Set of 2 prefabs - normal and instant. Instant is for use where player cannot see the other side of the obstacle (hunter teleports to sequence and immediately starts a charge towards the obstacle). Normal has the hunter run towards the sequence before playing charge start animation (janky, but can be used where player can see the other side).
Placement: place prefab with skip arrow pointing towards the obstacle, leave about 32-48hu of space between scripted_sequence and wall.
On Begin Sequenceoutput in the 2nd scripted_sequence to trigger whatever obstacle destruction is required.
Bonus 2 prefabs - breakable plaster wall and wooden door to test the hunter.