeah, nothing like Black Mesa, or Half-Life 2's system, sorry). Not really a game to expect realism with, but I did my best to achieve it... despite of GoldSource's limitations.

Comments and/or suggestions are MUCH appreciated. Enjoy!

It would be wise to backup the original skill.cfg just in case, but if you lose the file, you can get it from here: http://gamebanana.com/scripts/3869.

Todos

pursuit of realism

Posts

  • No One(1) avatar
    No One(1) Joined 1y ago
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    11mo
    It's really cool bro! :D
    I have a request: can you create a CZ DS (CS Mod) realistic difficulties script too? I would love to test it trough every campaign ^^
    Thanks (even if you won't)! ^3^
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  • NekroMancer avatar
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    NekroMancer avatar
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    12mo
    I had test this script all along the game, again!
    And it's amazing, good job there, it feels more realistic now :D

    10

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    D34D avatar
    Mantra
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  • NekroMancer avatar
    NekroMancer username pic Joined 3y ago
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    NekroMancer avatar
    NekroMancer
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    1y 1y
    Just wanted to ask, how can I install this? :)

    10

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    Mantra
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