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How to fix Crowbar error

A Question for Team Fortress 2

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So I've been working all day trying really hard to get the Old Flying Guillotine animations but I've been having problems. I used GCFScape to go into the c_models and extracted c_scout_animations to my desktop. From there I used Crowbar to decompile the file. Then I went in and copied and pasted the text from the Bonk! Atomic Punch's draw and idle file into the Flying Guillotine's draw and idle file. After that, I copied and pasted the action names from the Bonk! Atomic Punch's main file into the Flying Guillotine's main file exept for the throw animation. Everything goes good all the way up until then, but after that is when it doesn't work. I tried to us Crowbar to compile the file again, but it doesn't work. It keeps giving me an error saying "Error opening c:\users\trey\desktop\cleaver\../c_scout_definebones.qci" I'm still really new to this so I don't know how to fix this. If anybody could help me out, I would be very grateful. Thanks.

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  • Shadow_RUN avatar
    Shadow_RUN Joined 5y ago
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    access_time 22d edit 10d
    You just need to rename 3 ed_ SMDs to cleave_ and put them in anims folder, no need to edit the qc. Though, cleaver would be rotated incorrectly, so you might have to edit anims themselves...
    I keep improving stuff.
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