Realistic difficulties (Half-Life & expansions)

SEX! Ok, we got your attention. We are one of the oldest mod sites on the Interwebs. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation by sending 1v4n points.
  • Post: Give 1v4n your thoughts on this Script.
  • Vote: Help 1v4n win the Monthly Awards.
  • Rate: Give this Script a rating out of 10.
  • Flag: Alert moderators and warn members of a problem with this Script.
  • Watch: Get notified when this Script is updated.
Mascot

Resistance is futile...

Join GameBanana

Already a Bananite? Login

Updates

V3
  • Changed explosives damage (grenade & mp5 contact grenade)
1v4n avatar
1v4n Offline
Member Joined 4y
110 points Ranked 26166th
1v4n
14d
V4
  • Added Blue Shift and Opposing Force difficulties
1v4n avatar
1v4n Offline
Member Joined 4y
110 points Ranked 26166th
1v4n
3mo
567 lines | 16 kb | Raw Code
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
//half-life and expansions (blue shift + opposing force) realistic config.//

//============
// units/npcs
//============

// leech (carnivorous leech)
sk_leech_health1        "5"
sk_leech_health2        "5"
sk_leech_health3        "5"
sk_leech_dmg_bite1      "7"
sk_leech_dmg_bite2      "7"
sk_leech_dmg_bite3      "7"

// headcrab (headhumper/parasitic/biotic)
sk_headcrab_health1     "10"
sk_headcrab_health2     "10"
sk_headcrab_health3     "10"
sk_headcrab_dmg_bite1   "15"
sk_headcrab_dmg_bite2   "15"
sk_headcrab_dmg_bite3   "15"

// snark (squeak grenade)
sk_snark_health1        "15"
sk_snark_health2        "15"
sk_snark_health3        "15"
sk_snark_dmg_bite1      "14"
sk_snark_dmg_bite2      "14" // sharp beaks plus ferocity!
sk_snark_dmg_bite3      "14"
sk_snark_dmg_pop1       "30"
sk_snark_dmg_pop2       "30" // acid explosion
sk_snark_dmg_pop3       "30"

// houndeye
sk_houndeye_health1     "30"
sk_houndeye_health2     "30"
sk_houndeye_health3     "30"
sk_houndeye_dmg_blast1  "50"
sk_houndeye_dmg_blast2  "50" // powerful enough to break bone
sk_houndeye_dmg_blast3  "50"

// pitdrone
sk_pitdrone_health1     "35"
sk_pitdrone_health2     "35"
sk_pitdrone_health3     "35"
sk_pitdrone_dmg_bite1   "20"
sk_pitdrone_dmg_bite2   "20"
sk_pitdrone_dmg_bite3   "20"
sk_pitdrone_dmg_spit1   "15"
sk_pitdrone_dmg_spit2   "15"
sk_pitdrone_dmg_spit3   "15"
sk_pitdrone_dmg_whip1   "17"
sk_pitdrone_dmg_whip2   "17"
sk_pitdrone_dmg_whip3   "17"

// black mesa scientist
sk_scientist_health1    "25"
sk_scientist_health2    "13"
sk_scientist_health3    "7"
sk_scientist_heal1      "50"
sk_scientist_heal2      "25"
sk_scientist_heal3      "13"
sk_cleansuit_scientist_heal1    "50"
sk_cleansuit_scientist_heal2    "13"
sk_cleansuit_scientist_heal3    "7"
sk_cleansuit_scientist_health1  "40"
sk_cleansuit_scientist_health2  "40" // due to the "clueansuit", scientist have more hitpoints than regular scientists
sk_cleansuit_scientist_health3  "40"

// vortigaunt (alien slave)
sk_islave_health1       "35"
sk_islave_health2       "35"
sk_islave_health3       "35"
sk_islave_dmg_claw1     "15"
sk_islave_dmg_claw2     "15"
sk_islave_dmg_claw3     "15"
sk_islave_dmg_clawrake1 "20"
sk_islave_dmg_clawrake2 "20"
sk_islave_dmg_clawrake3 "20"
sk_islave_dmg_zap1      "30"
sk_islave_dmg_zap2      "30" // powerful electric attack
sk_islave_dmg_zap3      "30"

