Realistic difficulties (Half-Life & expansions)

A Config Script for Half-Life

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v9
  • the Crossbow is now more powerful than ever before (not a tranquilizer weapon anymore, but a deadly one)
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Member Joined 4y
1v4n
3d
v8
  • now the Alien Grunt is not so hard to kill
  • the hitpoints were corrected once again
  • the Alien Grunt now does 125 melee damage
1v4n avatar
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Member Joined 4y
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3d
564 lines | 17 kb | Raw Code
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echo half-life, blue shift and opposing force realistic config difficulty


//// DAMAGE TAKEN BY THE PLAYER (hitboxes)

//  EASY (the player ALWAYS receives low damage when attacked)
sk_player_head1         "1.33"
sk_player_chest1        "1.33"
sk_player_stomach1      "1.33"
sk_player_arm1          "1.33"
sk_player_leg1          "1.33"

//  REALISTIC (the player gets realistically hurt when attacked)
sk_player_head2         "15"
sk_player_chest2        "10"
sk_player_stomach2      "5"
sk_player_arm2          "2"
sk_player_leg2          "2"

//  HARD (the player ALWAYS receives high damage when attacked)
sk_player_head3         "5"
sk_player_chest3        "5"
sk_player_stomach3      "5"
sk_player_arm3          "5"
sk_player_leg3          "5"


//// DAMAGE TAKEN BY THE UNIT (hitboxes)

//  EASY (the unit ALWAYS receives high damage when attacked)
sk_monster_head1        "5"
sk_monster_chest1       "5"
sk_monster_stomach1     "5"
sk_monster_arm1         "5"
sk_monster_leg1         "5"

//  REAL (the unit gets REALiSTiCALLY hurt when attacked)
sk_monster_head2        "15"
sk_monster_chest2       "10"
sk_monster_stomach2     "5"
sk_monster_arm2         "2"
sk_monster_leg2         "2"

//  HARD (the unit ALWAYS receives low damage when attacked)
sk_monster_head3        "1.33"
sk_monster_chest3       "1.33"
sk_monster_stomach3     "1.33"
sk_monster_arm3         "1.33"
sk_monster_leg3         "1.33"


//// units (npcs)

// leech (carnivorous leech)
sk_leech_health1        "5"
sk_leech_health2        "5"
sk_leech_health3        "5"
sk_leech_dmg_bite1      "7"
sk_leech_dmg_bite2      "7"
sk_leech_dmg_bite3      "7"

// headcrab (headhumper/parasitic/biotic)
sk_headcrab_health1     "10"
sk_headcrab_health2     "10"
sk_headcrab_health3     "10"
sk_headcrab_dmg_bite1   "15"
sk_headcrab_dmg_bite2   "15"
sk_headcrab_dmg_bite3   "15"

// snark (squeak grenade)
sk_snark_health1        "15"
sk_snark_health2        "15"
sk_snark_health3        "15"
sk_snark_dmg_bite1      "14"
sk_snark_dmg_bite2      "14" // sharp beaks + ferocity!
sk_snark_dmg_bite3      "14"
sk_snark_dmg_pop1       "10"
sk_snark_dmg_pop2       "10" // acid explosion
sk_snark_dmg_pop3       "10"

// houndeye (sonic alien)
sk_houndeye_health1     "30"
sk_houndeye_health2     "30"
sk_houndeye_health3     "30"
sk_houndeye_dmg_blast1  "50"
sk_houndeye_dmg_blast2  "50" // powerful enough to break bone
sk_houndeye_dmg_blast3  "50"

// pitdrone
sk_pitdrone_health1 "35"
sk_pitdrone_health2 "35"
sk_pitdrone_health3 "35"
sk_pitdrone_dmg_bite1 "20"
sk_pitdrone_dmg_bite2 "20"
sk_pitdrone_dmg_bite3 "20"
sk_pitdrone_dmg_spit1 "15"
sk_pitdrone_dmg_spit2 "15"
sk_pitdrone_dmg_spit3 "15"
sk_pitdrone_dmg_whip1 "17"
sk_pitdrone_dmg_whip2 "17"
sk_pitdrone_dmg_whip3 "17"

