Half-life 2 Ammo Crate model and Prefab for Half-Life 1!
I haven't added prefabs for a long time. I have a few more prefabs in my mind. (One of them is Supply Pod open beta.
Porting the model was not difficult (I remember I finished on 6 or 7 May), but it takes a long time to make a completed map for the first time.)
Suggested submission: BM:S Supply Pods - [Technical Beta]
Warning:-When you want to relocate the Ammo Crate, you must move the scripted_sequence with prefab's solid entity hull together. Otherwise, the Ammo Crate won't be solid.
Features:-11 different prefabs in a prefab library. [.ol file]
-There are 11 different submodel options in the model. [Item Types]
-There are 11 different skin options in the model. [Crate Skins]
-[Required files] (AmmoCrate Model&Sounds)-[Prefab .ol file] Special and Recommended for VHE users]
-["HL2AmmoCrate.rmf"] A .rmf file for using prefabs.
-[Preview Map] (optional) A view map for testing and viewing prefabs.
(Suitable for Half-Life Steam Version users. Use the "liblist.gam" that comes with the archive.)
-[Preview Map No (edicts error)] (optional) Alternative view map for Crack HL users.
-Valve Hammer Editor (Create Prefabs)
-Wally (Wad, Texture edit)
-Gimp 2.10.18 (Texture edit)
-Studiomdl (Model Compile)
-Crowbar (Model Decompile)
-Milkshape 3D 1.8.5 BETA (Split the model)
-Audacity® (Convert sounds) (Music edit)
-GoldWave (Convert sounds)Hope you like it.
(If you have a problem with the model or prefab, you can write me your problem.)