// alien controller
sk_controller_health1   "35"
sk_controller_health2   "35"
sk_controller_health3   "35"
sk_controller_dmgzap1   "10"
sk_controller_dmgzap2   "10"
sk_controller_dmgzap3   "10"
sk_controller_speedball1        "1000"
sk_controller_speedball2        "1000" // speed was increased to make the controller more annoying and dangerous
sk_controller_speedball3        "1000"
sk_controller_dmgball1 "10"
sk_controller_dmgball2 "10"
sk_controller_dmgball3 "10"

// floor turret (sentry) // this are the ones on the floor
sk_sentry_health1       "35"
sk_sentry_health2       "35"
sk_sentry_health3       "35"

// black ops. assassins
sk_hassassin_health1    "40"
sk_hassassin_health2    "40"
sk_hassassin_health3    "40"
sk_massassin_health1            "47"
sk_massassin_health2            "47"
sk_massassin_health3            "47"
sk_massassin_kick1              "15"
sk_massassin_kick2              "15"
sk_massassin_kick3              "15"
sk_massassin_gspeed1    "575"
sk_massassin_gspeed2    "575"
sk_massassin_gspeed3    "575"

// black mesa security guard (barney and otis)
sk_barney_health1       "43"
sk_barney_health2       "43"
sk_barney_health3       "43"
sk_otis_health1 "43"
sk_otis_health2 "43"
sk_otis_health3 "43"

// hazardous environmet combat units (united states marine corps special forces unit)
sk_hgrunt_health1       "45"
sk_hgrunt_health2       "45"
sk_hgrunt_health3       "45"
sk_hgrunt_ally_health1          "45"
sk_hgrunt_ally_health2          "45"
sk_hgrunt_ally_health3          "45"
sk_medic_ally_health1           "40"
sk_medic_ally_health2           "40"
sk_medic_ally_health3           "40"
sk_torch_ally_health1           "45"
sk_torch_ally_health2           "45"
sk_torch_ally_health3           "45"
sk_hgrunt_kick1         "17"
sk_hgrunt_kick2         "17"
sk_hgrunt_kick3         "17"
sk_hgrunt_ally_kick1            "17"
sk_hgrunt_ally_kick2            "17"
sk_hgrunt_ally_kick3            "17"
sk_medic_ally_kick1             "15"
sk_medic_ally_kick2             "15"
sk_medic_ally_kick3             "15"
sk_torch_ally_kick1             "15"
sk_torch_ally_kick2             "15"
sk_torch_ally_kick3             "15"
sk_hgrunt_pellets1      "20"
sk_hgrunt_pellets2      "20" // dangerous close quarter shot
sk_hgrunt_pellets3      "20"
sk_hgrunt_ally_pellets1 "20"
sk_hgrunt_ally_pellets2 "20"
sk_hgrunt_ally_pellets3 "20"
sk_hgrunt_gspeed1       "600"
sk_hgrunt_gspeed2       "600"
sk_hgrunt_gspeed3       "600"
sk_hgrunt_ally_gspeed1  "600"
sk_hgrunt_ally_gspeed2  "600"
sk_hgrunt_ally_gspeed3  "600"
sk_medic_ally_gspeed1   "550"
sk_medic_ally_gspeed2   "550"
sk_medic_ally_gspeed3   "550"
sk_torch_ally_gspeed1   "600"
sk_torch_ally_gspeed2   "600"
sk_torch_ally_gspeed3   "600"

sk_medic_ally_heal1             "999"
sk_medic_ally_heal2             "13"
sk_medic_ally_heal3             "7"


// zombie
sk_zombie_health1 "60"
sk_zombie_health2 "60"
sk_zombie_health3 "60"
sk_zombie_dmg_one_slash1 "20"
sk_zombie_dmg_one_slash2 "20"
sk_zombie_dmg_one_slash3 "20"
sk_zombie_dmg_both_slash1 "40"
sk_zombie_dmg_both_slash2 "40" // beware of the claws...
sk_zombie_dmg_both_slash3 "40"

