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Domination prefab

A Map Prefab for Team Fortress 2

Updates

Version 4 (dom-prefab_v4)
  • Addition Added a feature where timers stop once a team wins a game.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,537 points Ranked 1954th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
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jack5gamebanana avatar
jack5gamebanana
3mo
Version 3 (dom-prefab_v3)
  • Adjustment Fixed a bug where one team can get 3 seconds respawn wave time and the other 7 instead of 4 and 6.
  • Adjustment Fixed sizes of trigger_capture_areas.
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,537 points Ranked 1954th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
jack5gamebanana avatar
jack5gamebanana
3mo

1. Description

This is a gamemode prefab for Domination (multiple control point King of the Hill) to be used with Hammer World Editor. For ease of use, training_annotations are included to shed light on the functions of entities. These are not used in the compiled map and should be removed during development of your map to save entity space. While Domination maps have been made without the use of this prefab, they lack a standard formula, which this prefab hopes to create. To see this prefab in action, check out Domination Standin.

2. Domination explanation

Domination is a King of the Hill variant that supports two or more control points. All control points are active at the start of a round. Each control point will take one second off the owning team's timer, until there are no more seconds left to take away, at which point that team wins. This means that it is possible for a team's timer to go down by two or more seconds per second.

3. Tips

  • Read the training_annotations in the prefab for detailed tips about entities and recommended values for capture rates, respawn wave times and time limits.
  • Each team's spawn should be equidistant from and symmetrical around each control point so there is no advantage for either team, but this rule may be broken for a more Attack/Defense-style approach.
  • If you choose to make a single control point worth 2 seconds per second instead of 1, then indicate its special properties with a star or a similar symbol in the HUD.
  • Do not use game_text or game_text_tf to instruct players how to win on the map. Use VIDE to package a <mapname>_english.txt file instead. VIDE does not automatically add this file, so you will need to manually add it. Remember to click the Cancel button, then delete everything in the text box apart from maps.
  • The use of math_counters is purposeful to prevent "-0:01" spam and allow for victory checking by the game_round_win entities.

4. Credits

Prefab by Jack (Jack5) Stringer.

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Credits

Key Authors
jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,537 points Ranked 1954th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon
Gamemode standardisation

Submitter

jack5gamebanana avatar
jack5gamebanana username pic Joined 4y ago
NPMO Manager ARMAD Manager osul Manager SMBX Manager
2,537 points Ranked 1954th
22 medals 4 rare
  • Became a Game Pioneer Medal icon
  • Submitted 20 Maps Medal icon
  • Achieved Game Manager clearance Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • One month a member Medal icon

jack5gamebanana avatar
jack5gamebanana

Creator
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Stats

  • 25 Downloads
  • 930 Views
  • 0 Posts
  • 4mo Submitted
  • 3mo Modified
  • 3mo Updated

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