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Animation transitions

A Question for Half-Life 2

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How do you make an animation transition?

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  • ViperL33T avatar
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    access_time 1mo
    like so...
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    It's a command set used with the .QC $sequence command:
    snap
    Remove all blending when transitioning to this animation. This is useful for reaction animations that are the result of sudden and violent changes in the model's state, such as a creature flinching or a weapon firing.
    fadein <float|seconds>
    Override how long this animation spends fading in. Default is 0.2.
    fadeout <float|seconds>
    Override how long this animation spends fading out. Default is 0.2.
    snap makes the animation snap to the start on play, which essentially removes all blending.
    fadein / fadeout control how long in seconds the animation blends to/from it.
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