// black mesa scientist
sk_scientist_health1    "25"
sk_scientist_health2    "13"
sk_scientist_health3    "7"
sk_scientist_heal1      "50"
sk_scientist_heal2      "25"
sk_scientist_heal3      "13"
sk_cleansuit_scientist_heal1 "50"
sk_cleansuit_scientist_heal2 "13"
sk_cleansuit_scientist_heal3 "7"
sk_cleansuit_scientist_health1 "40"
sk_cleansuit_scientist_health2 "40" // due to the "clueansuit", scientist have more hitpoints than regular scientists
sk_cleansuit_scientist_health3 "40"

// vortigaunt (alien slave)
sk_islave_health1       "35"
sk_islave_health2       "35"
sk_islave_health3       "35"
sk_islave_dmg_claw1     "15"
sk_islave_dmg_claw2     "15" // one arm melee attack
sk_islave_dmg_claw3     "15"
sk_islave_dmg_clawrake1 "30"
sk_islave_dmg_clawrake2 "30" // both arms melee attack
sk_islave_dmg_clawrake3 "30"
sk_islave_dmg_zap1      "10"
sk_islave_dmg_zap2      "10" // electric attack
sk_islave_dmg_zap3      "10"

// alien controller (levitating Xen creature)
sk_controller_health1 "35"
sk_controller_health2 "35"
sk_controller_health3 "35"
sk_controller_dmgzap1 "7"
sk_controller_dmgzap2 "7"
sk_controller_dmgzap3 "7"
sk_controller_speedball1 "500"
sk_controller_speedball2 "500"
sk_controller_speedball3 "500"
sk_controller_dmgball1 "10"
sk_controller_dmgball2 "10"
sk_controller_dmgball3 "10"

// sentry turret // floor unit
sk_sentry_health1       "35"
sk_sentry_health2       "35"
sk_sentry_health3       "35"

// black ops. assassin (highly trained unit)
sk_hassassin_health1    "40"
sk_hassassin_health2    "40"
sk_hassassin_health3    "40"
sk_massassin_health1 "47"
sk_massassin_health2 "47"
sk_massassin_health3 "47"
sk_massassin_kick1 "15"
sk_massassin_kick2 "15"
sk_massassin_kick3 "15"
sk_massassin_gspeed1 "575"
sk_massassin_gspeed2 "575"
sk_massassin_gspeed3 "575"

// black mesa security guard (barney and otis)
sk_barney_health1       "43"
sk_barney_health2       "43"
sk_barney_health3       "43"
sk_otis_health1 "43"
sk_otis_health2 "43"
sk_otis_health3 "43"

// hazardous environmet combat units (united states marine corps special forces unit)
sk_hgrunt_health1       "45"
sk_hgrunt_health2       "45"
sk_hgrunt_health3       "45"
sk_hgrunt_ally_health1 "45"
sk_hgrunt_ally_health2 "45"
sk_hgrunt_ally_health3 "45"
sk_medic_ally_health1 "40"
sk_medic_ally_health2 "40"
sk_medic_ally_health3 "40"
sk_torch_ally_health1 "45"
sk_torch_ally_health2 "45"
sk_torch_ally_health3 "45"
sk_hgrunt_kick1         "17"
sk_hgrunt_kick2         "17"
sk_hgrunt_kick3         "17"
sk_hgrunt_ally_kick1 "17"
sk_hgrunt_ally_kick2 "17"
sk_hgrunt_ally_kick3 "17"
sk_medic_ally_kick1 "15"
sk_medic_ally_kick2 "15"
sk_medic_ally_kick3 "15"
sk_torch_ally_kick1 "15"
sk_torch_ally_kick2 "15"
sk_torch_ally_kick3 "15"
sk_hgrunt_pellets1      "20"
sk_hgrunt_pellets2      "20" // dangerous close quarter shot
sk_hgrunt_pellets3      "20"
sk_hgrunt_ally_pellets1 "20"
sk_hgrunt_ally_pellets2 "20"
sk_hgrunt_ally_pellets3 "20"
sk_hgrunt_gspeed1       "600"
sk_hgrunt_gspeed2       "600"
sk_hgrunt_gspeed3       "600"
sk_hgrunt_ally_gspeed1 "600"
sk_hgrunt_ally_gspeed2 "600"
sk_hgrunt_ally_gspeed3 "600"
sk_medic_ally_gspeed1 "550"
sk_medic_ally_gspeed2 "550"
sk_medic_ally_gspeed3 "550"
sk_torch_ally_gspeed1 "600"
sk_torch_ally_gspeed2 "600"
sk_torch_ally_gspeed3 "600"
sk_medic_ally_heal1 "999"
sk_medic_ally_heal2 "13"
sk_medic_ally_heal3 "7"

