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Kool aid hunter

A Map Prefab for Half-Life 2: Episode Two

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OH YEAH!

A fairly simple prefab I came up with. A hunter smashing through a wall/door/pile of boxes/whatever you may come up with. 

Set of 2 prefabs - normal and instant. Instant is for use where player cannot see the other side of the obstacle (hunter teleports to sequence and immediately starts a charge towards the obstacle). Normal has the hunter run towards the sequence before playing charge start animation (janky, but can be used where player can see the other side).

Placement: place prefab with skip arrow pointing towards the obstacle, leave about 32-48hu of space between scripted_sequence and wall.
Use On Begin Sequence output in the 2nd scripted_sequence to trigger whatever obstacle destruction is required.

Bonus 2 prefabs - breakable plaster wall and wooden door to test the hunter.

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AsG_Alligator
AsG_Alligator Joined 9y ago
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prefab

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AsG_Alligator Joined 9y ago
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