Crysis: Project Reality

A Project for Crysis

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1. Crysis: Project Reality

"Project Reality" is a mod for Crysis and Crysis Warhead singleplayer campaigns.


The point of this mod is to play Crysis and Warhead singleplayer campaigns with modern and real weapons and vehicles instead of original futuristic types. 80% of models are replaced (I guess).

I've seen lots of different models ported by Crysis fans into Sandbox 2 editor, so I decided to please people who likes real weapons and wants to play this wonderful game with real M4A1s instead of SCARs (for example).

Game levels have minimum changes. I tried to save the feeling of original game. I replaced only specific models: weapons, vehicles, NPCs, etc. Somewhere I added new objects.

All known bugs will be fixed in further updates.



  • NK Jeep >> GAZ-2975 Tiger, russian armored vehicle.
  • NK Helicopter >> Mi-24V Hind, soviet transport-attack helicopter.
  • NK Tank >> T-80U, russian battle tank.
  • NK IFV >> BTR-80A, russian armored personnel carrier.
  • NK Truck >> ZIL-131, soviet medium army truck.
  • US Tank >> M1A1 Abrams, american main battle tank.
  • US Jeep >> International MaxxPro, american armored vehicle.
  • US VTOL >> S-70A Black Hawk, american transport-attack helicopter / CH-53E Sea Stallion, heavy american transport helicopter.
  • WARHEAD: NK ASV >> BTR-70, soviet armored personnel carrier.

"Black Hawk" and "Sea Stallion" helicopters won't ever appear in Crysis Warhead.

MaxxPro vehicle will be replaced by HMMWV jeep in further updates. Right now HMMWV has few bugs, so I decided that I won't release the mod with this vehicle right now.

Maybe in the future a soviet "Tunguska" anti-aircraft system will replace the korean AAAs. Plus, I'm planning to add new american jet fighters.


  • SOCOM >> Beretta 92FS + Silencer, laser pointer.
  • SCAR >> Colt M4A1 + Silencer, laser pointer, flashlight, M320 grenade launcher, tactical attachment, ACOG optic scope.
  • FY-71 >> AKS-74 + Silencer, laser pointer, flashlight, GP-25 grenade launcher, tactical attachment, PSO-1 optic scope, normal ammo, incendiary ammo.
  • MPX8 >> HK UMP-45 + Silencer, laser pointer, flashlight, reflex sight, assault scope.
  • XM2014 >> XM1014 + Laser pointer, flashlight, reflex sight, assault scope.
  • DSG-1 >> M110 + Silencer, laser pointer, flashlight, sniper scope.
  • Gauss Rifle >> Barrett M107 + Sniper scope, normal ammo, explosive ammo.
  • Hurricane >> PKM.
  • LAW >> M136 AT4.
  • WARHEAD: AY69 >> AKS-74U + Silencer, "Kobra" reflex sight, normal ammo, incendiary ammo.
  • WARHEAD: FGL40 >> FN2000 + Silencer, frag grenades, EMP grenades.

Explosive ammo for Barrett M107 is not available in Crysis Warhead.

Probably I'll add different types of ammo for these weapons.


  • ShiTen >> 12,7-mm KORD (static/installed on NK vehicles) / 12,7-mm M2HB Browning (installed on US vehicles).
  • WARHEAD: AVMachinegun >> 12,7-mm M2HB Browning.



  • American and korean nanosuits are equipped with different ammo (shotguns, rifles, clips, grenades). Korean nanosuits now have a new grey camouflage.


  • All vehicles now have limited ammo.
  • Increased armour of armored vehicles.
  • Increased damage radius of all tank shells, missiles, APC cannons and AAA & helicopter missiles.
  • Removed all Gauss/TAC/MOAC/MOAR-cannons from tanks.
  • Removed machinegunner from T-80U turret. Now you can't eliminate him separately.


  • Changed maximal player's ammo count.
  • Machineguns now can't overheat.
  • Changed the level of zoom sway of all types of weapons and scopes. For example, in prone pose the sway won't be as large as in stay pose.
  • Ammoboxes now have new textures. Some of them were replaced by new models. For example, ammobox with FY-71 bullets was replaced by AK magazine.
  • AKS-74 and AKS-74U in Crysis Warhead now use one type of ammo - 5.45x39-mm bullets (including incendiary ammo). The same goes to M4A1 and FN2000 - both rifles use 5.56x45-mm ammo.
  • Tranquilizer ammo isn't endless anymore. You have only 10 bullets, but now you can find this type of ammo on game levels.
  • Barrett M107 sniper rifle now has a new type of ammo - explosive. It's very powerful. You can use it against of nanosuit soldiers and vehicles. It's available in Crysis, but not in Crysis Warhead.
  • Increased the damage and damage radius of 40-mm grenades.
  • Weapon flashlights now can illuminate larger area than in original game.
  • M136 now use unguided missiles.
  • Now you have to drop the M136 yourself after all shots.
  • Added new shells for AKS-74 and M4A1.


  • As I said before, I tried to save the feeling of original game. So, game levels have minimum changes. Somewhere I added new objects (e.g. static vehicles or ammunition). Unfortunately it's impossible to edit Crysis Warhead levels, so in "Warhead: Project Reality" I used scripts to replace vehicles and models, and levels have no changes at all.


  • Almost all HUD titles were changed to match with new weapons and ammo.


  • Cutscenes have many changes too. VTOLs are replaced by new helicopters, NPC weapons are replaced by new models.

In Crysis Warhead cutscenes you will still see original vehicles and weapons. I can't fix this because it's impossible to edit Warhead levels.

Of course, it's not a full changelog. I've been making this mod since 2015 and everything has changed many times, so I can't remember all changes.

This mod will support 2 languages: english and russian.


Screenshots are here and here.



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