// zombie (regular)
sk_zombie_health1 "60"
sk_zombie_health2 "60"
sk_zombie_health3 "60"
sk_zombie_dmg_one_slash1 "20"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "40"
sk_zombie_dmg_both_slash2 "40" // beware of the claws...
sk_zombie_dmg_both_slash3 "40"

// gonome (fully mutated zombie)
sk_gonome_health1 "120"
sk_gonome_health2 "120"
sk_gonome_health3 "120"
sk_gonome_dmg_one_slash1 "30"
sk_gonome_dmg_one_slash2 "30"
sk_gonome_dmg_one_slash3 "30"
sk_gonome_dmg_guts1 "15"
sk_gonome_dmg_guts2 "15"
sk_gonome_dmg_guts3 "15"
sk_gonome_dmg_one_bite1 "17"
sk_gonome_dmg_one_bite2 "17"
sk_gonome_dmg_one_bite3 "17"

// security guard zombie
sk_zombie_barney_health1        "70"
sk_zombie_barney_health2        "70"
sk_zombie_barney_health3        "70"
sk_zombie_barney_dmg_one_slash1    "25"
sk_zombie_barney_dmg_one_slash2    "25"
sk_zombie_barney_dmg_one_slash3    "25"
sk_zombie_barney_dmg_both_slash1 "50"
sk_zombie_barney_dmg_both_slash2 "50"
sk_zombie_barney_dmg_both_slash3 "50"

// marine zombie
sk_zombie_soldier_health1        "70"
sk_zombie_soldier_health2        "70"
sk_zombie_soldier_health3        "70"
sk_zombie_soldier_dmg_one_slash1 "27"
sk_zombie_soldier_dmg_one_slash2 "27"
sk_zombie_soldier_dmg_one_slash3 "27"
sk_zombie_soldier_dmg_both_slash1 "55"
sk_zombie_soldier_dmg_both_slash2 "55"
sk_zombie_soldier_dmg_both_slash3 "55"

// miniturret (small ceiling turret)
sk_miniturret_health1   "75"
sk_miniturret_health2   "75"
sk_miniturret_health3   "75"

// baby voltigore
sk_babyvoltigore_health1 "50"
sk_babyvoltigore_health2 "50"
sk_babyvoltigore_health3 "50"
sk_babyvoltigore_dmg_punch1 "20"
sk_babyvoltigore_dmg_punch2 "20"
sk_babyvoltigore_dmg_punch3 "20"

// bullsquid/bullchicken
sk_bullsquid_health1    "75"
sk_bullsquid_health2    "75"
sk_bullsquid_health3    "75"
sk_bullsquid_dmg_bite1  "50"
sk_bullsquid_dmg_bite2  "50" // sharp teeth, acid, strength and velocity combined... if gordon really is a theoretical physicist, he would be prudent by staying away from that thing
sk_bullsquid_dmg_bite3  "50"
sk_bullsquid_dmg_whip1  "25"
sk_bullsquid_dmg_whip2  "25" // definitely stronger, faster and heavier than a regular human kick
sk_bullsquid_dmg_whip3  "25"
sk_bullsquid_dmg_spit1  "33"
sk_bullsquid_dmg_spit2  "33" // hev suit may be helpful, but it is not unbeatable
sk_bullsquid_dmg_spit3  "33"

// shocktrooper
sk_shocktrooper_health1 "70"
sk_shocktrooper_health2 "70"
sk_shocktrooper_health3 "70"
sk_shocktrooper_kick1 "20"
sk_shocktrooper_kick2 "20"
sk_shocktrooper_kick3 "20"
sk_shocktrooper_gspeed1 "800"
sk_shocktrooper_gspeed2 "800"
sk_shocktrooper_gspeed3 "800"
sk_shocktrooper_maxcharge1 "10"
sk_shocktrooper_maxcharge2 "10" // increased to 10 for more dangerous encounters
sk_shocktrooper_maxcharge3 "10"
sk_shocktrooper_rchgspeed1 "1"
sk_shocktrooper_rchgspeed2 "1"
sk_shocktrooper_rchgspeed3 "1"
sk_shockroach_health1 "10"
sk_shockroach_health2 "10"
sk_shockroach_health3 "10"
sk_shockroach_dmg_bite1 "13"
sk_shockroach_dmg_bite2 "13"
sk_shockroach_dmg_bite3 "13"
sk_shockroach_lifespan1 "10"
sk_shockroach_lifespan2 "10"
sk_shockroach_lifespan3 "10"

