Stat Clock conflict Shading

A Request for Team Fortress 2

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Can someone having a free time figuring out why the Stat-Clock conflicting the weapons massive phong shading? As the TF2Wiki said:

On certain low-graphics settings, Decorated weapons that have increased phong shading (such as the Coffin Nail skins) and have a Strange stat clock attached will not appear to be shiny in first-person view, due to the stat clock conflicting with the weapon's phong shading.

However it still not shiny by default when i playing TF2 in the internet cafe with ultra high settings.

Would someone mind helping me this out please? It very bugging me to not see my favorite Corsair Scattergun not shiny ;~;

Bounty Point: 472

Bounty Contributors

MemberContributionDate
Bun like a Cinnamon Bun? 29 points 4d
Bun like a Cinnamon Bun? 452 points 6d
Bun like a Cinnamon Bun? 20 points 7d

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The Bounty

Available Bounty
501 points
Total Contributions
3
Top Contributor
Bun like a Cinnamon Bun? with 501 points
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Details

Deadline
Dec 28th, 2017
@ 11:27 am GMT+0000
Resolution
Open

Stats

Posts
9
Views
378
Date Added
7d
Date Modified
6d

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Requirements

In order to win the bounty, you should fulfil the following requirements.

  1. Making sure the StatTrak models or VMT/VTF files won't conflict the weapons shading.
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