Realistic-ish difficulty (Opposing Force)

A Config Script for Half-Life: Opposing Force

252 lines | 7 kb | Raw Code
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Half-Life: Opposing Force Realistic-ish difficulty (skillopfor.cfg)

// SHOCKROACH
sk_shockroach_dmg_bite1 "75"
sk_shockroach_dmg_bite2 "75"
sk_shockroach_dmg_bite3 "75"
sk_shockroach_health1 "10"
sk_shockroach_health2 "10"
sk_shockroach_health3 "10"
sk_shockroach_lifespan1 "10"
sk_shockroach_lifespan2 "10"
sk_shockroach_lifespan3 "10"

// PITDRONE
sk_pitdrone_dmg_bite1 "70"
sk_pitdrone_dmg_bite2 "70"
sk_pitdrone_dmg_bite3 "70"
sk_pitdrone_dmg_spit1 "15"
sk_pitdrone_dmg_spit2 "15"
sk_pitdrone_dmg_spit3 "15"
sk_pitdrone_dmg_whip1 "17"
sk_pitdrone_dmg_whip2 "17"
sk_pitdrone_dmg_whip3 "17"
sk_pitdrone_health1 "35"
sk_pitdrone_health2 "35"
sk_pitdrone_health3 "35"

// CLEANSUIT SCIENTIST
sk_cleansuit_scientist_heal1 "50"
sk_cleansuit_scientist_heal2 "25"
sk_cleansuit_scientist_heal3 "13"
sk_cleansuit_scientist_health1 "13.4375"
sk_cleansuit_scientist_health2 "13.4375"
sk_cleansuit_scientist_health3 "13.4375"

// BLACK OPERATIONS UNIT (MALE)
sk_massassin_gspeed1 "575"
sk_massassin_gspeed2 "575" // run speed
sk_massassin_gspeed3 "575"
sk_massassin_health1 "47"
sk_massassin_health2 "47"
sk_massassin_health3 "47"
sk_massassin_kick1 "15"
sk_massassin_kick2 "15"
sk_massassin_kick3 "15"

// SECURITY GUARD (OTIS)
sk_otis_health1 "43"
sk_otis_health2 "43"
sk_otis_health3 "43"

// HECU
sk_hgrunt_ally_gspeed1 "600"
sk_hgrunt_ally_gspeed2 "600"
sk_hgrunt_ally_gspeed3 "600"
sk_hgrunt_ally_health1 "45"
sk_hgrunt_ally_health2 "45"
sk_hgrunt_ally_health3 "45"
sk_hgrunt_ally_kick1 "17"
sk_hgrunt_ally_kick2 "17"
sk_hgrunt_ally_kick3 "17"
sk_hgrunt_ally_pellets1 "20"
sk_hgrunt_ally_pellets2 "20"
sk_hgrunt_ally_pellets3 "20"
sk_medic_ally_gspeed1 "600"
sk_medic_ally_gspeed2 "600"
sk_medic_ally_gspeed3 "600"
sk_medic_ally_heal1 "999"
sk_medic_ally_heal2 "13"
sk_medic_ally_heal3 "7"
sk_medic_ally_health1 "40"
sk_medic_ally_health2 "40"
sk_medic_ally_health3 "40"
sk_medic_ally_kick1 "15"
sk_medic_ally_kick2 "15"
sk_medic_ally_kick3 "15"
sk_torch_ally_gspeed1 "600"
sk_torch_ally_gspeed2 "600"
sk_torch_ally_gspeed3 "600"
sk_torch_ally_health1 "45"
sk_torch_ally_health2 "45"
sk_torch_ally_health3 "45"
sk_torch_ally_kick1 "15"
sk_torch_ally_kick2 "15"
sk_torch_ally_kick3 "15"

// GONOME (FULLY MUTATED ZOMBIE)
sk_gonome_dmg_guts1 "15"
sk_gonome_dmg_guts2 "15"
sk_gonome_dmg_guts3 "15"
sk_gonome_dmg_one_bite1 "125"
sk_gonome_dmg_one_bite2 "125"
sk_gonome_dmg_one_bite3 "125"
sk_gonome_dmg_one_slash1 "30"
sk_gonome_dmg_one_slash2 "30"
sk_gonome_dmg_one_slash3 "30"
sk_gonome_health1 "120"
sk_gonome_health2 "120"
sk_gonome_health3 "120"

// SECURITY GUARD ZOMBIE (ZECURITY)
sk_zombie_barney_dmg_both_slash1 "50"
sk_zombie_barney_dmg_both_slash2 "50"
sk_zombie_barney_dmg_both_slash3 "50"
sk_zombie_barney_dmg_one_slash1    "25"
sk_zombie_barney_dmg_one_slash2    "25"
sk_zombie_barney_dmg_one_slash3    "25"
sk_zombie_barney_health1        "70"
sk_zombie_barney_health2        "70"
sk_zombie_barney_health3        "70"

// SOLDIER ZOMBIE (ZECU)
sk_zombie_soldier_dmg_both_slash1 "55"
sk_zombie_soldier_dmg_both_slash2 "55"
sk_zombie_soldier_dmg_both_slash3 "55"
sk_zombie_soldier_dmg_one_slash1 "27"
sk_zombie_soldier_dmg_one_slash2 "27"
sk_zombie_soldier_dmg_one_slash3 "27"
sk_zombie_soldier_health1        "70"
sk_zombie_soldier_health2        "70"
sk_zombie_soldier_health3        "70"