// ichthyosaur
sk_ichthyosaur_health1  "90"
sk_ichthyosaur_health2  "90" // reasonable health values for a monster that has at least 2 meters long!
sk_ichthyosaur_health3  "90"
sk_ichthyosaur_shake1   "80"
sk_ichthyosaur_shake2   "80" // this is seriously a dangerous attack
sk_ichthyosaur_shake3   "80"

// alien grunt (elite Xen soldier)
sk_agrunt_health1       "90"
sk_agrunt_health2       "90" // it takes three (clean) shots to the head with the revolver to put one of these down
sk_agrunt_health3       "90"
sk_agrunt_dmg_punch1    "125"
sk_agrunt_dmg_punch2    "125" // lethal strike considering the grunt's size and strenght
sk_agrunt_dmg_punch3    "125"
sk_hornet_dmg1          "7"
sk_hornet_dmg2          "7" // hungry-carnivore-tracking alien bee!
sk_hornet_dmg3          "7"

// voltigore
sk_voltigore_health1 "200"
sk_voltigore_health2 "200"
sk_voltigore_health3 "200"
sk_voltigore_dmg_punch1 "75"
sk_voltigore_dmg_punch2 "75"
sk_voltigore_dmg_punch3 "75"
sk_voltigore_dmg_beam1 "33"
sk_voltigore_dmg_beam2 "33"
sk_voltigore_dmg_beam3 "33"

// turret (big ceiling turret)
sk_turret_health1       "150"
sk_turret_health2       "150"
sk_turret_health3       "150"

// helicopter (ah-64 apache)
sk_apache_health1       "263"
sk_apache_health2       "263"
sk_apache_health3       "263"

// pitworm
sk_pitworm_health1 "250"
sk_pitworm_health2 "250"
sk_pitworm_health3 "250"
sk_pitworm_dmg_swipe1 "33"
sk_pitworm_dmg_swipe2 "33"
sk_pitworm_dmg_swipe3 "33"
sk_pitworm_dmg_beam1 "15"
sk_pitworm_dmg_beam2 "15"
sk_pitworm_dmg_beam3 "15"

// geneworm
sk_geneworm_health1 "300"
sk_geneworm_health2 "300"
sk_geneworm_health3 "300"
sk_geneworm_dmg_spit1 "17"
sk_geneworm_dmg_spit2 "17"
sk_geneworm_dmg_spit3 "17"
sk_geneworm_dmg_hit1 "20"
sk_geneworm_dmg_hit2 "30"
sk_geneworm_dmg_hit3 "40"

// gargantua (Xen heavyweight elite unit)
sk_gargantua_health1            "875"
sk_gargantua_health2            "875" // quite strong, big and heavy armored alien
sk_gargantua_health3            "875"
sk_gargantua_dmg_slash1         "150"
sk_gargantua_dmg_slash2         "150"
sk_gargantua_dmg_slash3         "150"
sk_gargantua_dmg_fire1          "7"
sk_gargantua_dmg_fire2          "7"
sk_gargantua_dmg_fire3          "7"
sk_gargantua_dmg_stomp1         "999"
sk_gargantua_dmg_stomp2         "999" // great ammount of (some kind of) energy focused on a single discharge
sk_gargantua_dmg_stomp3         "999"

// big momma (Gonarch aka Mother of headcrabs)
sk_bigmomma_health_factor1      "2"
sk_bigmomma_health_factor2      "2"
sk_bigmomma_health_factor3      "2"
sk_bigmomma_dmg_slash1          "125"
sk_bigmomma_dmg_slash2          "125"
sk_bigmomma_dmg_slash3          "125"
sk_bigmomma_dmg_blast1          "62.5"
sk_bigmomma_dmg_blast2          "62.5"
sk_bigmomma_dmg_blast3          "62.5"
sk_bigmomma_radius_blast1       "265"
sk_bigmomma_radius_blast2       "265"
sk_bigmomma_radius_blast3       "265"