// gonome (fully mutated zombie)
sk_gonome_health1 "120"
sk_gonome_health2       "120"
sk_gonome_health3       "120"
sk_gonome_dmg_one_slash1        "30"
sk_gonome_dmg_one_slash2        "30"
sk_gonome_dmg_one_slash3        "30"
sk_gonome_dmg_guts1     "15"
sk_gonome_dmg_guts2     "15"
sk_gonome_dmg_guts3     "15"
sk_gonome_dmg_one_bite1         "17"
sk_gonome_dmg_one_bite2         "17"
sk_gonome_dmg_one_bite3         "17"

// zombie barney
sk_zombie_barney_health1                "70"
sk_zombie_barney_health2                "70"
sk_zombie_barney_health3                "70"
sk_zombie_barney_dmg_one_slash1     "25"
sk_zombie_barney_dmg_one_slash2     "25"
sk_zombie_barney_dmg_one_slash3     "25"
sk_zombie_barney_dmg_both_slash1        "50"
sk_zombie_barney_dmg_both_slash2        "50"
sk_zombie_barney_dmg_both_slash3        "50"

// zombie soldier
sk_zombie_soldier_health1               "70"
sk_zombie_soldier_health2               "70"
sk_zombie_soldier_health3               "70"
sk_zombie_soldier_dmg_one_slash1        "27"
sk_zombie_soldier_dmg_one_slash2        "27"
sk_zombie_soldier_dmg_one_slash3        "27"
sk_zombie_soldier_dmg_both_slash1       "55"
sk_zombie_soldier_dmg_both_slash2       "55"
sk_zombie_soldier_dmg_both_slash3       "55"

// miniturret (small ceiling turret)
sk_miniturret_health1   "75"
sk_miniturret_health2   "75"
sk_miniturret_health3   "75"

// baby voltigore
sk_babyvoltigore_health1        "50"
sk_babyvoltigore_health2        "50"
sk_babyvoltigore_health3        "50"
sk_babyvoltigore_dmg_punch1     "20"
sk_babyvoltigore_dmg_punch2     "20"
sk_babyvoltigore_dmg_punch3     "20"

// bullsquid/bullchicken
sk_bullsquid_health1    "75"
sk_bullsquid_health2    "75"
sk_bullsquid_health3    "75"
sk_bullsquid_dmg_bite1  "50"
sk_bullsquid_dmg_bite2  "50" // sharp teeth, acid, strength and velocity combined... if gordon really is a theoretical physicist, he would be prudent by staying away from that thing
sk_bullsquid_dmg_bite3  "50"
sk_bullsquid_dmg_whip1  "25"
sk_bullsquid_dmg_whip2  "25" // definitely stronger, faster and heavier than a regular human kick
sk_bullsquid_dmg_whip3  "25"
sk_bullsquid_dmg_spit1  "33"
sk_bullsquid_dmg_spit2  "33" // hev suit may be helpful, but it is not unbeatable
sk_bullsquid_dmg_spit3  "33"

// shocktrooper
sk_shocktrooper_health1         "70"
sk_shocktrooper_health2         "70"
sk_shocktrooper_health3         "70"
sk_shocktrooper_kick1           "20"
sk_shocktrooper_kick2           "20"
sk_shocktrooper_kick3           "20"
sk_shocktrooper_gspeed1 "800"
sk_shocktrooper_gspeed2 "800"
sk_shocktrooper_gspeed3 "800"
sk_shocktrooper_maxcharge1      "10"
sk_shocktrooper_maxcharge2      "10" // increased to 10 for more dangerous encounters
sk_shocktrooper_maxcharge3      "10"
sk_shocktrooper_rchgspeed1      "1"
sk_shocktrooper_rchgspeed2      "1"
sk_shocktrooper_rchgspeed3      "1"
sk_shockroach_health1   "10"
sk_shockroach_health2   "10"
sk_shockroach_health3   "10"
sk_shockroach_dmg_bite1 "13"
sk_shockroach_dmg_bite2 "13"
sk_shockroach_dmg_bite3 "13"
sk_shockroach_lifespan1 "10"
sk_shockroach_lifespan2 "10"
sk_shockroach_lifespan3 "10"