// VOLTIGORE (BABY/SMALL)
sk_babyvoltigore_dmg_punch1 "20"
sk_babyvoltigore_dmg_punch2 "20"
sk_babyvoltigore_dmg_punch3 "20"
sk_babyvoltigore_health1 "50"
sk_babyvoltigore_health2 "50"
sk_babyvoltigore_health3 "50"

// SHOCKTROOPER
sk_shocktrooper_gspeed1 "800"
sk_shocktrooper_gspeed2 "800"
sk_shocktrooper_gspeed3 "800"
sk_shocktrooper_health1 "70"
sk_shocktrooper_health2 "70"
sk_shocktrooper_health3 "70"
sk_shocktrooper_kick1 "20"
sk_shocktrooper_kick2 "20"
sk_shocktrooper_kick3 "20"
sk_shocktrooper_maxcharge1 "10"
sk_shocktrooper_maxcharge2 "10" // increased to 10 for more dangerous encounters
sk_shocktrooper_maxcharge3 "10"
sk_shocktrooper_rchgspeed1 "1"
sk_shocktrooper_rchgspeed2 "1"
sk_shocktrooper_rchgspeed3 "1"

// ALIEN GRUNT (HEAVY XEN’S UNIT)
sk_agrunt_dmg_punch1    "125"
sk_agrunt_dmg_punch2    "125"
sk_agrunt_dmg_punch3    "125"
sk_agrunt_health1       "90"
sk_agrunt_health2       "90"
sk_agrunt_health3       "90"
sk_hornet_dmg1          "7"
sk_hornet_dmg2          "7"
sk_hornet_dmg3          "7"

// VOLTIGORE
sk_voltigore_dmg_beam1 "33"
sk_voltigore_dmg_beam2 "33"
sk_voltigore_dmg_beam3 "33"
sk_voltigore_dmg_punch1 "75"
sk_voltigore_dmg_punch2 "75"
sk_voltigore_dmg_punch3 "75"
sk_voltigore_health1 "200"
sk_voltigore_health2 "200"
sk_voltigore_health3 "200"

// BIG CEILING TURRET
sk_turret_health1       "150"
sk_turret_health2       "150"
sk_turret_health3       "150"

// AH-64 APACHE HELICOPTER
sk_apache_health1       "263"
sk_apache_health2       "263"
sk_apache_health3       "263"

// PITWORM
sk_pitworm_dmg_beam1 "15"
sk_pitworm_dmg_beam2 "15"
sk_pitworm_dmg_beam3 "15"
sk_pitworm_dmg_swipe1 "33"
sk_pitworm_dmg_swipe2 "33"
sk_pitworm_dmg_swipe3 "33"
sk_pitworm_health1 "250"
sk_pitworm_health2 "250"
sk_pitworm_health3 "250"

// GENEWORM
sk_geneworm_dmg_hit1 "20"
sk_geneworm_dmg_hit2 "30"
sk_geneworm_dmg_hit3 "40"
sk_geneworm_dmg_spit1 "17"
sk_geneworm_dmg_spit2 "17"
sk_geneworm_dmg_spit3 "17"
sk_geneworm_health1 "300"
sk_geneworm_health2 "300"
sk_geneworm_health3 "300"

////  WEAPONRY

// PIPEWRENCH
sk_plr_pipewrench1 "13"
sk_plr_pipewrench2 "13"
sk_plr_pipewrench3 "13"

// COMBAT KNIFE
sk_plr_knife1 "17"
sk_plr_knife2 "17"
sk_plr_knife3 "17"

// SHOCK ROACK (BIO-WEAPON)
sk_plr_shockroachm1 "17"
sk_plr_shockroachm2 "17"
sk_plr_shockroachm3 "17"
sk_plr_shockroachs1 "10"
sk_plr_shockroachs2 "10" // ammount of shots available
sk_plr_shockroachs3 "10"

// BULLETS…
sk_plr_556_bullet1 "70"
sk_plr_556_bullet2 "70" // 5.56 Caliber Damage
sk_plr_556_bullet3 "70"
sk_plr_762_bullet1 "140"
sk_plr_762_bullet2 "140" // 7.62 Caliber Damage
sk_plr_762_bullet3 "140"
sk_plr_eagle1 "35"
sk_plr_eagle2 "35" // .357 Magnum
sk_plr_eagle3 "35"

// BARNACLE (BIOLOGICAL GRAPPLING HOOK)
sk_plr_grapple1 "25"
sk_plr_grapple2 "25"
sk_plr_grapple3 "25"

// SPORE LAUNCHER (BIO-WEAPON)
sk_plr_spore1 "34"
sk_plr_spore2 "34" // toxic spore that also deals splash damage
sk_plr_spore3 "34"

// DISPLACER GUN
sk_plr_displacer_other1 "999"
sk_plr_displacer_other2 "999" // damage to others
sk_plr_displacer_other3 "999"
sk_plr_displacer_radius1 "300"
sk_plr_displacer_radius2 "300" // damage radius
sk_plr_displacer_radius3 "300"
sk_plr_displacer_self1 "50"
sk_plr_displacer_self2 "50" // damage to self (the player)
sk_plr_displacer_self3 "50"
Ever felt like Opposing Force was unrealistic? Yeah! Well, here is a realistic-ish difficulty script so that you can play the game in a realistic way (or as realistic as it is possible). Enjoy!

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1v4n94
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