// nihilanth (giant controller with enhanced abilities)
sk_nihilanth_health1    "1500"
sk_nihilanth_health2    "1500" // not so tough, but damn! it is annoying and persistent
sk_nihilanth_health3    "1500"
sk_nihilanth_zap1       "20"
sk_nihilanth_zap2       "20"
sk_nihilanth_zap3       "20"


//// player weapons

// metal crowbar
sk_plr_crowbar1         "15"
sk_plr_crowbar2         "15"
sk_plr_crowbar3         "15"

// wrench
sk_plr_pipewrench1 "13"
sk_plr_pipewrench2 "13"
sk_plr_pipewrench3 "13"

// knife
sk_plr_knife1 "17"
sk_plr_knife2 "17"
sk_plr_knife3 "17"

// Franchi Special Purpose Automatic Shotgun-12 (6 pellets for single shot, 12 for double)
sk_plr_buckshot1        "13"
sk_plr_buckshot2        "13"
sk_plr_buckshot3        "13"

// shock roach bio-weapon (similar to the hivehand, but slightly more powerful)
sk_plr_shockroachm1 "17"
sk_plr_shockroachm2 "17"
sk_plr_shockroachm3 "17"
sk_plr_shockroachs1 "10"
sk_plr_shockroachs2 "10" // ammount of shots avaliable with the shockroach
sk_plr_shockroachs3 "10"

// pistol (glock 17, 9mm)
sk_plr_9mm_bullet1      "17"
sk_9mm_bullet1          "17"
sk_plr_9mm_bullet2      "17"
sk_9mm_bullet2          "17"
sk_plr_9mm_bullet3      "17"
sk_9mm_bullet3          "17"

// assault rifle (heckler & koch mp5/sub machinegun, 9mm)
sk_plr_9mmar_bullet1    "17"
sk_9mmar_bullet1        "17"
sk_plr_9mmar_bullet2    "17"
sk_9mmar_bullet2        "17"
sk_plr_9mmar_bullet3    "17"
sk_9mmar_bullet3        "17"

sk_plr_556_bullet1 "17"
sk_plr_556_bullet2 "17" // unknown command (had the same damage as a 9mm bullet)
sk_plr_556_bullet3 "17"

// hand barnacle (bio-weapon)
sk_plr_grapple1 "25"
sk_plr_grapple2 "25"
sk_plr_grapple3 "25"

// spore launcher (bio-weapon)
sk_plr_spore1 "34"
sk_plr_spore2 "34" // throws a spore that is toxic and also explodes
sk_plr_spore3 "34"

// revolver (colt python, 357 magnum) // a .357 bullet is slightly more powerful than a 9mm one
sk_plr_357_bullet1      "35"
sk_plr_357_bullet2      "35"
sk_plr_357_bullet3      "35"

// desert eagle pistol (.357 bullet)
sk_plr_eagle1 "35"
sk_plr_eagle2 "35"
sk_plr_eagle3 "35"

// quantum destabilizer (egon/gluon gun) // really powerful weapon... not a laughing matter
sk_plr_egon_narrow1     "22"
sk_plr_egon_narrow2     "22"
sk_plr_egon_narrow3     "22"
sk_plr_egon_wide1       "22"
sk_plr_egon_wide2       "22"
sk_plr_egon_wide3       "22"

// gauss gun/tau cannon (xvl1456) // hyper velocity projectile weapon!
sk_plr_gauss1   "27"
sk_plr_gauss2   "27"
sk_plr_gauss3   "27"

// Displacer Cannon (portable teleportation weapon )
sk_plr_displacer_self1 "50"
sk_plr_displacer_self2 "50"
sk_plr_displacer_self3 "50"
sk_plr_displacer_other1 "999"
sk_plr_displacer_other2 "999"
sk_plr_displacer_other3 "999"
sk_plr_displacer_radius1 "300"
sk_plr_displacer_radius2 "300"
sk_plr_displacer_radius3 "300"

// crossbow (tranquilizer/neurotoxic feathered dart projectile)
sk_plr_xbow_bolt_monster1   "70"
sk_plr_xbow_bolt_monster2   "70" // the xbow now acts as a quick-effect neurotoxic proyectile (not to tranquilize, but to KILL)
sk_plr_xbow_bolt_monster3   "70"

// m203 grenade (assault rifle/mp5 contact grenade)
sk_plr_9mmar_grenade1   "175"
sk_plr_9mmar_grenade2   "175" // above 175 the damage radius is too high
sk_plr_9mmar_grenade3   "175"

