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It's a command set used with the .QC$sequence command:
snap Remove all blending when transitioning to this animation. This is useful for reaction animations that are the result of sudden and violent changes in the model's state, such as a creature flinching or a weapon firing. fadein <float|seconds> Override how long this animation spends fading in. Default is 0.2. fadeout <float|seconds> Override how long this animation spends fading out. Default is 0.2.
snap makes the animation snap to the start on play, which essentially removes all blending. fadein / fadeout control how long in seconds the animation blends to/from it.