I have been trying and failing, for the last month, to get a functional Kamek/Magikoopa into MK8, and I'm calling it quits. Starting from zero knowledge of how 3DSMax works was an interesting experience but all I've done is aggravate myself because I can't do it; weighing the rig and getting everything attached to bones is just above my understanding and no tutorial is making it any clearer. The furthest I got was an import of the Ultra-Smash model over Lemmy's skeleton with the default envelopes; any amount of changes I thought were proper in weighing resulted in a glitchy mess that only went backwards.
So, the request. Just do what I can't, import Kamek over Lemmy while making it look good, and MAYBE I can learn what I was doing wrong. I have a few other ideas I wanted to try but this has been an entirely deflating process.
To aid in this, I'm supplying the model I extracted from Mario Tennis: Ultra-Smash, which currently isn't on Models-Resource and is the highest poly model of Kamek that I could find/think of that was already t-posed.
I was actually making a Kamek mod, though it was over Ludwig due to similar proportions. However, he is fully rigged to have his limbs movable. It uses the Mario Party 9 model, though I can switch to the Ultra Smash model if needed.