// tripmine (laser mine)
sk_plr_tripmine1        "175"
sk_plr_tripmine2        "175" // above 175 the damage radius is TOO HIGH (not letting the player advance -killing it- to some areas when exploding)
sk_plr_tripmine3        "175"

// hand grenade (fragmentation grenade, mk2)
sk_plr_hand_grenade1    "175"
sk_plr_hand_grenade2    "175" // // above 175 the damage radius is too high
sk_plr_hand_grenade3    "175"

// RPGL (rocket propelled grenade launcher)
sk_plr_rpg1     "250"
sk_plr_rpg2     "250" // real-as-possible rocket damage
sk_plr_rpg3     "250"

// satchel charge (c4 explosive)
sk_plr_satchel1         "300"
sk_plr_satchel2         "300" // extremely powerful explosion
sk_plr_satchel3         "300"

// machine gun (m2 browning, .50 caliber)
sk_12mm_bullet1         "230"
sk_12mm_bullet2         "230"
sk_12mm_bullet3         "230"
sk_plr_762_bullet1 "230"
sk_plr_762_bullet2 "230"
sk_plr_762_bullet3 "230"

// suit batteries & chargers
sk_battery1             "25"
sk_battery2             "13"
sk_battery3             "6.5"
sk_suitcharger1         "50"
sk_suitcharger2         "25" // not easy NOR hard
sk_suitcharger3         "13"

// healthkits & chargers
sk_healthkit1           "25"
sk_healthkit2           "13"
sk_healthkit3           "6.5"
sk_healthcharger1       "50"
sk_healthcharger2       "25"
sk_healthcharger3       "13"
This script contains the following realistic difficulty configuration for the next games:

  1. Half-Life
  2. Blue Shift
  3. Opposing Force

In order for this script to work, the "skill 2" console variable must be set!

Note that this skill file was made to improve realism, so don't expect the game to be easy while playing it with this .cfg script on. However, even if the skill is aimed to be "realistic", many things won't be exactly real, for example, when you shot a 9mm bullet to a Security Guard's helmet, nothing will happen (no damage will be taken by that mentioned Guard). Some things depend exclusively on the engine, and not on the configuration of the gameplay's console variables. Another bug, is that when you cause more damage than the one the unit/npc can take, such unit will explode (yeah, nothing like Black Mesa, or Half-Life 2's animations). This game is indeed focused on realism, but it has an old engine, that's why such things happen while playin'. Not really a game to expect realism with, but I did my best to achieve that.

Comments and/or suggestions are MUCH appreciated. Enjoy!

It would be wise to backup the original skill.cfg just in case, but if you lose the file, you can get it from here: http://gamebanana.com/scripts/3869.

Todos

pursuit of realism

Posts

  • 3d
    Big SmokTonVEVO avatar
    Big SmokTonVEVO avatar At Clukin' Bell
    105th Inc. Flag Affiliation: 105th Inc.
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    It's really cool bro! :D
    I have a request: can you create a CZ DS (CS Mod) realistic difficulties script too? I would love to test it trough every campaign ^^
    Thanks (even if you won't)! ^3^
    • Helpful x 1
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    Dank .NAV Call-Outer avatar
    Mantra
    Dank .NAV Call-Outer
  • 13d
    NekroMancer avatar
    NekroMancer avatar @ffline
    105th Inc. Flag Affiliation: 105th Inc.
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    NekroMancer avatar
    NekroMancer
    105th Inc. Flag
    105th Inc.
    I had test this script all along the game, again!
    And it's amazing, good job there, it feels more realistic now :D

    10/10

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    Mantra
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  • 25dEdited 25d
    NekroMancer avatar
    NekroMancer avatar @ffline
    105th Inc. Flag Affiliation: 105th Inc.
    Member Joined 2y
    3,599 points Ranked 1284th
    22 medals 1 legendary 7 rare
    • 30 submissions featured Medal icon
    • Returned 1000 times Medal icon
    • 10 submissions featured Medal icon
    • Achieved Game Manager clearance Medal icon
    • Submitted 50 Skins Medal icon
    • Reached 50 subscribers Medal icon
    NekroMancer avatar
    NekroMancer
    105th Inc. Flag
    105th Inc.
    Just wanted to ask, how can I install this? :)

    10/10

    + Field Medic + avatar
    Mantra
    + Field Medic +

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