// ichthyosaur
sk_ichthyosaur_health1  "90"
sk_ichthyosaur_health2  "90" // reasonable health values for a monster that has at least 2 meters long!
sk_ichthyosaur_health3  "90"
sk_ichthyosaur_shake1   "80"
sk_ichthyosaur_shake2   "80" // this is seriously a dangerous attack
sk_ichthyosaur_shake3   "80"

// alien grunt
sk_agrunt_health1       "100"
sk_agrunt_health2       "100"
sk_agrunt_health3       "100"
sk_agrunt_dmg_punch1    "80"
sk_agrunt_dmg_punch2    "80" // lethal strike considering the grunt's size and strenght
sk_agrunt_dmg_punch3    "80"
sk_hornet_dmg1          "7"
sk_hornet_dmg2          "7" // hungry-carnivore-tracking alien bee!
sk_hornet_dmg3          "7"

// voltigore
sk_voltigore_health1    "200"
sk_voltigore_health2    "200"
sk_voltigore_health3    "200"
sk_voltigore_dmg_punch1 "75"
sk_voltigore_dmg_punch2 "75"
sk_voltigore_dmg_punch3 "75"
sk_voltigore_dmg_beam1  "33"
sk_voltigore_dmg_beam2  "33"
sk_voltigore_dmg_beam3  "33"

// turret (big one)
sk_turret_health1       "150"
sk_turret_health2       "150"
sk_turret_health3       "150"

// helicopter (ah-64 apache)
sk_apache_health1       "525"
sk_apache_health2       "525"
sk_apache_health3       "525"

// pitworm
sk_pitworm_health1      "250"
sk_pitworm_health2      "250"
sk_pitworm_health3      "250"
sk_pitworm_dmg_swipe1   "33"
sk_pitworm_dmg_swipe2   "33"
sk_pitworm_dmg_swipe3   "33"
sk_pitworm_dmg_beam1    "15"
sk_pitworm_dmg_beam2    "15"
sk_pitworm_dmg_beam3    "15"

// geneworm
sk_geneworm_health1     "300"
sk_geneworm_health2     "300"
sk_geneworm_health3     "300"
sk_geneworm_dmg_spit1   "17"
sk_geneworm_dmg_spit2   "17"
sk_geneworm_dmg_spit3   "17"
sk_geneworm_dmg_hit1    "20"
sk_geneworm_dmg_hit2    "30"
sk_geneworm_dmg_hit3    "40"

// gargantua
sk_gargantua_health1            "875"
sk_gargantua_health2            "875" // quite strong, big and heavy armored alien
sk_gargantua_health3            "875"
sk_gargantua_dmg_slash1         "150"
sk_gargantua_dmg_slash2         "150"
sk_gargantua_dmg_slash3         "150"
sk_gargantua_dmg_fire1          "7"
sk_gargantua_dmg_fire2          "7"
sk_gargantua_dmg_fire3          "7"
sk_gargantua_dmg_stomp1         "999"
sk_gargantua_dmg_stomp2         "999" // great ammount of energy focused on a single discharge
sk_gargantua_dmg_stomp3         "999"

// big momma
sk_bigmomma_health_factor1      "2"
sk_bigmomma_health_factor2      "2"
sk_bigmomma_health_factor3      "2"
sk_bigmomma_dmg_slash1          "125"
sk_bigmomma_dmg_slash2          "125"
sk_bigmomma_dmg_slash3          "125"
sk_bigmomma_dmg_blast1          "125"
sk_bigmomma_dmg_blast2          "125"
sk_bigmomma_dmg_blast3          "125"
sk_bigmomma_radius_blast1       "265"
sk_bigmomma_radius_blast2       "265"
sk_bigmomma_radius_blast3       "265"

// nihilanth (giant controller)
sk_nihilanth_health1    "1500"
sk_nihilanth_health2    "1500" // not so tough, but damn! it is annoying and persistent
sk_nihilanth_health3    "1500"
sk_nihilanth_zap1       "20"
sk_nihilanth_zap2       "20"
sk_nihilanth_zap3       "20"

//===============
// player weapons
//===============

// stainless steel crowbar (whack/hit damage)
sk_plr_crowbar1         "15"
sk_plr_crowbar2         "15"
sk_plr_crowbar3         "15"

// wrench
sk_plr_pipewrench1 "13"
sk_plr_pipewrench2 "13"
sk_plr_pipewrench3 "13"

// knife
sk_plr_knife1 "17"
sk_plr_knife2 "17"
sk_plr_knife3 "17"

// shotgun (damage per pellet or "perdigón") // 6 pellets for single, 12 for double shot.
sk_plr_buckshot1        "13"
sk_plr_buckshot2        "13"
sk_plr_buckshot3        "13"

// shock roach arm (similar to the hivehand, but slightly more powerful
sk_plr_shockroachm1 "17"
sk_plr_shockroachm2 "17"
sk_plr_shockroachm3 "17"
sk_plr_shockroachs1 "10"
sk_plr_shockroachs2 "10" // ammount of shots avaliable with the shockroach
sk_plr_shockroachs3 "10"

// pistol (glock 17, 9mm)
sk_plr_9mm_bullet1      "17"
sk_9mm_bullet1          "17"
sk_plr_9mm_bullet2      "17"
sk_9mm_bullet2          "17"
sk_plr_9mm_bullet3      "17"
sk_9mm_bullet3          "17"

// assault rifle (heckler & koch mp5/sub machinegun, 9mm)
sk_plr_9mmar_bullet1    "17"
sk_9mmar_bullet1        "17"
sk_plr_9mmar_bullet2    "17"
sk_9mmar_bullet2        "17"
sk_plr_9mmar_bullet3    "17"
sk_9mmar_bullet3        "17"

sk_plr_556_bullet1 "17"
sk_plr_556_bullet2 "17"
sk_plr_556_bullet3 "17"

// hand barnacle (grapple bio-weapon)
sk_plr_grapple1 "25"
sk_plr_grapple2 "25"
sk_plr_grapple3 "25"

// spore launcher (bio-weapon)
sk_plr_spore1 "34"
sk_plr_spore2 "34"
sk_plr_spore3 "34"

// revolver (colt python, 357 magnum) // a .357 bullet is slightly more powerful than a 9mm one
sk_plr_357_bullet1      "35"
sk_plr_357_bullet2      "35"
sk_plr_357_bullet3      "35"

// desert eagle pistol (.357 bullet)
sk_plr_eagle1 "35"
sk_plr_eagle2 "35"
sk_plr_eagle3 "35"

// quantum destabilizer (egon/gluon gun) // really powerful weapon, not a laughing matter
sk_plr_egon_narrow1     "22"
sk_plr_egon_narrow2     "22"
sk_plr_egon_narrow3     "22"
sk_plr_egon_wide1       "22"
sk_plr_egon_wide2       "22"
sk_plr_egon_wide3       "22"

// gauss gun/tau cannon (xvl1456) // a hyper velocity projectile weapon!
sk_plr_gauss1   "27"
sk_plr_gauss2   "27"
sk_plr_gauss3   "27"

sk_plr_displacer_self1 "50"
sk_plr_displacer_self2 "50"
sk_plr_displacer_self3 "50"
sk_plr_displacer_other1 "999"
sk_plr_displacer_other2 "999"
sk_plr_displacer_other3 "999"
sk_plr_displacer_radius1 "300"
sk_plr_displacer_radius2 "300"
sk_plr_displacer_radius3 "300"

// crossbow (tranquilizer/neurotoxic feathered dart projectile) // one blow of this should stop human sized units with no trouble
sk_plr_xbow_bolt_monster1   "37"
sk_plr_xbow_bolt_monster2   "37"
sk_plr_xbow_bolt_monster3   "37"

// m203 grenade (assault rifle/mp5 contact grenade)
sk_plr_9mmar_grenade1   "175"
sk_plr_9mmar_grenade2   "175"
sk_plr_9mmar_grenade3   "175"

// tripmine (laser mine)
sk_plr_tripmine1        "175"
sk_plr_tripmine2        "175"
sk_plr_tripmine3        "175"

// hand grenade (fragmentation grenade, mk2)
sk_plr_hand_grenade1    "400"
sk_plr_hand_grenade2    "400" // damage is increased due to the engine reducing its damage compared to the rocket.
sk_plr_hand_grenade3    "400"

// rpgl (rocket propelled grenade launcher)
sk_plr_rpg1     "175"
sk_plr_rpg2     "175" // realistic damage
sk_plr_rpg3     "175"

// satchel charge (c4 explosive)
sk_plr_satchel1         "250"
sk_plr_satchel2         "250" // realistic damage
sk_plr_satchel3         "250"

sk_plr_762_bullet1 "230"
sk_plr_762_bullet2 "230" // .50 caliber bullet
sk_plr_762_bullet3 "230"

// machine gun (m2 browning, .50 caliber)
sk_12mm_bullet1         "230"
sk_12mm_bullet2         "230" // realistic damage
sk_12mm_bullet3         "230"

//====================
// charge distribution
//====================

// energy/suit
sk_battery1             "25"
sk_battery2             "13"
sk_battery3             "6.5"
sk_suitcharger1         "50"
sk_suitcharger2         "25" // not easy nor hard
sk_suitcharger3         "13"

// health
sk_healthkit1           "25"
sk_healthkit2           "13"
sk_healthkit3           "6.5"
sk_healthcharger1       "50"
sk_healthcharger2       "25"
sk_healthcharger3       "13"

//==========
// hitpoints
//==========

////// realistic difficulty
sk_monster_head2        "10"
sk_monster_chest2       "5"
sk_monster_stomach2     "7"
sk_monster_arm2         "3"
sk_monster_leg2         "3"

sk_player_head2         "10"
sk_player_chest2        "5"
sk_player_stomach2      "7"
sk_player_arm2          "3"
sk_player_leg2          "3"

////// hard difficulty
sk_monster_head3        "5"
sk_monster_chest3       "3"
sk_monster_stomach3     "2.5"
sk_monster_arm3         "1"
sk_monster_leg3         "1"

sk_player_head3         "7"
sk_player_chest3        "3"
sk_player_stomach3      "5"
sk_player_arm3          "3"
sk_player_leg3          "3"

////// easy difficulty
sk_monster_head1        "5"
sk_monster_chest1       "3"
sk_monster_stomach1     "2.5"
sk_monster_arm1         "1"
sk_monster_leg1         "1"

sk_player_head1         "0.25"
sk_player_chest1        "0.25"
sk_player_stomach1      "0.25"
sk_player_arm1          "0.25"
sk_player_leg1          "0.25"
This script contains the following realistic difficulty configuration for the next games:

  1. Half-Life
  2. Blue Shift
  3. Opposing Force

In order for this script to work, the "skill 2" console variable must be set!

Note that this skill file was made to improve realism, so don't expect the game to be easy while playing it with this .cfg script on. However, even if the skill is aimed to be "realistic", many things won't be exactly real, for example, when you shot a 9mm bullet to a Security Guard's helmet, nothing will happen (no damage will be taken by that mentioned Guard). Some things depend exclusively on the engine, and not on the configuration of the gameplay's console variables. Another bug, is that when you cause more damage than the one the unit/npc can take, such unit will explode (yeah, nothing like Black Mesa, or Half-Life 2's animations).

This game is indeed focused on realism, but it has an old engine, that's why such things happen while playin. Not really a game to expect realism with, but I did my best to achieve that. Comments are appreciated. Enjoy.

It would be wise to backup the original skill.cfg just in case, but if you lose the file, you can get it from here: http://gamebanana.com/scripts/3869.

Posts

None found

Share

Shareable Image:
Share banner
HTML embed code:
BB embed code:
Markdown embed code:

More embeddable images

Bookmark and Share

Credits

1v4n
1v4n
Editor

Submitter

1v4n avatar
1v4n Offline
Member Joined 4y
110 points Ranked 26166th

1v4n
Creator
Send a Private Message to the submitter

Category

Stats

Posts
0
Views
735
Date Added
3mo
Date Modified
15d
Date Updated
14d
bcp.crwdcntrl.net tracking pixel